Ugm directory cannot be applied to custom_botprofile

entity{
  _template:t="custom_bot_profile"
  customBotProfile:t="%ugm/profiles/test_profile.json"
}

tried but not working

Now the editor can package vromfs, which is really good, hope the ability to customize robot weapons will be added soon. it will be very valuable

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Did you place your json into userGameMods/profiles/ or into userGameMods/mod/profiles/ directory? Because %ugm seems to be directory of your mod, not all mods.

When packaging vromfs, only the files in the module directory (ugm) will be packaged

image

entity{
  _template:t="custom_bot_profile"
  customBotProfile:t="ugm/test_profile.json"
}

I’ve added the following to my scene text file:

entity{
_template:t=“custom_profile”
customProfile:t="%ugm/profiles/prof.json"
}

entity{
_template:t=“custom_bot_profile”
customBotProfile:t="%ugm/profiles/prof.json"
}

And placed profile in profiles/ subfolder. It didn’t work in editor, but worked when I uploaded my draft mod and started local game.

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Thank you so much, this information is very important!

But I think it is still necessary for developers to fix such feature in the local editor

Thanks for info!


Sadly that it works only in local game.

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I think it could work in multiplayer too. But not in editor :frowning:

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Well… It prints this in multiplayer:


So… Maybe need just replace %ugm to another one name. But i dunno what write here.
I’ll go to test some ideas.

UPD: Unsuccess. Idk.

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12 soldiers?

dang

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Hmm, bad, developers please fix this, we need custom profiles in multiplayer. And in editor too ^^

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Feels like %ugm don’t works in multiplayer.
I’ts bug, because updated pathfinder don’t works… idk.
I’ll soon do some tests.

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Yeah. Pathfinder don’t works in multiplayer:


But in editor they avoid these walls:

2 Likes

@James_Grove (James_Grove, Helper).
I’m sorry for ping you, but can you please report about this bug (%ugm don’t works in multiplayer) to devs?
(When you update pathfinder, level object update property level__patchNavMeshPath with %ugm/patchNavMesh.bin).
Here bug with rebuild pathfinder. It doesn’t work in multiplayer because server seems don’t see file pathfinder.bin.
But it fine works in editor.

I can’t upload vromfs.bin/scene.blk/pathfinder.bin files so… Link to draft:
https://sandbox.enlisted.net/post/DFlNW7C9LNF4eE1C/manifest/21/

Logs (Launch custom room and then exit):
2022_08_12_14_29_47__11356.clog (1.1 МБ)

Custom conetent don’t works in multiplayer too.

Draft with vromfs, but it has custom content (loading screen and “custom” profile (copy from gun game)):
https://sandbox.enlisted.net/post/3nvNkqJxPRISigow/manifest/3/
(In multiplayer it prints error about ugm and don’t know where loading screen picture).
(Fine works in editor and in local game (custom room with 1 player)).

Logs (Launch custom room with custom content in local game and then in multiplayer and then exit)
2022_08_12_14_41_32__1752.clog (1.5 МБ)

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So they added custom navmesh, but forgot to test it in multiplayer.

Smart.

2 Likes

@1942786 (Keofox).
I’m sorry that ping you again.
I updated message. Added more info and logs.

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Hmm, I suspect something here. Can you manually change it to patch_nav_mesh.bin in level__patchNavMeshPath and also rename file. Then try vrom?

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Nothing changes.

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Is it local game or online? Could you give me link to this mod with patch_nav_mesh.bin all in lowercase?

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I check local and then mp.
https://sandbox.enlisted.net/post/gFxOZRXceiQc3OUR/manifest/2/
ARENA.zip (1.3 МБ)
(Profile link is big cus did some dumb tests with it. Nothing changes if it in profiles or another folder).

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You didn’t change level__patchNavMeshPath:t="%ugm/patchNavMesh.bin" to level__patchNavMeshPath:t="%ugm/patch_nav_mesh.bin" in scene.blk. And also file now named patch_Nav_Mesh.bin, but should be all in lowercase like patch_nav_mesh.bin for my suggestion to work.

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