Did you place your json into userGameMods/profiles/ or into userGameMods/mod/profiles/ directory? Because %ugm seems to be directory of your mod, not all mods.
@James_Grove (James_Grove, Helper).
I’m sorry for ping you, but can you please report about this bug (%ugm don’t works in multiplayer) to devs?
(When you update pathfinder, level object update property level__patchNavMeshPath with %ugm/patchNavMesh.bin).
Here bug with rebuild pathfinder. It doesn’t work in multiplayer because server seems don’t see file pathfinder.bin.
But it fine works in editor.
Draft with vromfs, but it has custom content (loading screen and “custom” profile (copy from gun game)): https://sandbox.enlisted.net/post/3nvNkqJxPRISigow/manifest/3/
(In multiplayer it prints error about ugm and don’t know where loading screen picture).
(Fine works in editor and in local game (custom room with 1 player)).
Logs (Launch custom room with custom content in local game and then in multiplayer and then exit) 2022_08_12_14_41_32__1752.clog (1.5 МБ)
You didn’t change level__patchNavMeshPath:t="%ugm/patchNavMesh.bin" to level__patchNavMeshPath:t="%ugm/patch_nav_mesh.bin" in scene.blk. And also file now named patch_Nav_Mesh.bin, but should be all in lowercase like patch_nav_mesh.bin for my suggestion to work.