Ugm directory cannot be applied to custom_botprofile

Oh.
Damn. You’re right.
Weird that it not saved.
I’ll retry. Thanks.

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Yeah. It works after these changes in local game.


It even works in multiplayer.

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Yes! They have all files in vroms in lowercase, so I thought about this file should be too.

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Okay. Seems i’m idiot because did many pings.
Problem not in %ugm… Idk why he can’t read png/jpg files.
Also idk why we can’t use new profiles on players… BUT we can use custom profiles on bots!

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Then it must be something with that bots profiles used only at server, but player profiles needed on client too? And then images can’t be loaded for same reason. I mean this vrom only loaded on server, but not loaded to players.

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I see you guys had the time to research custom profiles.
Whats are the possibilites at this point? Local only? Does it work only with bots or it works on the player too?

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Local for player.
Local & Multiplayer for bots.

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Soon i’ll try make custom maps (copy and rename original) Maybe by this way we can return back Moon map (without many objects of course :frowning:).

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I wanted to try to make my own profile but i got lost in the code. I was thinking about making a template profile which contains only the necessary data and 1 soldier.

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We already have it?
It sounds like gun game profile.
It have 1 unarmed soldier and 1 squad for each side.

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ooooo okay, will take a look.

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Does anyone know how to change faction in local games? I’m on the axis team but i still spawn as allied soldiers:

maybe like this

entity{
  _template:t="team_germany_winter+team_narrator_invasion_defence+respawn_creators_team"
  team__countAdd:r=0.5
  team__memberCount:r=0.5
  team__scoreCap:r=5000
  team__capturePenalty:r=1001
  team__score:r=5000
  team__id:i=2
  team__briefing:t="invasion/defenders_goals"
  team__winSubtitle:t="debriefing/won_defence_subtitle"
  team__loseSubtitle:t="debriefing/lost_defence_subtitle"
  team__winTitle:t="debriefing/ger_won_defence"
  team__spawnBotArmy:t="moscow_axis"

  "team__armies:list<t>"{
    army:t="tunisia_axis"
    army:t="berlin_axis"
    army:t="stalingrad_axis"
    army:t="normandy_axis"
    army:t="moscow_axis"
  }
}
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Looks like i will not have navmesh on my map
image

Also took like 15 minutes to generate

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Rename it to patchnavmesh.bin.
Else it will works only in Editor.

I reported about it. Keofox said that it will be fixed.

Wait… What? 164mb? Wow.
I have extreme bad news: currently time limit mission size is 10 mb (site sandbox don’t allow upload more 10 mb).

Thats why i said i’m not going to have navmesh in that level :slight_smile:

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I think you can try config rebuilder.
(Settings in level entity).
But It can be not very help :frowning:

Damn. Interesting to look your map.

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Link to map (with navmesh.bin) islandstalingradTEST.rar ~ pixeldrain

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Not sure, but maybe problem in +enbaked_ri in game_rendinst entities.
UPD: No. It’s because so many objects :frowning:
P.S. Nice map.

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