Gaijin kicked an own goal with the FG 42s. They are a paratrooper weapon and should be removed from all non-paratrooper squads. Equally they were not issued to one per man, which is why at best case scanario they could be issued to the Para assaulters as a substitute for the MP40 (4 per squad).
There are probably numerous other weapons that fit this example, but over proliferation of the game with non-sensical weapon combinations has brought about significant balancing headaches where none were really required or necessary. Well particularly if one considers that Enlisted was purported to be a WWII centric game.
If the war between the Soviet Union and Japan were to break out, it would solve the current problem. If Japan were to break out of the BR5 and compete with the Soviet Union, it would solve the current problem
I think a neat idea is a perk that costs like 8 or so to turn a rifleman into an automatic rifleman.
They get to use FG-42/AVT/AVS/etc etc. Because of the point cost, they can’t get all the recoil perks to minimize recoil. So, it’s a bit of a give and take.
There’s gotta be something that sets them apart. As far as I can tell the FG-42 is just a laser beam and the M2 is the same deal. Either that or they just have to embrace their role of being better than any other gun.
The Devs should just suck up the pain, swing the nerf bat hard and limit certain weapons significantly. Players will still have full choice as to what to equip their various squad leaders with, but certain weapons should go back to being issued to a specific historical squad which may have been trialing the weapon etc… something akin to what they did for the premium squads… As a player if you want to use that weapon then you need to field the specific unit that would have used that particular weapon, and even then it would be limited to certain roles that would feasibly have a capacity to field test a weapon system.
Unlike WT where you progress through tanks, the progression in Enlisted doesn’t make sense. You will progress through any weapon to land on the meta, all the rest are useless. At least in WT you need options for respawning and different vehicles provide some tactical flexibilty.
That’s not the case with small arms, all they do is go pew pew and kill what’s in front of them in accordance with whatever magical BS mcguffin formula the devs came up with this week. Since using the laws of physics in terms of kj per round based on its physical properties to determine generic damage is too hard.
I made similar topic 3y ago. 60 likes since then though some are “outdated”.
Since devs do listen to our feedback, they decided to give SMGs and ARs to medic and ARs to engineers. Baby steps I guess? Thoug in the oposite direction.
well, creating different squad types and limiting weapons to them seems like right thing to do for a game, otherwise just let everybody equip automatic weapons, would you be okay with that? if ANY class were able to equip automatics? we don’t mind automatics on the battlefield especially in end game, that would be absurd, however the excessive accessibility is wrong in my opinion.
also, if somebody would really want they could bring 3x automatic rifle squad for example, but it would be a trade off because they wouldn’t be able to bring something else, which again, trade offs are good for a game too.
especially that automatics are quite powerful here and with my experience in gaming powerful stuff should be limited a bit.
That’s already a thing. There’s full auto for every class in game in high BRs. And I don’t think that’s something bad, especially since full autos are enjoyed by so mnay people.
If they weren’t so popular and enjoyable, people would not use them in the first place.
Majority of people who are against full autos are those, who don’t want to fight against full autos all the time. They can always play low BRs.
Squads mode should pure unrestricted sand box in the first place.
In hind sight that was some pretty shit feedback then, since its a massive contributor to the over proliferation of automatic weapons in game and now a direct problem with the entire BR per weapon shitfight where ppl are arguing nonsensically as to which weapons of the same caliber or effective combat characteristics should sit at which BR…