Not TOO cheap though. You shouldn’t be able to get it AND the meta perks on the same character.
Post-merge this will change to some degree, but the same idea still stands.
The cost is high but that isn’t the only reason why they aren’t taken much. It takes a bit of time to set them, and even more so to set them in advance of an objective.
On top of that, most people would currently rather just spend that cost on a grenade pouch to spam grenades, which as I’ve noted before I believe needs to be changed to an “explosives pouch” and allow you to carry more grenades OR mines.
Also, there is usually more thought to high level players using them rather than just “more kills”. Often times its one of the only things that puts an effective stop to paratroopers, flamethrower spam, or even just flanking units, as is what their purpose is supposed to be!
-Hard limit AP mines ~ 2-3 / person on ground adding another one would delete previous one.
Or even better, make it like AT gun you cant set another one before you disarm previous one.
Me. I will miss them. I love trapping certain areas, or placing mines on offense so when the defenders come back to kick us off point, they get a nice surprise