but… you would take away numbers too if you would get a second matchmaker ( which, i’m not particularly against it, as i opted for one too in the past ) but you’d just end up having to wait a long time for just a match.
and, unpopular opinion here, but HA / realistic battles can only be achieved through pves in my eyes.
mostly because AIs ( when developed accordigly, and we’re stil eons away ) knows how to tipically act.
without the ballerians flamethrowers, full auto spam, do not abuse gold order weapons, do not gray area camp for the most part ( even though, that’s somewhat realistic ) etc.
like, the experience would be much different.
as… i’m not a soldier, but i don’t think they used to " fight " by rushing in zerg style a small house and wait for a capture point ot be filled.
used to be a lot different.
slow phased and moved from cover to cover
something different from enlisted ( which i would like too )
but i’d argue that place, should be in customs. or, in a pve matchmaker.
crank up the difficulty, adding more objects an make each death more costly, and there you have it.
a coop HA that could work mostly with friends and… even somewhat randoms.
Well I mean gaijin should consider the arcade and immersive game mode by testing those two game modes first and then deciding to make it the merge or not. At least test it first. It’s not a bad idea matter fact I had a ton of people agree with my idea in other previous posts.
Personally im neutral about so I dont care about a realistic mode but imo enlisted current have infantry as core gameplay, war thunder have veichle so use warthunder as example is wrong in this case, you should suggest how the infantry and small arms should behave in a realistic mode and after ask for it
i would say no to the realistic mode until we get much larger maps (WT’s average tank engagements is about 500 meters, air til 10.0 is about 1click to 800 meters meanwhile enlisted is pretty much shotgunning distance for tanks and air)
Now I’m personally not saying immersive as in remove hud realism or anything. I mean immersive mode as in time period appropriate weapons. Like I say, my personal way of seeing immersive is just making sure it’s time zones instead of BR and tier like arcade. Not ultra realism.
and what exactly are time period appropriate weapons? fedorov? various prototypes that never went out of workshop or we made in limited quantities? do you know what really time appropriate weapons would really look like? you would have germans with mostly kar98k with one guy having mg34/mg42, every fourth soviet soldier would have ppsh41, while ~3/4ths would have mosins and maybe every 15th soldier would have svt40. american squad would be mostly equipped with m1 garand/carbine and 1 BAR for every 12 soldiers and about 1 thompson for every 10th soldier.
No I meant just having normal squad formats and I mean during the early maps like Moscow and Stalingrad the Germans getting the kiraly or beretta 40 round to counter the ppsh, mkb countering the fedorov etc. I don’t mean ultra realistic squad layouts. Just weapons that existed during the time of the fights. Not vulkssturm weapons in Moscow or Moroccans on dday or pacific.
and this is why i consider these kind of opinions worthless. somehow you are ok with almost non existent weapons that at best had production run of 10 or 50 rifles that are spawned hundreds of times in one battle, but are against vulkssturm weapons in moscow. you are ok with fg42/stg44 or avt40/fedorov equipped on every single soldier, but you are for “realism” and “historical accuracy”.
either we have balanced game with every weapon or we have hardcore HA realism mode. i am ok with both of these, but not with some hybrid that is not balanced and not HA that is some made up version of what someone thinks WW2 should look like.
I don’t think there’s enough players as of right now but I was thinking about this exact same idea yesterday, in my fantasies the game mode is lone fighter, same maps without alterations, perks disabled, running speed reduced, damage of weapon increased to match their real life counterparts, recoil increased on all automatic weapons and reduced for semi-auto rifles and couple of other changes but then there’s a problem which is vehicles, and then my idea fell apart, honestly I don’t think we can have such mode yet specially with core mechanics like bipods or in general mounting a gun being they way they are currently and some other stuff like flamethrowers still having a primary weapon when the primary should the flamethrower and so on