A player named Tom__Tom22 kills my Tiger 2H with an impact grenade
At around 2:35 in this replay : Enlisted
A player named Tom__Tom22 kills my Tiger 2H with an impact grenade
At around 2:35 in this replay : Enlisted
yes.
impact grenades for some reason can kill tanks.
Impact nade spam intensifies? massive nerf incoming, rendering them totally useless?
rightfully so i might add.
ok, so next in line to turn into a useless paperweight are the normal frag grenades? or det pack? we are running out of choices, you knowâŚ
is a know issue impact granade shouldnât damage tank, just truck and infantry as normal granade
except,
det packs were nerfed because were used like regular grenade and wiped too much infantry despite being designed for tanks.
grenades were buffed with a slighlty larger radious. to make them different and viable.
anyway, tnts pre nerf were just like impact, and the most meta âgrenadesâ that were there.
after all, why would someone use simple grenades when det packs can do what basic grenades can do with the addition of killing tanks?
hence got modified.
now, impact grenades act precisely like grenades ( and for this bug, tnt ) but better.
which, it wouldnât be an issue if it wasnât that you can carry them with more bag grenades and what not.
doesnât help the fact that impact grenades are simply too much effective and doesnât really require much.
when in reality, impact grenades are grenades but used in different circumstances.
so⌠in a game, a no brainer solution would to make all type of grenades different.
which the impact should be able to kill, but not do entire wipe squads.
therefore, could and should work with the tnt parameters ( lower range of being able to throw it , and lower explosion radious ) but faster to use than a grenade while retaining the same damage of those said grenades.
choices shouldnât overclass the overhal selection to begin with.
what do you think about the totally revolutionary and never seen before (except the hundreds or so times i suggested it personally) to limit one type of grenade per slot? done in time, it would have curbed the molotov spam, the phosphorous spam, the impact spam, the det pack spam, actually all kind of nade spams in one fell swoop?
because it never worked.
devs do not restrict stuff.
they only nerf or buff.
which itâs why a change of how the grenades work would be better than restricting or removing or even nerfing.
just effectively make the greande work differently as a side grade / choice than outright replace the others.
as long as there are 2 or more non identical items, one of them will be perceived as better, no matter how small the difference is. that is just how game communities work. the so perceived and now labeled âOPâ item then will proceed to be spammed to hell and back, taking us back to square 1.
no.
not at all.
thatâs how at least shouldnât work in a game.
because it should be based on one being different for different use or situations.
not outright replace the other.
those are quite different things.
currently, the impact grenade is quite literally, op.
it has damage of basic grenades
it has the same blast radious of a grenade
doesnât require to be cooked or wait for the fuze to go off
it has the same " weight " and can be lunched just like a normal grenade
so. as said, the impacts effectively replaces the grenade.
which itâs not anymore about using impacts for close quarters, and grenades for widen areas.
but you can just do both with the first over the latter.
Wrong it have less explosive mass so this two thing are weak compared than a normal granade, what make them strong is than strange kill chain who happen wen an explosive kill a soldier and instantly kill all the soldier near him
(Honestly i dont know if this a feature or a bug)
unless they edited the one from the editor, parameters are practically the same.
i am not against diversification, in fact, i vouched for it and actually the nade pouch suggestion if you look at it, is actually a diversification suggestion.
what i am not in favor is in outright nerfing to the ground, rendering practically useless, items that could be perfectly viable with a little of tweaking.
but you are a veteran, cmon, you know how we do things here. subtlety is not in the menu. when we nerf, we nerf hard. we dont do the middle ground approach. and sometimes we nerf again, just to be sure.
Unless, but i can only say what other helper and dev blog already confirmed, if something is silently changed is outiside my sphere of knowledge
Should they be able to kill tanks ?
of course
didnât you watched those documentaries after 3 am about it?
I did not, but i guess i will no longer use TNT then
iâm⌠being sarcastic.
ovviously impact grenades shouldnât be able to kill tanks.
itâs a bug.
( which itâs known to developers already )
we just need to wait for a fix.
it sucks that you had to find out the hard way.
Ah⌠i jumped in with both legs
Thank you for the clarification