Thoughts on the premium squads

What he says is just airplanes are not worth the time you need to:

  • find spot
  • build antiair
  • wait for aircraft
  • kill it

Even if it may kill half the people on the map - i dont care. I wont spend my time hunting for aircraft, its just not fun and isnt rewarded good enough. Who cares about aircraft miles away if you have tanks in 50m of you coming all the freaking time, like non stop.

I’ll respond to each of your concerns

Keep in mind that the XP wipe has occurred recently compared to the CBT release, so the XP gap that your referring to is not that large. But I digress, higher ranked players have better equipment, but this equipment’s impact is not as large as you think. We get better bolt action rifles (at least for Soviets GER there isn’t much here) and depending on how much you grinded maybe access to an LMG squad. We haven’t had time to get higher SMGs, shotguns are not as OP as you think as it’s a one shot kill but against 7 people it will get you killed. The other squads you unlock barring the Engineer squad (which you unlock early) have minimal impact and are situational squads. Sniper squad is about as effective to get a point as a rifleman squad, Bomber/AT squad is only useful for slowly eliminating tanks at long distances, and the Radioman squad is only really useful for destroying emplacements or clumped players on objectives, but this can only be used every three minutes, by which time its likely your radioman is dead.

As for your concerns about leveling up other squads its more subjective here, players don’t necessarily have to level up other squads, the real incentive for doing so is to unlock the weapon reaserch for each squad. Some players like myself unlock the entirety of a squad then move on to the next. Other players stick to meta to dominate the gameplay, so usually 2 Automatics and a Engineer Squad and don’t touch other squads. In terms of gameplay it actually is beneficial to stick to the meta squads and not bother with others because by choosing to grind new squads you have less men, less equipment (for new classes until upgraded) and thus less survivability and firepower to someone using 2-3 fully leveled squads.

Engineer wise I’ll cover below.

Your overextending the usefulness of the Plane squad in all honesty. First and foremost the plane squad is quite difficult to master control of, it’s not a third person experience as in War thunder, you are flying first person with the same follow the icon control scheme WT uses. Most pilots exception for those who have played planes since early alpha usually can get one strafe in before crashing into the ground. This is also not to mention the rendering issue that has existed from alpha, where the ground renders too close giving you no time to acquisition targets which is why pilots just generically drop bombs on objectives because it’s the only clearly defined rendered object.

But assuming that the pilot is good and has overcame the issues above, pilot’s impact on the match isn’t that high. Yes the image you posted was a good bomb and thats 1-2 squads wiped, but I can tell you that was most likely on OBJ A an open faced objective. Assuming your team isn’t bad and that they are constesting C and B, closed housed objectives, the only objective at risk at that point is OBJ A which still places you winning. Furthermore squad wipes aren’t as prevalent as they used to be with the new spawn points being placed, and that you can cut down respawn from 5 seconds + time it takes to get from spawn to objective, to 5 seconds + shorter distance run from forward spawn point to objective. I would say the time between that bomb and the squad coming back to the same objective to defend is about 10 seconds compared to if they had spawned from the map spawns which is 20 seconds.

Don’t also forget that for planes, the German plane only has one bomb, the Soviet bomb which is smaller and thus less AOE effect has only 3 bombs. Even with those “good bombs” after all is expended it takes about a minute or two for the plane to go to the resupply point to re-arm, and a minute or two back to get into a strafing run. The time it takes between bombing run isn’t sustainable to prevent at least a wave or two of attacking or reinforcing a objective, its very much like a artillery strike from a radioman, showy, and perhaps damaging to 1 wave of spawns, but it won’t stop them from coming back. Tanks are more powerful than planes because they have the capability to remain in one area, and continuously acquire and fire at targets in a steady platform, with alot of ammo to burn through before they have to resupply.

Also don’t forget that planes can’t cap objectives, neither can tanks, only infantry can cap objectives. Can a plane consistently eliminate multiple waves back to back of enemies for an entire match? Nope. A SMG however can.

Now for the engineer, yes engineers can place an AA gun to kill a plane. But the construction time to do so is so long that its possible to capture 1-2 objectives in that time frame. Also consider the wasted opportunity cost, you spend that long to build an AA gun, to hopefully kill one plane, which in doing so you burned through about 1/3 of your ammo, if not more, where if that person wanted to, in two squad wipes he could be back in the plane. This isn’t even considering that AA guns need to be placed behind in the spawn, so this entire time your hunting planes, your sitting away from the objectives and the team thus has less squads and firepower to contest, capture and defend objectives. Instead of doing this, playing the objectives with the occasional annoyance of planes still will result in a win. This is why you get teams with multiple tanks and pilots losing to infantry focused teams playing objectives.

As for statement of 3 infantry squad with SMG is better than 1 with super SMG + 2 rifle squads, this is the point, as a CBT player who purchased this with money, you get to have 2 squads where half of the soldiers have automatics, and 1 squad with all automatics which is 3 automatic squads, where alpha players get maybe 2 squads with automatics and one bolt action squad. Empirically you have more firepower compared to the alpha player because you gave money, which means that it’s pay to win.

I agree that engineers are pretty powerful but keep in mind you still can have engineers in other squads, so not only do you have three squads of automatics but one-two of them still have that capability of the AA gun + everything else an engineer can build.

Also don’t forget that the entirety of the game is designed around capture and hold points, and every point in this game is situated in CQC environments. SMG’s will always reign supreme presuming they can get close enough to be effective compared to bolt actions where they can keep enemies at bay but against a SMG up close your likely to get eliminated. The thing is though the map design in the game also is designed to allow for multiple angles of approach that has cover to capture an objective. So its not as hard as people think to get close with an SMG squad.

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Also refer to my discussion here

I genuinely do not believe that the privilege to play the game outweighs the fact that the squad you get for purchasing the game has a massive impact on gameplay and provides a huge disparity to those who are Alpha players, and those who are CBT players.

If you don’t want to give Alpha players a thank you by giving them this squad, at the very minimum give us an option to purchase this squad as DLC at a reduced price as the 40 dollar cost that the CBT players have to pay, is for Access to the game + Squad, so base game + DLC. Alpha players shouldn’t be penalized to purchase another copy to the game + DLC to have equal gameplay ground to a CBT player. I understand that some Alpha players have bought the full 40 dollar price just for the squad to write it off as support for the devs, but for those who can’t or won’t purchase that price, to be disadvantaged inherently for it, is less of support for the devs and more so pay to win. For those alpha players, give them some cosmetics or maybe a equipment bundle as thank you to compensate for them purchasing it for a higher price earlier, but everyone should have access to this squad.

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i can notice a certain interest in this pack by your words…

as i said, i think no dlc should be added, no payed content if not different system for squads or cosmetics, and no one is obligued to give us anything.

because trust me, you will just ending up by making your game experience worse.
you are fighting a couple of people that doesn’t have such equipment as you do. you will just end up getting bored after 3 days of intensive gameplay.

this is why, in my opinion the premium squads shouldn’t have everything unlocked.
but i don’t wanna repeat my self.

anyway, we’ll see.

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Well, that is a reasonable thing to do! I was making a point against their statement “planes suck, i just ignore them unless im trying to kill them” .

Might as well put my two cents into the mix. I personally think that the squad isn’t OP, it’s the 35% vitality perk that they have from the start. That perk needs to go, the perks should be neat little things that help a little but don’t really affect combat which is also why I think the bolt faster perk also needs a change. I would be fine with their weapons being pre-patch 2 star smgs but since we vets don’t get those weapons because of the stat reset it’s a problem. In all we need a better match-making system. Instead of just being put up against anybody we need a system where it matches you with similarly leveled and similarly equipped players.

Disgusting and horrendously overpowered. On top of that, there shouldn’t be any perks which give you extra health. There’s nothing that will change my mind on this. I feel guilty enough buying both packs even for the combo price, but doing a charge back would get me banned so I gotta live with what I bought.

It’s not damage reduction. It is extra health.
Health packs need more uses to fully heal you etc.

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I’ve corrected that part of my post, still going to stand by it.

Your personal opinion about game design has nothing to do with premium stuff. Health perks are available for everyone, thus you shouldn’t use this as argument as a proof of your anti-premium vision.

to be honest, supporting the devs it’s not a crime.

i just wished that the pack was structured differently.
and it’s not your fault.

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Sure. But I still don’t think health perks should be in Enlisted, everyone should have the same capacity to kill each other depending on the weapons they use.

You get health perks only at the highest soldier levels. I don’t see that as an issue. There should be some sort of reward leveling them up.

Laughs in German
They can’t even compete against the normal squads. There’s exists far worse balance issues in the game right now.

I’d make the premium exclusive weapons obtainable at random from the crates and not let the squad be fully equipped from the start. That way, the CBT players don’t get that early advantage against new F2P players. The HP bonus is manageable as long as each faction’s respective class of weapons performs similarly.

Well, i see no real argument for this.
If i use extra stamina - i will reach the spot before others.
If i use extra ammo - i will be able to kill more people.
If i use extra health - i will take more damage.
If i use anything else - i will do it extended time.

But none of this grants me guarantee i will reach my spot and make a single kill. In fact im going to die from some random bullet or camper or arty or tank or grenade or many other reasons where my perks wont be able to help me at all, including that extra health.

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In that aspect the 20% fire rate and damage perks should go too as they increase damage output. As well as any perk that even remotely affects direct combat results.

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Actually Russians have the advantage with their weapons dealing up to 45% more damage.

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wait there a damage perk?

I know. Edited the comment to reflect more on what I meant. I played two games as Soviet today. The rifle felt so OP.

There is a fire rate perk for bolt actions and a reload perk. Both increade damage per minute.

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oh that, i thought you meant a perk that makes the rounds more lethal and was like wtf