It is solution to lower desertion. To completely get rid of desertion is impossible and unrealistic task.
But to allow bypassing the system just simply isn’t good for the game. And it’s not fair towards players who respect the system and do not desert for their selfish benefits. (I am not one of them, but I encountered quite bunch of them here on forum).
Even simpler - desertation doesn’t skip the match, if your team loses after you leave, it will still count as a loss, if your team still wins after you leave, it will count as a victory.
Nah, I think desertion should always lower your WR. Because you weren’t fully participating in the match. You haven’t lost, you haven’t won.
But WR is only about victory percentage. And thus desertion should always lower your WR. Doesn’t matter if your team eventually won or lost. You haven’t won and that’s what matters.
lets turn this into insult competition. cause why have arguments when you can just insult anyone who disagrees with you into submission.
maybe you should play warthunder if that is your reason for deserting. you have lots of stuff to grind and all the vehicle play you could possibly want.
it is not going to have same effect on all people, but it will have effect on majority of people. you are looking at this problem with 0 and 1 approach instead as complex spectrum of problems that need to be fixed.
i mentioned main reasons on why i desert. unbalanced matches with roflstomps, shit modes/maps, bot filled matches are things that are extremely bad for the game. i am sorry if i am so selfish that i dont want to be punished when i am put in 3v10 match, or if i dont want to play match where i am only player who knows something about the game in my team vs 10 veterans who are abusing the hell out of my team and are basically spawn camping us. i am so sorry that i am so pathetic that i have enough self worth in not wanting to waste my time on shit game modes like train, assault or conquest.
if you want to implement punishment for desertion when games are balanced (skill and player wise) and when you can choose maps, then i am all for it. but until then it is utter nonsense to even discuss possibility of punishment cause it will only increase dissatisfaction with the game until people actually quit the game altogether.
you may think that you are improving the game, but you will just kill it faster with punishment for trying to avoid bad game design.
i could easily give you numbers if i had access to their database and could estimate how effective that would be. it would be way more effective than you think cause simply majority of playerbase is still in middle of grind and if you lose e.g. 10-20 battle bonus streak cause you deserted 1 battle majority of those players would think really hard if they wanted to loose that bonus cause of 1 shitty match.
if those players deserted even cause they had such a nice carrot, i would be really worried for the future of the game cause it would mean that game has really big problems.
just check replay info page and you will see empty matches e.g. 2v1(crossplay on), 5v1 (crossplay on). tell me is it reasonable to get punished for leaving such a match?
tell me if it is reasonable to get punished for leaving match where you have 10 veterans roflstomping enemy team full of newbies and bots?
tell me how will player retention look like when you have one sided matches all the time and you get punished for leaving the match if you are on the wrong end of that one sided match?
people play games to have fun, not to get frustrated cause developers cant fix the game. desertion is currently option on how to avoid bad aspects of the game so that you can keep having fun in the game.
like i said before i would quit the game easily if they implemented punishment policy before fixing the issues that actually caused desertion. not a threat, just statement of what will happen. i will go play cs2, planetside 2, mount and blade 2, helldivers 2 or whatever else is out there at that time that could be fun and never look back on enlisted. did that 6 years ago with WOWS, did that 14-15 years ago with PWI etc.
Assuming it’s worth to you willingly completely lost ability to bypass system for other benefits.
I really don’t believe so many people would do that. Simply deserting obv lost matches and then desert whenever you want could be still potentially more comfortable for very high number of people.
tell me if you were in middle of grind and you needed streak of 10 or 20 games to get 50% bonus xp that you would lose if you deserted one match, would you desert obviously lost match? this could easily affect over 90% of playerbase that still hasnt finished grinding all nations.
certainly if you dont care about xp. but that is why you need to fix game in other ways so it is comfortable for all players, e.g. preferred map system that is announced, or implementing ideas on how to balance faction stacking. one solution will not be cure all for all of the problems in the game, but every step will help.
Well, that’s something I can’t tell. I don’t know how much this bonus would meant to me.
Assuming you need to not desert specific number of matches to get to some significant bonus. I have no clue I would even get to such point in this system. People behaves irrationally in most cases.
Before the merge? Maybe. Now? Most likely not. (From perspective to be in middle of grind in TT)
With fully researched TTs, there’s no way I would care even slightly. Benefits from bypassing the system are much more better at this point of the game for me.
I still honestly don’t believe it would be as effective as WT-like punishment.
In other hand, I have never said such system shouldn’t be implemented. All I am saying it is not enough and punishments for desertion needs to be implemented.
Btw. I think it’s worth noting that this system could increase player frustration with the game. As they can sometimes be disrupted by bad server connections/forced kick out of the game. Or simply because of irl reasons.
Losing this streak without your own fault would be really frustrating.
i agree that it is not enough, cause game is simply flawed in many ways and bribing someone with ingame currency to play shitty game will not fix the problems that player is having with the game. but do you think that if player is not willing to take the reward for staying in the match, that he will willingly accept punishment for not wanting to stay in that same match?
you could implement this like they implemented daily login streak. you could easily miss one day. for wider server problems they usually can fix this on global scale by giving everyone bonuses that they had that or previous day.
i rarely care for one time 50% bonus, but i will think twice for anything above 100%. but if i lose 50% bonus that i would be getting for every match, then i would care about keeping that bonus, specially if i was in middle of grind.
My thoughts exactly. If the punishment is too severe. I’d probably just uninstall and move on. I think a reason harsh penalties work in WT is they have somewhat of a monopoly on that type of game. Won’t get that itch scratched anywhere else yet. And though enlisted is very unique, there are close enough options to escape to.