Thoughts on Punishment. Rewarded for Staying

There is a lot of discussion on this forum about punishment for quitting matches. It seems many players think something should be done however there is much debate on how. Many opinions have been read and understood though none seem to be ideal.

Hence this post for a reverse on the situation. A reward for not quitting. Upon completion of a match, players (win or lose) will be awarded a 5% xp bonus. To be capped at 50% or 100% or whatever. These number could obviously be altered by the developers as they see fit. This bonus should also stack with all other xp bonuses as well as apply to non premium players.

If you quit, you lose the stack. Now I pretty much quit every conquest match. Though if I had an accumulated xp gain from finished games, I may stick around.

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I would much rather they just make the Map and Mode Preferences Hard set (no % chance etc) and then make a completion bonus of silver that is static. Say 1000 Silver Completion Bonus for completing the match on the losing side. where the winners get 50% bonus XP as they currently do.

For those that leave to “keep their winrates high” just add a desertion rate stat to the stat sheet. No penalty needed. They want to brag at a 90% winrate that shows 40%+ desertion rate … let them. We’ll get a good laugh out of it when they do :smiley:

Those 3 things (Map and Mode Preference, Static Completion Bonus to the losing side, and desertion stat) should settle the bulk of the reasons for people leaving.

Adding a way to join a friends party (if there is room: Cap 4) and join an in progress game that has a bot squad should also be allowed (but also disallowed in the settings if you don’t want people joining you). That could help further issues.

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Right. Seems there are multiple ways to square this away. I am mostly in favor of any method that does not incur harsh penalties. But yes, if they tackle the reasons why people quit, there may be no need to punish.

In addition to the multiplier of up to 500% after stacking season rewards
Otherwise, the experience multiplier is not a reason for me to help those selfish and incompetent guys.
Not to mention that selfish and incompetent guys can also benefit from this mechanism.
This will only make those guys who are parasitic on hard-working players more prevalent.

No matter victory or defeat
Only the top 3 to 5 will receive multipliers
Those below the top 5 will have one multiplier deducted.
to reduce parasitic

Well, there’s ideal solution. Just copy WT’s punishments of desertions system. It’s that simple.

Intentional bypassing of system is something that should be punished. It is what it is.
In real life, we are not paying people for not committing crimes. That’s just bizarre mindset. It would affect only poor f2p players.

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exactly how? are premium players not punished for deserting in WT?

According to who?
The same dude who also constantly deserts and therefore would be a criminal according to his own logic?

I was referring to the context of this suggestion. Paying veterans are not in big need of resources. Only f2p player would mainly care about such bonus. People with enough resources won’t be affected in significant manner.

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you are saying that premium users couldnt use bonus? anyone who didnt finish tech tree grind and squad grind and who doesnt have loads of weapons for every tier and every faction could use bonus. i am premium user and still dont have grind finished. what you are saying only applies to minority of players who spent lot of money on the game and/or spent lot of time grinding all factions.

No, I am saying that benefits from bypassing the system will still highly surpass this pathetic bonus (if you are not in need of resources)

Why should I care about XPs whatsoever when I have several millions of spare XPs, lol?

That’s why punishments are needed. Because such bonuses won’t affect all players the same way. Meanwhile punishments do, especially if they’re in form of locking whole presets like in WT.

Exactly. Everyone could benefit. No matter your play style or reason for staying or quitting. And if your team is really that bad it will be over quick so no loss either way.

I see your point. Some people just don’t need the xp. I wonder if this thought will change when xp can be converted into silver. But even still, a player will eventually reach a point where they won’t even need the silver. And I don’t play WT so not sure how punishments work there. So yes I suppose the long time veterans will have little gain from something like this.

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I am not saying your suggestion shouldn’t be implemented. I am saying it is not the real solution.

Only punishments are fair and true solution. Bypassing the system shouldn’t be allowed.

My thoughts on this should be pretty well known as I think punishment will do absolutely nothing to stop people from deserting. Hell, if it is a total complete ass kicking from the git go, I have a hard time convincing myself on staying. Why should I? What are the benefits of me spending the next few minutes being someone else’s cannon fodder? I get no experience or silver gain worth the wasting of my time, so really, what is the point of myself staying? This is what is on most peoples minds. And punishment? What kind of punishment is going to make people stay and take the ass kicking? The only punishment that would work is HARSH punishment, like suspension. However that kind of defeats the purpose of getting more people to play the game. Kind of hard to play when your suspended. :rofl: Soft punishment? How is that going to stop desertion? So I lose a few experience points or gain no silver? Big deal, I don’t get shit for being shower raped anyway. :rofl:

I keep saying, give people a reason to endure the ass kicking, like more silver, more experience points. The point of the match is for people to have fun as it is JUST a video game. No one is out anything by compensating the losing faction, so why punish for something “THAT WE ALL HAVE TO ENDURE ON OCCASION?” What is DF out? Nothing, but imaginary silver and imaginary experience points that means nothing outside the Enlisted world. Sure, maybe if people get more coin and build better tech tree squads they might buy less premium squads, but more people will probably consider enduring the flogging if there is something waiting for them at the end, other then just being pissed and frustrated. Pay both sides the same win or lose based on how they did on their own team, they are already being penalized by sitting through the shower rape, at least let them have a reason for it.

Well, no.

If your presets actually will be locked for the whole duration of deserted match. Yes, you will be able to leave one or two games. But then you’ll have to wait for those presets to be unlocked, or play something you really didn’t want to.

Punishments like that actually work. They do lower desertion rate. And that’s why people like you are so insecure about implementing them.

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cause not all xp is tech tree xp. you need xp to grinds squads, you need xp to level up soldiers, you need xp to earn silver cause 5 silver=47xp.

progressive bonus for not deserting capped at some value is actually good idea on how to encourage people not to desert, cause while you may think that 50% or 100% bonus to xp is not worth it, i guarantee that majority of players will think twice before deserting if it means that their bonus will be reset to 0.

only minority of players dont need xp cause they have all 4 factions maxed out. even you mentioned that you lacked silver even though you have millions of free xp and how do you earn silver?

so you are talking about game that doesnt have faction stacking, has preferred map choice with stricter BR system? or are you talking about game that doesnt have bots in the MM?

before any talk about punishment they need to:

  1. implement preferred map/mode system (which WT has for all players)
  2. fix faction stacking (which WT has no problem with)
  3. have at least equal number of humans per match (no more BS like 5v10, btw WT has full matches)
  4. remove stacks from solo MM queue (only thing that WT doesnt have, but we can always be better)

I think DF need to be able to distinguish between desertion and disconnect first tbh cause sometimes a match just won’t load and cause me to disconnect and if penalty happen then it literally not my fault but I got punish not really cool tbh (and maybe crashed as well altho it don’t happen to me that often)

Yes, they might lower desertion rates, but why is punishment the best way? Everyone will benefit from being compensated by staying till the end of the match. What your suggesting is not going to solve the problem in the long run. If people don’t want compensation, then I suggest the DF take the “leave game” option off the screen so people will literally not be able to quit unless they hit ctrl alt delete to exit Enlisted all together, or shut off the computer to leave the game. Would that fix it? No, if I truly wanted to quit and can’t end the game, i would just let the game continue and walk away from the computer till the game ends.

I guess I am just getting old as I don’t understand this infatuation with punishing people for leaving a free video game. :rofl: Its so much simpler giving them incentives that everyone, including you will benefit from since we are all on the bad end of an ass kicking from time to time.

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Pathetic approach. I am not rushing anywhere.

For example, if I wanted to play vehicles and all slots would be taken by campers for longer periods of time. Why should I stay in match for some pathetic few percentage bonus.
No, the ability to instantly play something I want far exceeds this bonus.

The more resources the players has, the lesser value/effect this bonus is going to have.
And reasons to deserts will easily beat this pathetic bonus.

It is not going to have the same effect for all players the same way.

It’s funny you haven’t even mentioned the main reason why I do desert xD

You are just pushing some agendas that are in your personal interests. And taking desertion issue as hostage until the things you want to be addressed are going to be addressed.

Pathetic, selfish, calculative.

I do agree that this may not be the real solution. I also do know that punishing players is not the solution. Carrot v whip.