Third person view?

Is there a way to activate the third person mode in a custom mod in multiplayer? It works with the
player.enable_tps_camera command but when you restart its gone…

Also,
When in 3rd person mode, the view is inverted- how can i make it normal?

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You need it for vehicles? Then just edit camNames (and if i remember correctly set it to dev_tps_cam).
Or also for infantry? Then probably you can’t and need to wait entities.blk. After that edit camNames too maybe. IDK.

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I needed it for infantry… Thanks!

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base_soldier{
    _override:b=yes

   "camNames:array"{
      camNames:t="shooter_tps_cam"
      // camNames:t="soldier_cam_perlin"
  }
}

And you need to flip the X-axis and Y-axis in the settings to get a better operating experience

image

You may also want to check CRSED’s vromfs configuration to see if you can enable the crosshairs, but Enlisted lacks a lot of functionality code compared to CRSED.

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It gets an error if i put it into the files…

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Not in scene.blk. You need put it entites.blk file.
Copy scene.blk. Clean all code in copied file and then put that TommyZZM sent.
After that all rename copy to entities.blk or any other name.

And in scene.blk add this line: entitiesPath:t="%ugm/YOUR_FILE_NAME.blk"
Keep in mind that after save any changes in editor this line will be automatically removed.

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dont need this line

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The location of the files, you can refer to this example

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So that means i put entities.blk in the same folder as the scene.blk?

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Yeah.

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Is there a way to keep this crosshair activated?

Also, when you do not aim, the view is inverted, If i change the settings, the view is not inverted, but the view while aiming is?

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I dont know.

Maybe this needs to be answered by the developer.

I think the answer is in CRSED’s program and blk files