Is there a way to activate the third person mode in a custom mod in multiplayer? It works with the
player.enable_tps_camera command but when you restart its gone…
Also,
When in 3rd person mode, the view is inverted- how can i make it normal?
Is there a way to activate the third person mode in a custom mod in multiplayer? It works with the
player.enable_tps_camera command but when you restart its gone…
Also,
When in 3rd person mode, the view is inverted- how can i make it normal?
You need it for vehicles? Then just edit camNames
(and if i remember correctly set it to dev_tps_cam
).
Or also for infantry? Then probably you can’t and need to wait entities.blk
. After that edit camNames
too maybe. IDK.
I needed it for infantry… Thanks!
base_soldier{
_override:b=yes
"camNames:array"{
camNames:t="shooter_tps_cam"
// camNames:t="soldier_cam_perlin"
}
}
And you need to flip the X-axis and Y-axis in the settings to get a better operating experience
You may also want to check CRSED’s vromfs configuration to see if you can enable the crosshairs, but Enlisted lacks a lot of functionality code compared to CRSED.
Not in scene.blk
. You need put it entites.blk
file.
Copy scene.blk
. Clean all code in copied file and then put that TommyZZM sent.
After that all rename copy to entities.blk
or any other name.
And in scene.blk
add this line: entitiesPath:t="%ugm/YOUR_FILE_NAME.blk"
Keep in mind that after save any changes in editor this line will be automatically removed.
dont need this line
The location of the files, you can refer to this example
So that means i put entities.blk in the same folder as the scene.blk?
Yeah.
Also, when you do not aim, the view is inverted, If i change the settings, the view is not inverted, but the view while aiming is?
I dont know.
Maybe this needs to be answered by the developer.
I think the answer is in CRSED’s program and blk files