They need to remove or at least reduce bullet spread

Have you ever shot a gun? When you pull the trigger, the bullet doesn’t spread that much unless you put too much force on it.

Especially, it’s strange that it spreads like that in semi-automatic shooting, not automatic shooting.

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man, i serviced in korean army for 1.5 year and i never experienced such mechanic
bullets just goes where i aim, not spread out like this

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This is not realistic fire, not by a longshot…but to be honest it wasn’t before this change either.

It would probably be somewhere inbetween. LMGs are more like IRL, at least the full auto LMGs seem to act more like a SAW (the weapon I am familiar with)

However, semi-auto, especially with the Garand (which I have also been lucky enough to fire) is nowhere near accurate. It was closer before, but it was frankly TOO accurate before. The Garand is smooth and on target as long as it is battlesight zeroed AND you put 2 or more seconds between each shot.

4 inch shot group, unsupported at 50m. 10-12 inch group at 100m.

Push fire shy of 2 seconds, and the faster you fire the more the shot group grows.

Firing a full clip as fast as I can, I hit 1 out of 7 (left it one round shy, as the mechanism was pretty old) at 50m.

That is how a semi works in the real world.

Can you tell how does an LMG’s first aimed shot compare to e.g. Garand? With precise aiming, is it similarly precise, so can you deal a targeted single shot, or it has so much different setup that it’s not precise even then? (In reality.)

If you want to bring up IRL, it don’t work that way. First shot doesn’t deviate that much unless you have a really worn out barrel, have just forced cleaning rods and oil through it, or have a round from a different ammo load.

What’s in game is rng.

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Depends about a gun.

Do you mean the SAW against the Garand? Because the SAW has no semi auto setting, though you could increase or decrease the cyclic rate.

If you mean in game…I could test it out to see.

Come on Fish, you’re a better troll than that. Do better :wink:

In reality. The very specific issue I’m interested in is whether the first shot of an LMG, let’s say Madsen, should or should not be worse than a bolt action’s or semi auto’s first shot, assuming the same accurate aiming and proper weapon mounting. (So the weight of the weapon does not matter.)

So whether the current accuracy nerfs (at least how I undestand what they do) are based on real physics due to different mechanical construction of the two type of guns, or just purely game balancing.

I’m blowing a kiss goodnight for you whenever yo ugo to sleep UWU

{catches kiss in midair}

Look forward to your next batttle. Goodnight.

Gimme gimme gimme gimme gimme gimme

I don’t think I could speak to that. IRL, a single fire of a LMG or even a HMG round is as accurate as a rifle round in general…the Model 82 demonstrates it can be done. And, of course, the range is MUCH farther due to the grain load.

We would “sound” 50 cals with a single round for contact fire sometimes before loading the belt. That round would demonstrate the battlesight zero while conserving ammo. Single fire was always very accurate out to 300 meters.

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I totally agree, the bullet spread should be reduced back to how it was before and on some weapons it should be reduced even more. Shooting Gewehr 43 is some sort of parody now. I aimed the Sniper Gewehr 43 prone at the center of the chest of a soldier about 50m away, he wasn’t even moving, and I wasn’t in a rush or anything. I wasted 3 bullets that went flying sideways like they were shot from a slingshot. It can’t be called a sniper rifle anymore - it’s much easier to reach a target with Kar98 with iron sights.
Also, balancing the game with arbitrary RNG-based dispersion is what World of Tanks does and that was why I found that game unplayable. Don’t become Wargaming, Gaijin, this is not the way.

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also you forget that running around wears people out even more so when they carry 20-40 kg of equipment , thus being unable to hold a heavy rifle stable

While we are at it, remove jump shooting and instant crouch/prone. (Joking)

Also heavy weapons are easier to aim than lighter ones when panting.

It’s a game so I don’t mind the absence of real world annoyances (after all that’s why we play) what I do object to is anything that becomes random instead of skill/precision. I’m a firm believer of you should have complete control in games, if you do it right it works, but if you do it right and rngesus says no then that’s not fun.

i would love that, and

easier to aim not easier to hold steady

Согласен, бардак. Таким макаром смысл игры, вообще, теряется - одно из главнейших игровых действий отобрано из рук игрока и передана Госпоже Удаче. Можно еще и передвижение боту передать - ему виднее, куда это игроку идти надо.

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if you are advocating weapon sway, just say that. That I could deal with because its NOT RNG.

At least with weapon sway, it still shoots where the gun is aimed upon pulling the trigger.