There is almost no need for tank destroyers in the current game, as they are not superior to most medium tanks in many aspects, and are extremely lacking in anti-infantry firepower, which makes them useless in a game that promotes infantry killing.
In reality, these tanks have good cost-effectiveness, but in this game, it doesn’t matter. And these vehicles cannot be unlocked until the mid-to-late game, it is almost impossible to find one on the battlefield.
The tank destroyer currently in the game (not premium):
Panzer IV/70(V) (5x scope)
Best tank destroyer in my opinion, good armor, good guns, but other german cats are better.
Jagdpanzer IV (5x scope)
Works like a weaker Panzer IV/70(V), but strong enough to fight Soviet tanks.
Panzer IV/70(A) (5x scope)
Panzer IV/70(V) but But Pz.IV’s armor,no reason to use.
StuG III F (5x scope)
Same gun as Pz.IV F2, no MG.
SU-85M (3.5x scope)
Use Lv.1 T34’s gun.But has worse optics (T34 use 4.0x scope). no MG.
75/32 M41 (3.5x scope)
Decent armor, APHE only, no MG.
M10 GMC (3.5x scope)
The first tank that can use 76mm M1,Slower than M4A2,open top,M2.50 roof MG, Unable to use binoculars.
M18 GMC (3.5x scope)
High speed,open top,M2.50 roof MG, Unable to use binoculars.
It can be seen that, except for German products, other tank destroyers only have 3.5x optics, which makes them not very good at sniping or anti-gray zone camping (especially M10 and M18 do not have binoculars), and their guns are not superior to other tanks unlocked earlier (the M10 is the only exception).
In order to deal with these difficulties, I came up with several solutions to make players willing to use these vehicles:
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Assign it to a lower BR after merging.
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Limit a tank slot to light tanks and tank destroyers, just like the fighter slot.
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Add a spawn point system and make them have low cost.
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Add more large-caliber tank destroyers, such as M36, ISU 152 and Jagdtiger