Welcome to what’s going to be a long winded post with a lot of math about the current exploitable nature of stackable battlepass XP boosters and why they’re probably going away now that the devs have seen what they can do, and probably done better math than me.
A lot of us have seen this screenshot, right?
That’s a 1,656,302 experience bot battle, because of a 5000% booster.
The rest of the results would be excellent against players, but not the 1000+kill games we’ve also heard of and seen screengrabs of from bot matches, so this clearly isn’t exclusively a bot farming issue.
The problem here is that anyone who spends enough money can achieve comparable results in a PVP battle. All you have to do is buy premium time, premium BP, and however many repeatable battlepass levels you need to get the amount of experience you want, and basically no matter how much that costs, it will be cheaper than the gold cost of the campaign levels themselves.
I made a spreadsheet. It’s probably not perfect, but I’ve done the math the best I can. All costs do not include the cost of elite battlepass or premium time going forward, and all currency values are in USD because that’s my native shekel. I’ll link the sheet if mods allow.
For Lear_the_cat’s specific battle, assuming he was already battlepass level 60, to achieve a total 5000% xp bonus he would have to have purchased 100 bp levels for a total of 4500gold. The best I can figure, the cheapest you can get enough gold is to buy the $50 pack, and you’d have some left over. That battle resulted in him reaching level 29 from level 22 in a single battle. The result would be the same if he’d accomplished the same results in a PVP fight, but that’s not gauranteed.
If he had been starting fresh at level 22 with no progress toward 23, based on the best math I can do for campaign xp per gold spent (after level 1 to 2, it appears to be ~50, but it scales in a way I don’t have enough data to calculate, and I don’t know how many places are used/how they round) the total cost in gold to purchase those levels on the campaign screen would be 41040, requiring 4 $100 gold packs, or $400. He accomplished the same result for $50 minimum, and there’s no way the company doesn’t see that.
Let’s explore a similar scenario, an experienced player who knows on average how much experience they earn, base, per fight, and lets say it’s 3000xp because that’s easy to do.
This player wants to skip the entire grind for axis normandy to unlock the squads and weapons, and looks in dismay at the cost of campaign xp, soldier level ups, squad level ups (I didn’t do the math yet for squads and soldiers, so they won’t be in the total) as he realizes the total cost in gold to go from level 1 to level 32 is 3,564,500xp, which would cost 71,480($600 in packs) gold to achieve. To do the same without paying for premium time, not accounting for random daily booster drops, he’d have to play 1,189 matches maintaining an average of 3000xp per match.
He reads the forums, or the reddit, or is on the discord, and sees the BP has endlessly repeatable levels for stackable boosters at the end, and does the math it took me some time to do. He quickly sees that with his premium account bonus, on a winning game, with at least one battle hero award, at his average of 3000xp per match, it’s a safe enough bet that he could accomplish his goal of finishing the campaign, in addition to earning loads of bronze orders, by simply purchasing enough BP levels to stack an 18800% booster. If he’s starting with no BP progress, the first 60 levels can be had for a $25 gold pack, and the remaining ~368 bp levels needed to stack the booster cost 16560, the cheapest way to have more than that is to buy a $100 pack and a $50 pack. $150, one decent game where you win and earn a hero medal, and you’ve skipped the campaign grind, earned hundreds of bronze weapon orders so equipment isn’t a problem, 224x Silver Weapons and 112x Silver Troops orders from his purchased BP levels, and has successfully skipped the entire Normandy Axis grind. $150 is definitely a lot less than the $600 required to level the campaign the other way, and this way he gets all the goodies, too.
Now, if he doesn’t win and get a medal, but still achieves at least 3000 base xp, he’d have needed a 39,600% booster, which could easily be done in this scenario for the cost of $325, probably less but I just took the shortest route to 35640 gold here, not the cheapest. $325 to guarantee the result you want, as long as you earn 3000xp. This less optimal scenario can be had by finding a group of friends to form a private game, even after the bot nerf, and managing the results. If you had 20 people doing this in a single custom lobby, you’d only have to play twice, and make sure everyone on the winning team got a hero medal and 3000xp minimum both times. This could be hard to coordinate, but isn’t impossible. If all those players are starting their campaign of choice from scratch (and assuming all the campaigns went to 32, I know they don’t, but we’re in the ballpark) it would cost all of them (a full 20 player lobby) a total of $4500, for all of them to do the same thing buying campaign levels and skipping out on the juicy xp and bp rewards would cost $12000, a 166% increase, and there’s no way the devs wouldn’t notice that, if they haven’t already.
It wouldn’t be cost effective if you’re average xp per match is 1000 or so, at a cost of ~$825, but that’s not counting the orders. If you earn 2000xp average, the cost is ~$425.
I checked and rechecked the math, checked and rechecked the post, but if I’ve made an error somewhere please point it out.
This is all to demonstrate that, at least from the Devs point of view, those stackable XP boosters must go, unless they’re happy getting any money at all from the players and not interested in maximizing potential profit. I might be wrong in this conclusion, and welcome argument and criticism.
*None of this was a suggestion or bug, so I put it in mess room. I know I’m inviting troll comments. I’ll live.
*Edit, 11/02/2021: With the added BP levels at the end, the cost of stacking these boosters has gone up 300%, based on my original numbers for the cost of BP levels. I haven’t figured out how to account for the scaling cost yet, but it’s safe to say that this is still a substantial increase.