This is an elaboration of a point I made in a previous post about the 5 biggest issues I have with the OBT right now. You can find that here: Core Problems with Enlisted OBT (Gamemode selector, Gameplay loop, Squad play, Microtransactions)
Let me explain what I mean by circular gameplay loop. Most good multiplayer shooters basically create the circumstances for players to never have to be forced to die in order to repeat certain gameplay mechanics. That’s essentially what a circular gameplay loop allows for: Play → Replenish → Continue playing. Enlisted lacks this in a number of categories and it is severely detrimental to the game. I’m going to write down a non-exhaustive list of the current “dead ends” of gameplay that I can think of and how to fix them easily. I’d love some more elaborate additions, but I’m keeping it simple here.
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Out of medkits → unable to fully heal → Dead End
allow us to resupply medkits from ammo boxes like ammunition. Amount in inventory will correspond to how many you can carry on your person. Introduce timer between resupply to prevent spamming. -
Out of smokes/grenades → unable to destroy tanks/kill infantry with grenades/cover with smoke → Dead End
allow us to replenish any kind of grenade from ammo box. Introduce timer between resupply to prevent spamming. -
All crew dead except one → Unable to operate vehicle alone → Dead End
Add resupply zones on every map for every mode and allow tankers to resupply crew members if they drive into these zones. Also allow air players to do the same in their resupply zones. -
Out of repair kits/Severely damaged → Unable to properly operate vehicle → Dead End
Allow players to replenish repair kits from ammo boxes or in resupply zones on every map. Allow air to repair their vehicles in their resupply zones as long as they are not under fire. If darkflow wants to really tickle me pink, add an airstrip so that planes can land and repair. -
no ammo boxes because Engineers aren’t doing their job → No way to replenish ammunition or supplies → Dead End
Place 1 or 2 ammo boxes around the map for each team so that they have a way to get ammo if they can’t get it any other way. -
Plane is heavily damaged and going to crash → Nothing you can do but sit there and die → dead end
Add parachute item for crew members so if a place gets shot down your crew can still parachute out to the ground.
There are a bunch of these, and I’ll keep adding them as I remember more or if people point it out in the comments. These dead ends are what I think makes the game feel a bit scatterbrained and disorganized right now.