The problem of no circular gameplay loop in Enlisted

This is an elaboration of a point I made in a previous post about the 5 biggest issues I have with the OBT right now. You can find that here: Core Problems with Enlisted OBT (Gamemode selector, Gameplay loop, Squad play, Microtransactions)

Let me explain what I mean by circular gameplay loop. Most good multiplayer shooters basically create the circumstances for players to never have to be forced to die in order to repeat certain gameplay mechanics. That’s essentially what a circular gameplay loop allows for: Play → Replenish → Continue playing. Enlisted lacks this in a number of categories and it is severely detrimental to the game. I’m going to write down a non-exhaustive list of the current “dead ends” of gameplay that I can think of and how to fix them easily. I’d love some more elaborate additions, but I’m keeping it simple here.

  • Out of medkitsunable to fully healDead End
    allow us to resupply medkits from ammo boxes like ammunition. Amount in inventory will correspond to how many you can carry on your person. Introduce timer between resupply to prevent spamming.

  • Out of smokes/grenadesunable to destroy tanks/kill infantry with grenades/cover with smokeDead End
    allow us to replenish any kind of grenade from ammo box. Introduce timer between resupply to prevent spamming.

  • All crew dead except oneUnable to operate vehicle aloneDead End
    Add resupply zones on every map for every mode and allow tankers to resupply crew members if they drive into these zones. Also allow air players to do the same in their resupply zones.

  • Out of repair kits/Severely damagedUnable to properly operate vehicleDead End
    Allow players to replenish repair kits from ammo boxes or in resupply zones on every map. Allow air to repair their vehicles in their resupply zones as long as they are not under fire. If darkflow wants to really tickle me pink, add an airstrip so that planes can land and repair.

  • no ammo boxes because Engineers aren’t doing their jobNo way to replenish ammunition or suppliesDead End
    Place 1 or 2 ammo boxes around the map for each team so that they have a way to get ammo if they can’t get it any other way.

  • Plane is heavily damaged and going to crash → Nothing you can do but sit there and die → dead end
    Add parachute item for crew members so if a place gets shot down your crew can still parachute out to the ground.

There are a bunch of these, and I’ll keep adding them as I remember more or if people point it out in the comments. These dead ends are what I think makes the game feel a bit scatterbrained and disorganized right now.

4 Likes

only thing i agree with is the parachute but the rest of your post is strange whining

  • Why should you be able to fully heal if you are out of medkits? why?

  • Out of smoke grenades/grenades/explosives ? ya that is the point of limited ammo. Why play a tank when everyone can just toss unlimited amounts of bombs at you?

-crew died. Wow its almost like you can switch seats to drive the tank out of harms way and then operate the turret in a new position

-no ammo boxes. This is likely going to be fixed when devs add a hud marker for ammo boxes. Otherwise ammo boxes simply blend into the rest of the ground clutter and garbage in the map.

3 Likes

Stationary Weapons like AAA and AT.

They run out of ammo, you need to destoy/dismantle and create a new one.

Give a “replenish option” that takes the same amount of time as building it again to replenish it. If you want builing time + dismantle time, but i think its a bit too much

i think the problem is that when you win a battle, like you just capture a point and you moving to the next. and you have only 1 or 2 soldiers left in the squad without grenades and medickits you´re better off comiting suicede, so you get replenish.

This shouldn´t be instant, make it so it takes the same time to replenish that i does to respawn, but don´t make us commit suicede

if you are committing suicide in game because you are out of grenades and ammo you are dumb. You can kill people with your knife

1 Like

make it so replenish takes 10 seconds (a respawn) and a coldown of 1 minutos so nobody spams it.

But it give your squad completly replenish, soldiers, ammo and equip

no

Only thing I agree with here.

The whole point of all the other stuff is that it is limited (or in the tank case you just swap seats). If they’re going to add these other features why even bother having a grenade limit and just add infinite grenades that can be constantly thrown. The idea of a circular gameplay loop does not belong in a realistic shooter.

BIG disagree, I can cause enough problems with one med kit and an MG34, imagine if I had access to unlimited medkits, even on a cool down, this could end up leading to people camping and just griefing.
Even as a trooper with 4 medkits in a big bag, I think its more than enough.

Maybe just change it to two standard grenades or One AT one. Even spawning with 2 or 3 AT grenades means their armour doesn’t stand a chance

BIG NOPE, again, All this would lead to is conservative play by tanks, meaning that people would just sit back and the second they get hit, scarper back to a resupply point to magic their crew from the dead. It would also mean that players would hog the tanks and then who ever spawned in one first would just be there the whole match.
I’m a fan of the tankers having to bail out and fight on foot once the vehicle is knocked out.

AGAIN, why do people want airstrips to land on? This isn’t a god damn flight sim, its an FPS shooter. All an airstrip would do is take planes out of the match for longer and make their usefulness negligible. How many people would just suicide or crash on landing because they’re not here to play a flight sim…

Put engineer in squad and build one? Don’t rely on players? What would be the point of an Engineer if Darkflow just did it for you?

About the only one I agree with

2 Likes

Already been added in, todays patch :grinning:

only if you look at the map tho. you cant see it in the hud

I do that all the time. I run through my ammo on my first guy and switch until I have no more troops or everyone else is dead. I will throw any nades I have and switch to my knife and rush the enemy and die a glorious death and repeat.

1 Like

This is dumb. I’ve had so many good games where I’ve fought on with 1 tank crew and a damaged tank, even gotten 1st place on several occasions with my tank in that condition most of the game.

In fact, the first time I got first place was on Normandy as the Axis. I got into a Puma. About a third of the way into the game, I had won an engagement with a stuart, but at the cost of losing 2 crewmates and 2 tires, as well as other damage. We lost the point, and I had to repair in a dangerous spot to get up the hill before that position was over ran. I got out, and one of my tankers was picked off. But, I got the tank repaired. This was my first time being down to 1 crew member and having a chance to stay alive. I figured if I can’t drive and shoot at the same time, then I should retreat up the hill to a good vantage point, and spend my time gunning from a stationary position.

From that point on, I scored dozens more kills, machine gunning and firing HE. I got down to AP and even used that to snipe players. Finally, my tank ran out of ammo. It was only then that I decided to abandon the tank. The second I get out, the Puma blew up from a ground attacker, and I barely managed to escape. Then I run into an allied troop who was sneaking up on my position, and killed him with all I had: a Walther PP pistol. I then assaulted a bunker and killed 3 more using the pistol and a knife, before finally being killed. I didn’t have much time to play as anything else, as the game soon ended after. It was my first win on Normandy as Axis, and my first time getting 1st place with close to 100 kills.

Git gud scrub. Yes, you have comsumables, and when you run out, the game becomes a challenge. It’s not supposed to be easy, it’s supposed to be a skill you develop. Wanna know what the circular gameplay loop is? You have an entire squad of on the spot respawns, you have an entire squad of resources, grenades, ammo, weapons, health kits, etc, and, you have infinite squad respawns until the game ends. And BTW, if you really run yourself completely out of ammo, check this out, knifes don’t run out of ammo, and you can pick up whatever weapon you feel like from the bodies around you.

1 Like

I just would like to offer my opinion that I don’t agree with this list in general.

I don’t want another call of duty or CS Go. I want Enlisted.

Most of these recommendations just seem to attack what makes Enlisted great.

1 Like

yup, that’s why I didn’t mention it.

I’m just going to respond to a few of these at once since I have some disagreements.

Enlisted is not a realistic shooter by any stretch of the imagination. It has a few realistic mechanics, but it is not a Post Scriptum, it is not a Hell Let Loose, e.t.c. This game is squarely a casual shooter, despite how I actually personally would have wished it was. That being said, all of these other realistic shooters implement a circular gameplay loop in some way.

No need to get angry, I’m simply voicing my opinion. I personally play more Lone Wolf than I do Squads, so your rebuttal doesn’t apply to me as well. That being said, the bots at the current moment are really kinda terrible and get themselves killed extremely quickly, thereby also nullifying your critique. It really has nothing to do with “Getting Good”, it’s simple math. If I fight an enemy player who has medkits, or a full squad, and I don’t, I am at a severe disadvantage. Now I get that if I was caught off guard and it’s my own fault, but if my dumb ai just die and there’s no way for me to get them back, how is that my fault? If I have to die in order to level the playing field in a casual multiplayer shooter, and it’s not a seemingly intentional mechanic, it kinda sucks. I guess it is early access, but Enlisted has a lot of core gameplay issues that definitely put it a bar below a battlefield game or something like PS or HLL.There’s just no thought put into any of it, they just threw together a bunch of stuff and hoped it would work.

And here we get to the core of the issue. Death is not and shouldn’t be a mechanic in a multiplayer shooter unless the game is explicitly built around that mechanic. BF5 did this much better, plain and simple. I guess we can agree to disagree, but it’s just so hilariously silly to me that I have to say to myself “well, I’m out of ammo, time to charge the enemy with my knife” in a ww2 game, like what?

None of the mechanics here are from CS GO or Call of Duty. This is all basically pulled straight from the barebones basic battlefield formula. Honestly man, since when has “I can’t reload my gun cause no engineers built ammo boxes” or “I can’t fully med myself, guess I’ll just die” been this big great unique feature of Enlisted. These are such minute changes that would result in so much more positive gameplay opportunities, without changing any of the core elements of the game. Please, I would love to hear you elaborate on how this fundamentally changes Enlisted.

Everyone will have different definitions of what a realistic shooter is. I consider those other games either mil sims or realistic, while I would consider Enlisted Semi-realistic mostly due to its movement mechanics. Enlisted still has many realistic features such as:
Different damages from different rounds to different locations
Actual tank armor models
Crew members in tanks influence your fighting ability
Realistic bullet ballistics
Limited heals
Limited grenades

And as I stated, the issue I have with what you’re suggesting is that it makes all punishments for the player for making mistakes or using their advantage (grenades) null since you can just get more of whatever you need. Also what you’re suggesting allows you to infinitely spam grenades and medkits which is honestly terrible in my opinion.

Apparently this person wants nothing to ever run out , no soldiers to ever get killed, nor to ever have to use another squad… the concept of “resource management” seems to be beyond them, and they think this is another FPS where you jsut get hte 1 character??

So your soldiers get killed - whoop-de-do - Get another squad

Asks for spam, says there should be a feature to prevent spam… silly suggestion - no reason why you have to be able to kill a tank - get another squad.

You can operate a tank with 1 crew member - you just have to choose whether you are shooting or moving at any point in time - shows ignorance of gameplay… just how did you think you were going to be able to get to the resup point in hte first place??

Carry on with 1 crew until you die - then get another squad.

Never managed to run out of repair kits in a tank in several months of playing the game - tanks don’t last that long.
If you do then get backpacks for your crews and carry more of them.
If you run out then die and get another squad.

Oh dear - poor team play has to be mitigated… or you could build your own ammo boxes.

Or run out of ammo, kamikaze with melee weapons… or change squad member… and then get another squad when they are all dead??

Irrelevant - the plane is dead - you have to get another squad anyway.

Well that was a particularly poor set of suggestions and a couple of minutes of my time I’ll never get back :confused:

Or pick up weapons that are laying all around on the ground.

1 Like

yeah that too!!
:+1: