Yes I understand that and very much hope the devs can deliver.
I asked somewhat similarly before if the devs could have some way of responding to forum posts.
Like all the suggestions for separate UK-Commonwealth and Italy trees. If the devs could like thumbs up or thumbs down to say yes this is on the table or no we will never consider that so stop posting about it.
(thats just an example)
Maps and content too like have a pool of suggestions from players and say yep guys we’ve added maps XYZ to a list of potentials while maps HIJ we will never do for these reasons.
sure, but again thats something “you” want (perhaps even me). This is about what is it the “developers” want to achieve. Where they would like to take Enlisted, and making it known.
Then we can temper our expectations and suggestions better.
Wouldnt you like to know if what you want aligns even slightly with where they want to take it? Can save you alot of time, effort and trouble.
Keep AK-47 out of enlisted WW2 or whatever you call it. It’s not balance it’s feel, 47’s are cold war and thus not WW2. Also what would be on the other side M14 a garand with delusions of adequacy. Second factions what Warsaw and NATO in that case just separate it. While Korean war tech is close nothing else is. A new battlefield and factions. No AK-47 in Berlin, no Nazis with M14’s just keep WW2 with WW2.
I believe enlisted should make costum game the main attraction by adding a lot of QoL stuff some of them as example are listed in my suggestion, and keeping the normal matching as faction free for all quick match
In this way to give the ability to players to both having a full arcade experience and a full semi historical one, giving developer the ability to add more faction and stuff without worrying of splitting the playerbase, and giving people more Freedom to play together as they want without compromise
but may i interest in a answer that would benefit everyone.
*Mod Support with custom content…
how enlisted would be right about now…
oh. and #JusticeForBazsi37
banning the one guy on the english side who actually understood something about it is not great nor smart.
considering that the only helper who knew about mods editor stuff is MIA
Developers of products (and services) don’t build products for themselves based on their likes and dislikes—it’s based on the wants and needs of their target market. That’s basic marketing 101. Why would I buy something that I don’t like just because the developer likes it. That makes no sense!
If the developers really want to make this game take off, they need to listen to their player base—their entire player base, not just a select few. Then, implement the best ideas that people can serve up. Not everyone is going to get what they want, but a lot of improvements to this game can still be made.
All part of the question I’m asking isn’t it. Who is the Target market?? Because its not the same as 4 years ago.
Thats part of the plan and the questions I’m asking. There is always a plan, Even if it is to shotgun content and milk who they can for as long as the can,
Or maybe the idea is to build the long-lasting Fabled War thunder Infantry, or perhaps something else entirely…Who knows at the moment. There are bits of everything scattered all through the game.
The player base is split with what they want. Arcade, Historic, Long Matches, large scale, Short matches, Infantry focus, vehicle focus, PVE, Skill base MM, no MM… the list goes on
Id argue that they are listening to a broad spectrum, because there’s a bit of everything
I don’t think target audience has changed significantly. The game is obviously primarily targeted at people who are interested in WW2.
Of course then each individual in this audience would see their perfect WW2 game differently.
Some people are into prototypes for example, some people can’t stand them. Some people are interested in competitive gaming, some people think that sweats are ruining online gaming.
Well, and developers are just trying to make compromises to draw as many people as possible from this group of ww2 fans to their game.
Why are the developers of Enlisted such an outlier among game devs when it comes to meeting self-imposed deadlines?
No other game I can think of comes close to the sheer consistency of DF failing to release content on time, to the point that it became a community meme years ago that every battlepass would be delayed by at least a week, as is tradition.
I guess as followup questions,
Why has this pattern of behavior never improved?
Are there any plans to improve it?
Not that it matters, but for the first time in nearly 5 years I won’t be renewing my premium account when it expires, as I see no reason to. If I had some idea of what the devs plans were for the near future, or that they even had plans stretching beyond next week, I would continue to support Enlisted. The lack of any clear direction or leadership makes me wary of continuing to fund this project, to put it bluntly.
Im telling you, if the devs would have stated “why” they were removing the BP shop, people would understand.
However their silence can only mean two things, either there is no reason to do this and had only a monetization purpose or the devs think they know better than us and believe we ourselves don’t know what we want.