In fact, many weapons will have sudden failures, some because of wading in the water or lying down in an unclean place, and some because of sudden accidents caused by the unreliable firearms themselves.
In the existing br system, it is generally only based on the literal data of firearms.Brought some unreasonable things, such as the PPD-3438 with drums used in the early days of the war, which was divided into BR4, forcing it not to appear in the early days of the war.PPD3438 and PPD40 are both in BR4, but the two are actually very different.PPD3438 is an unreliable weapon in reality. Compared with PPD40, the introduction of the variable failure rate can make PPD3438 with a relatively high failure rate placed in BR2, and PPS43 and MP40 with high reliability placed in BR3.
The failure rate of BR5 fully automatic weapon settings can also limit the vitality density of the game, creating a more relaxed game environment for new players.
Of course, the failure rate does not mean that the weapon cannot be used after the weapon fails. We can set a convenient button and spend three to four seconds to troubleshooting. After troubleshooting, the weapon can still be used normally.
The significance of the failure rate lies in the introduction of new variables to adjust the historical nihilism brought about by BR.At the same time, some sudden accidents can also make the game more interesting.
Generally speaking, the failure rate of full-power automatic weapons during World War II will be higher than that of bolt-action rifles, and the AVS36 will definitely not be more reliable than Mosinagan.
Weapons purchased with gold cards and gold coins Because of the needs of game marketing, their failure rate can be much lower than weapons purchased with silver coins.
Mmmm sounds like American superiority to me. I’m in
Although I’d suggest “convenient button” being the reload button, as non catastrophic failures tend to be ammo related. Double feed, failure to feed, failure to go into battery, etc
This prevents us console players from having to figure out how to map a whole nother mechanic that will become necessary to actually playing the game. Just pressing Square or X to clear a jam and go on about our day
it was a feature in old enlisted, but it was removed.
Soviets would be fucked. Avs 36, fedorov, avt 40, ppsh 41, ppd 34, ppd 40 would all jam frequently
For a new player, it would take at least weeks to just reach br 5 equipment even if he played 7/24 nonstop without premium.
At that point i dont think we could call him/her “new player” after all gaming experience.
Thats the problem about maps, not weapons.
Maps are designed to be cqc hell hole, too narrow and cramped.
Solution for easy problems is not coming with unneccesarily complicated plans that will eventually generate even more problems like your suggestion.
You know what they say :" work smart not hard"