Then say it out loud! Where are the measures to improve the gaming experience for players who stay and work hard? Where are the measures to reduce the damage caused by camping to the team?
If you have no idea,then shut up. You’ve already taken the whole topic off topic.
Shame, I was expecting this to be the first time in years that you brought actual argument to backup your bait arguments.
And that system is exactly what ?
I dont really get into your level of mental gymnastics here, people should be forced to stick around in games where you roleplay sniperlord9000 because if they leave it ruins your “fun”
So others cant have fun but you are entitled to it ?
dunno, seems we’re talking about the “Same old BS argument” here.
Wow! Encountering campers attacking, until the 15 minute countdown ends, they still have a lot of reinforcements left, so the benefits must be very high.
Because that never happened before the implementation of penalty system
And all those people prefer to camp just to avoid 20% penalty to exps.
Because they surely will get many points by camping. It’s not like penalty makes smaller difference to exps income than there’s between exps for active/passive playstyle.
Plus staying alive as long as possible with one squad is literally reducing your exps income. But you probably don’t even know that. Because you are obviously incompetent.
If this alone can bring you satisfactory returns, it only proves that you are incompetent.Stay in the gray area, do nothing, and then claim to have gained good returns.Isn’t your skill level enough to earn you rewards higher than the lowest level?
Sure it did, and thats extremely toxic in a game where there is literally a goal to achieve and it cant really be done by campping.
Leavers penalty, get a unfun map, mode or just stack in opposite team.
No point to try → proceed to camp since leaving is not option.
So because leaving somehow is toxic in your books it gets replaced by otherkind of toxicity.
Its almost like your arguments of how this leaver penalty is a “good thing” doesnt make anysense.
Other than leavers somehow ruin your “fun” because for some odd reason you are only entitled to have fun?
Ingame performance is totally unrelated to game design discussions.
Not to mention Enlisted statistics (if that’s what you mean by achievements. If you want to see steam achievements, then no comment) can be easily manipulated and doesn’t reflect anything.
But I guess you have no valid arguments. Other than baseless assumption with flawed logic. That’s why you want to compare d*cks/“achievement” instead.
It’s simple, this can make you stop slandering others.If you want to condemn someone for being incompetent, then compare the statistics fairly, with basic courtesy. I don’t know what you have to escape from.
Let’s see what you did, avoiding the topic and leading it to the discussion of ‘deserter punishment’, without making any additions or responses to the topic, only roaring and baseless accusations.You are simply wasting everyone’s time.
It’s funny watching all the chronic deserters self-report because of a -20% penalty for two battles. IMO the penalty for chronic desertion should be much more drastic. WT does stacking penalties, WOT does tank lock for the battle duration plus credit/xp penalty…
Also AFK’ing/inactivity is a punishable offense so it’s an easy report when I see players doing that.
You also have to remember OP is someone who wanted participation trophies just for playing the game instead of desertion penalties.
So since it doesn’t do anything to you, we should instead put harsher penalties for continued desertion. Got it.
The core issue being that players quit as soon as they have to fight actual people? Because that’s the issue. So many players quit after dying 2-3 times. Quitting on the team deserved to be punished.
For all I care sure ? I still leave the games I find unfun, be it toxic setup of stack vs randoms, conquest mode or just being the only person of team actually playing the objective.
Technically the onlyway by punishments to stop people like me doing so would be banning.
And im quite sure this game doesnt exactly have luxury of banning people for such silly “offense”.
Is this somekind of clanner coping that solo players with 9 bot a like players dont waste time against your stacks ?
Or fixing the core issue ? If ya want to stack, then add matchmake feature that wont let stacks in the game untill theres another stack in enemy team.
Add sbmm so likeminded people can play together
Grant people actual way to not play modes / maps they dislike, rather than this crappy system which is yet another failure like leaver penalty.
In general, your leaver penalty wont fix anything.
Bro acts like people with a clan tag only queue in stacks. I love deserter cope; the problem is always anyone but them.
I’ve always been an advocate for stack-mm and I’ve suggested it multiple times. It should be a soft rule, because making people wait for possibly 3-5 minutes because they want to play with friends is lame. I’ve also advocated for a better map filter system.
It’s crazy how games with harsh deserter penalties don’t seem to have chronic deserter problems tho. Maybe we should do what WoT does and just lock the faction the player deserted from until that battle ends.