I recently went about collecting some data on matchmaking in Enlisted, by completing 20 battles of “Join Any” at each BR. Putting all other issues I noted along the way aside, for a moment, the most glaring by far was the issue of BR III Soviets.
Of my 40 total “Join Any” battles between BRs II and III: 24 were as Germany, 12 were as the Soviets, and the remaining 4 were split between the US and Japan.
Of those 12 battles as the Soviets, 9 of them were from the BR III matchmaking.
The German battles were evenly split between BRs 2 and 3, but a staggering 18 of them saw Soviet opponents instead of US ones. I didn’t track (on paper) what BR my opponents appeared to be, but I am quite sure the Soviet ones were mostly BR III as I saw MANY PPSh (box) and SVT 38s.
So, why does there seem to be so many players matchmaking as BR III Soviets? The answer is simple. They’re just better. Soviet BR III equipment is, objectively, head and shoulders above what their German opponents have. Let alone the unfortunate BR II German players who also see them. So, at base value, the Soviets start every BR III battle with a distinct advantage. Who wouldn’t want to play with better stuff?
How big of an advantage are we talking about here? Well, let’s take a look at the direct BR III comparisons (not including weapon recoil bc there is no weapon in this game with recoil that can’t be self-controlled. Recoil issues are skill issues) …
Rifle:
Soviet SVT-38
12.0 hit power, 815 m/sec muzzle velocity, 320 rpm, 2.6sec reload, shot deviation of 28, 10 rounds
German Gewehr 41
12.0 hit power, 750 m/sec muzzle velocity, 320 rpm, 4.8sec reload, shot deviation of 28, 10 rounds
(User note: Both of these rifles have really good sights, in my opinion. Which does matter when comparing weapons)
SVT 38 has a higher muzzle velocity and nearly twice as fast reload speed. Gewehr 41 has no advantages. SVT 38 blows the G41 out of the water as an immensely superior weapon.
SMG:
Soviet PPSh-41 (box)
5.5 hit power, 450 m/sec muzzle velocity, 1000 rpm, 2.7sec reload, shot deviation of 25, 35 rounds
German (Italian) Beretta M38A (40 rounds)
5.7 hit power, 400 m/sec muzzle velocity, 600 rpm, 2.9sec reload, shot deviation of 76, 40 rounds
(User note: PPSh has the best SMG sights in the game, in my opinion, and the Beretta front sight post feels a bit off vertically sometimes)
PPSh Box has higher muzzle velocity, faster rate of fire, slightly (not really noticeable tbh) faster reload, and more than 3 times less dispersion (AGAIN WHY). Beretta has slightly (not really noticeable tbh) hit power and holds more rounds. PPSh Box is the best SMG for it’s BR in the entire game, so not surprising it is immensely superior to the Beretta here.
LMG:
Soviet DPM
12.0 hit power, 815 m/sec muzzle velocity, 550 rpm, 3.6sec reload, shot deviation of 44, 47 rounds
German MG 34
12.0 hit power, 750 m/sec muzzle velocity, 800 rpm, 5.7sec reload, shot deviation of 47, 50 rounds
(User note: DPM sights aren’t bad, but kinda big so they obscure overall vision too much and MG34 sights are really good)
DPM has higher muzzle velocity, much faster reload, and very slightly less dispersion. MG34 has much higher rate of fire and slightly more ammo. Honestly, these two are pretty well balanced with trade-off between RoF and reload speed. I give a personal edge to the MG34 because of the sights being better.
Sniper Rifle:
Soviet Sniper SVT-38
Exists
German Literally Anything
Does Not Exist
That’s right. Germany does not have a BR III Sniper Rifle. The only one you can get (Sniper Gewehr 41) is locked behind a paid Premium squad. I think we know who gets the advantage here.
AT:
Both sides get the Panzerfaust 60.
No advantage here, perfectly balanced, and nobody should be mad about this.
Tank:
Soviet KV-1
75mm armor everywhere (including the back of the turret) except the very back of the tank, where it is still 70mm. German BR II AT (GrB-39) cannot pen this tank, nor can any German tank guns in BR II. If you up-tier into this tank, you have to use explosive packs, TNT, or plane bombs to kill it. 76mm L-11 has no weaknesses with HE that nukes infantry, and APHEBC that can pen the front armor of every BR III German tank. Oh, and it brings a massive amount of both ammo types, with 55 rounds of APHEBC and 56 rounds of HE. 3000 rounds of 7.62mm turret mounted coax just to help with ant infantry duties.
German Pz. IV H
Front hull armor at 80mm is great, but everywhere else on the tank has weak armor. 50mm at the turret front, and 30 or less everywhere else leaves you susceptible even to Soviet BR II Bazookas. Armor skirts that the H variant includes serve no purpose in Enlisted whatsoever, as they offer no protection against Explosive Pack or Bomb fragmentation. Only bright spot is the long 75mm Kwk 40 L48 cannon.
40 rounds of APCBC can pen most tanks in the entire game, let alone BR III, and the 40 rounds of HE can delete squads of infantry at a time. Throw in 3000 rounds of turret mounted coax MG34, and another 2000 rounds of top mounted commander’s MG34 for anti-infantry and low flying aircraft duties.
Overall, the extra armor and ammo give the KV-1 a distinct advantage over the Panzer IV H. It is much harder to kill, and does not lack in any area the Panzer IV excels in. Throw in the extra ammo it carries, and you have the best BR III tank in the entire game.
Fighter:
Soviet Yak-9T
595 km/h top speed, 16.5sec turn time, 19.96 m/sec climb
1x 12.7mm Berezin UB MG (200 rounds), 1x 37mm NS-37 Cannon (30 rounds)
(User note: turn time numbers can be misleading in Enlisted. Yaks turn extremely well in-game, and the 9T is no exception. Also not mentioned, in game, is the Berezin MGs rate of fire. It is very high.)
German Bf 109 F-4/trop
639 km/h top speed, 16.24sec turn time, 23.51 m/sec climb
2x 7.92mm MG17 MGs (1000 rounds), 1x 20mm MG 151 Cannon (200 rounds)
(User note: Turns very well and has a noticeably powerful engine that generates and maintains energy very well)
Despite the turn times listed in game, the Yak seems to turn slightly better than the 109 does but does not maintain energy in a dogfight nearly as well as the 109. The Yak’s high RoF Berezin makes quick work of enemy planes, as does the 109’s 20mm MG 151. The 7.92mm MG17s on the 109 are just sad. They do pitiful damage to air and infantry targets alike, despite their high RoF and decent size munitions. As pure fighters, they are quite evenly matched. But this Yak has a tank nuking card up it’s sleeve. The 37mm Cannon it carries can top-pen almost every tank in the entire game, much like it’s Premium brother the Yak-9k, making it one of the best Tank Busters in the whole game. Let alone at BR III, where it feels grossly over-powered as a Tank Buster and overall immensely superior to the 109 F-4 which has no ground attack capabilities AT ALL.
Then there is the presence of Paratroopers for the Soviets at any BR they so choose. The Soviets have 2 (one event and one Premium) paratrooper squads that can freely swap their primary weapons. The only such paratrooper squads in the entire game, for whatever reason. That means you can just slap some PPSh Boxes and SVT-38s on them and play them at BR III. Extremely unbalanced, as the Germans of course have no BR III paratroopers at all.
Now that we have, objectively, proven the Soviet’s overall superiority in BR III equipment compared to their German opponent… Let’s talk about how to fix it.
- Make the SVT-38 reload via stripper clips and bring the G41 down to wherever you set that new reload time. I’d suggest around 3.4sec (Johnson reload time). Also bring ALL semi auto rifles’ shot deviation in line with the current semi auto Sniper deviation values of 5. Semi auto rifles should not have near LMG level shot deviation.
- Bring all SMGs shot deviation down to LMG value range (low to mid 40s) and the PPSh-41 (box) up to that value as well. SMGs should not have nearly twice the shot dispersion of LMGs but should also DEFINITELY not have HALF their dispersion.
- Take a look at the DPM’s sights. Maybe tweak their appearance a bit to make them take up less vision space when ADS. Otherwise, I think LMGs are in a good spot for BR III. Well done.
- Move the Sniper G41 to the tech tree. I don’t care if it’s a Premium that some of us already paid for. So was the AS-44 Model 5. So was the regular G41, originally. Germans completely lacking a BR III option for snipers calls for the move. Also, apply the stripper clip reload nerf for the SVT-38 to the Sniper variant as well.
- Nerf KV-1 mobility into the dirt. Okay, don’t nerf it TOO much, but a heavy hit to it’s acceleration, top speed, and turn time would help give it a more appropriate feel as a heavy tank without making it useless. It’s just too mobile right now, in game, for the amount of protection it has.
- Give the Bf 109 F-4/trop a payload. Either a single 250kg bomb or 4x 50kg bombs. Also buff damage values for smaller aircraft mounted MGs like the 7.92mm (7.62, 7.7, etc also). Not too much, as we don’t want them shredding planes like 20mm cannons, but they are just useless right now.
- Make all paratrooper squads able to swap primary weapons and therefore BRs. The alternative is to remove the Soviet para’s ability to do so, but I don’t think taking away from players should ever be the answer when there are other options.
And that’s it! I think those 7 changes would not only bridge the very wide gap between Soviet and German BR III equipment, but through that, also create a more balanced matchmaking experience in that BR range for “Join Any” players.