A new player will fall behind in what he can actually do to help win the game, that is due to his starting arsenal, or lacking Pioneers to construct radios, or just having less active soldiers in general.
Yes once we get the bolt action dmg buff from Stalingrad implemented this issue will be a lot less severe.
Tank combat on the other hand is something different, because you usually dont lvl up your speed and abilities to shoot faster or get more kills in general, instead you always unlock tanks that have better armor and more anti tank power than before, and in many cases the next âTierâ of tank will often be practically immune to lower âTierâ vehicles.
That is the biggest problem of the game.
That is why ppl complained about the Jumbo, that is why ppl complain about the Panther, that is why ppl complaine about T34 and T50.
IF your ability to deal damage is completely taken away than there is no point in fighting.
Back during CBT Moscow, the only 2 OP vehicles were the Premium Panzer 38t because it was basically immortal, and the T60 starting tank, because it was a hard counter to the Panzer II starting tank.
Later in Normandy the Puma and Panzer III were surprisingly extremely heavy armored compared to the US Starting tanks, which got fixed ( Puma was ridiculous )
Later all that was back to being a broken campaign once the Jumbo was introduced.
The game never managed to fully get a good balance back, it was always one side OP, or the other, and I dont understand why this is the case, there are so many easy ways the game could have added âhistorically fairâ counterparts instead of âJumbo vs Panzer IVâ.
However instead we have weird not balanced tanks fighting each other, and to make matters worse, alot of vehicles are even stronger armored then they should be.
There are seriously some Vehicles that have 50%-100% more effective armor than they would have had in the real world, you can directly compare penetration performance with War Thunder and will find lots of irregularities.
The game needs to go back to this old idea of âeven early unlock tanks should have some chance against max lvl vehiclesâ
Like I always though the BT7 was the prime example of good gameplay, a glass canon that can outmaneuver and outgun all his opponents, making the better player win the fight, however sadly even the BT7 is somewhat useless nowadays, since it gets one hit killed always without even dealing any serious damage to his opponents anymore.
armor in general needs to be reduces to better fit historical accuracy AND satisfying gameplay. No one enjoys weak spot sniping with weak spots being so small, that desync and weird hitboxes and damage models, making luck shots determine whether or not you win or lose the fight.