The Battle of Kursk is not needed (Yes!)

I decided to post my opinion on adding the Kursk “company” separately, as a detailed answer to a question in the Discord Majormcdonalds. Since I am not a member.

In my opinion, the game does not need such a campaign at all. There are many reasons for this:

  1. A conceptual problem.
    Despite the fact that during the Battle of Kursk there were also fierce infantry battles, in the public consciousness it is primarily associated with mass tank battles.
    But our game is about infantry and mass infantry battles, while there can be a maximum of 4 tanks in a battle, 2 on each side. Which brings us to the next problem.
  2. A gameplay problem.
    At best, from a gameplay point of view, the maps will be copies of Moscow maps, but in a summer version. That is, they will not bring anything new to the gameplay.
    At worst, we will have an abundance of open spaces, which will be extremely unpleasant to play due to the lack of sensible ways to overcome open spaces for infantry, and for tanks.
  3. Authenticity problem.
    Not for everyone, but for some this may also be a problem. Our game has a BR system and if there are no problems with Tigers and Panthers, then they will be opposed not by early T34s, but by late IS-1 and IS-2 tanks. And the main opponent of Soviet tanks will most often be Tigers 2.
    And what about the initial BRs? T28e, KV1 and T34 against late German Paziks. Returning to problem #2, we just get Moscow in the summer or infantry patience against Tiger 2 or KV1 in an open field.
  4. Content problem.
    Obviously, for a new map, new content is needed, obviously it will be Ferdinand and SU/ISU152. With a high degree of probability, “good” anti-tank self-propelled guns with machine guns will be locked behind a donation wall. Ordinary players will be given anti-tank self-propelled guns only with cannons. And it is not a fact that right away. A new problem follows from this.
  5. Balance problem.
    If the Ferdinand can still play somehow, then the Soviet SU-152 is just a worsened KV-2, and the KV-2 is far from the best tank with a criminally long reload. And not every Allied tank can confidently penetrate the Ferdinand. And on the Berlin maps, any SPG turns into a cactus. I can already imagine the carousels of Ferdinands and Jagpanthers in the gray zone of the open Kursk maps.

To sum up, the Battle of Kursk campaign is extremely unsuitable for the game’s niche in many respects, but the main thing for me is that we will either get a reskin of the Moscow maps, or unplayable fields of the fields that everyone will hate. That’s my opinion. I apologize for the mistakes.

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7333_cringe

not really.

it would kinda be like selow 2.0

mostly forest. with trenches and bunkers ( minus the river ). enough for infantry and tanks

not a bad idea for a map.
certainly more options beside berlin or stalingrad wouldn’t hurt.
that’s for sure.

uhmmmmmmmmmmm

yeah because volkssturm weapons in stalingrad / tunisia / moscow.

this is not beating a horse at this point.
but a decomposing skeleton.

welllllllllll

airplanes do exist.

and current content will be just fine.
it depends which br ends up being.

but a ferdinand and ISU 152 might not be an aweful idea either.

EDIT. elefant with the machinegun can be premium. and the other TT so… as for the soviets… mhhhh not sure.

since when devs have cared about that ?

fair enough. everyone is entilted to their own opinions.

but i’d beg to differ.

kursk can be entertaining and definitely a must have.

even though i’d argue to first finish and fully fledge current existing campaign to then go over to others.
( mostly because stalingrad and normandy miss most of iconic locations. but i digress )

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I find this part pure speculation because I dont really see why or how these vehicles would even effect balance since just as you have said: ISU-152 would have a minute long reload while Ferdinand would be inferior to both Tiger II tanks so current IS-2 and Tiger II tanks will stay meta, unless Soviets get a better tank, preferable the IS-100M.
As for Axis, they are swimming in SPGs so they could get Sturmtiger or Brumbar with also very long reload.

Anyway I do agree with the rest since Kursk is just an open field and isnt interesting at all.
I would prefer to get more Stalingrad maps or an eastern front location outside of USSR and Germany for a nice change of air.

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This tank really shouldn’t be added, 200mm of armor is too much for the game, the only tank in the game that can reliably counter it is the Super Pershing.

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this is not just a tank game though.

airplanes exist for a reason.

beside, you can still track it and wait for someone to get out eventually to repair them.

Many times the team doesn’t have planes, most players are f2p.
We shouldn’t make the problems worse, we shouldn’t add a tank with invincible armor while people are complaining about the KV1 and KT.

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I would prefer Crimea or Leningrad. After all, both the KV-1 and PPS-42 were produced at Leningrad factories. And the nature of the Crimean Peninsula is simply unusual for our game.

I don’t really see why people are complaining qbout the Ferdinand.

It would just be like Ho-Ri, quite good against tanks and not so much against every thing else (it does not have an MG)

It has good armor sure, but it is completly flat : any IS-2, T-34-100, SU-100, super pershing… would go through it like butter. And it gets “cheeks” on the front hull that are slighlty slopped 80 mm.

It would be interresting at BR 5, but just like Jagtiger (if it is ever added), the normal tiger II H would still be better anyway.

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esgewgwehg
This tank has a decent armor slope, as well as 200mm of armor in the front, look at the penetration statistics of Soviet and American tanks:


I don’t think any Soviet tank would have a chance of destroying it from the front with that slope.

In America, only the M26, T26, and Firefly can penetrate it, with bullets with zero TNT.

That’s exactly why. These things ( ISU-152 and Ferdinand) just don’t make sense.

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yes pixel hunting.

All you need to do for Kursk is random summer trench map.

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If we ever get Kursk it must be BR 1-3 only.

Yes, there were Panthers, Tigers and Ferdinands there IRL but there were no T-34-85s or IS-1s or Sherman 76mm

And in this case less is more.

Pz III vs T-34 were still the most common encounters during Kursk.

However, Darkjin devs seem to have gone full braindamage mode so I’m 100% sure if we ever get Kursk it will be BR1-5 because all the maps since the Merge have been BR1-5 (Ardennes, Pass, Burma, even Rzhev which clearly ended in 1943).

In all honesty I would rather Gaiflow just add generic “Polish village” and “Belarussian lakes” kind of maps so that we don’t have to have our eyes bleed every time they shank a historical map with insane BR brackets.

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Very outdated approach to game’s map pool.

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oh so the MajorMcD plebs came up with these TDs? That makes a lot more sense.
Yeah there is no point to add them other than bloating tech tree, BR5 does have enough (mediocre) tanks already.

I would like to see the Battle of Manchuria and Italy in the game, we don’t need more maps in the Soviet right now.

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Can be applied to basically anything except for Japanese mid to high BR stuff that they missing.

2 out of 4 tanks can’t just be got.

Expect we really do need more Soviet High BR/all BR maps.

I’m tired of quitting every Stalingrad/Rzhev game and only staying for Berlin when I decide to use my IS-2.

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So wouldn’t it be better to move towards Germany? Battles like the Battle of Budapest?

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