I made a video adressing the unique situation of artillery in-game created after some of the last patches. Here is a link: - YouTube
But to sum it up: adding the new delays from the patch on artillery strikes, it takes 25 seconds for the barrage to effectively start, which isn’t a problem, except that the enemy gets a big red dot in the map informing exactly where the artillery barrage will strike in the exact moment it is called so he has, in effect, 25 seconds to run away. This makes artillery ridiculously underpowered, to the point of being nearly useless, as there is no element of surprise, and enemies know exactly where they will be striked, and where to run.
And to add to the problem, this is bizarrely unrealistic - enemies get informed telepathically instantly on where your artillery strike will hit. This is a situation that you only see in this game and nowhere else, due, I think, to how the patch was implemented.
People did call for nerfs on artillery (and bomber planes, which weren’t nerfed and are now extremely OP) and some of the nerfs to artillery made sense in terms of the game, but the delay on the strikes didn’t. It made artillery hopelessly weak, as the enemies, even the bots, can always flee & have more than plenty of time to do so. Even if you call an artillery directly above a crowded area, or on a static defensive position, you will hardly kill anyone because of that.
And, really, artillery now averages less than one kill per strike (and Artillery was the main source of casualties for infantry during WW2 - up to 65% of those in the US army). Often, you can only get several kills on a strike on some choke-points in Invasion matches (compared to bomber planes which regularly squad-wipe dudes and kill 20+ people in a single run - which isn’t realistic as bomber planes wouldn’t target infantry scattered in the field, which they could hardly see, rather they would look for static targets and vehicles).
So my suggestions are the following:
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Rollback the extra 5 second delay added on the 1st ranging shot
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Remove the pre-warning given to the enemy about artillery strikes (the big red dot in the map)
The red dot should appear only to your own team. Maybe the enemy should get some indication of a hostile artillery barrage, but not the exact location of it and NOT immediately after it was called giving 25 seconds to run. Maybe give a red dot after some of the ranging shots. But the way things are right now with artillery is just awful, I don’t think even the people who called for nerfs want things to be like this, as this situation is just bizarre and completely unrealistic. I barely even use artillery anymore and feel dumb for having put radio operators on my squads. I wish I had changing cards…