i could stay here telling you otherwise…
but it’s really not.
have you ever flied airplanes in enlisted or war thunder?
doesn’t seems you quite understand how they work.
i mean, to be somewhat an hard target for perfect strife runs, or avoid eye contact, you usually stay on low ground. which, to explain with a simple picture:
( i guess i could have done something better, but eh )
the issue would be as you can clearly see, it’s somewhat similar to have a building in front. where it does not allow you to aim lower ( which the tweaks you are speaking of, would do )
and pilots, quite often fly low to avoid " troubles ". it’s a useful technique that is often used by pilots.
by doing so, you would limit the AA to shoot Infantry which it’s good. but on the other hand, it ain’t gonna deal with the things that is supposed to.
the airplane can shoot the AA before that last can return fire. sometimes, a strife if accurate can destroy the gun it self.
normandy as represented above it’s the example of where and why the elevation limitation is an issue.
( more for the germans since they are on the high ground ). but the same could be said about monastery over moscow. or even berlin since the only effective emplacements are on cliffs or even roofs.
the lmg fix it’s a short term solution for that problem.
and quite frankly, it’s not even a solution or fix, but to the very least, adressed the issue where everyone was super accurate while moving.
so i guess it worked.
agreed
yes, moving those bombers quite far, it would actually delay alot more. so if people spotted ( which it’s hard to miss ) a bomber, they can deal with it with an airplane, or build AA defences to deal with in time.
which currently, you cannot even prevent the first bomb run. so, it’s more of a solution for the current problem.
how so?.
i don’t think there are any issues to fix. rather, deal. and adjust.
because as far as i can tell, the only " broken " things are explosives above the 250kg/lb.
( which as they said, they are working on ).
smart solution is to actually delay and move further back in order to let breath.
that’s why CAS support is often used smartly and precisely rather than every minuts. ( yes, in real life it would be different. but we are talking about a game. so balance must be considered ).
i don’t think so.
the current AA is quite capable of dealing with Planes. not faster one though.
but that’s why it’s fighter’s role, innit?.
but, the AA can be replaced with something else if that is the problem.