Rather useless AT & AA is there anything else a engineer squad can do what regular engineer in anyother squad cannot do ?
Yeah its useless.
Then remove the shield. Problem solved. next problem.
The spawn / resupply should be minutes away from the battle field to have any significant delaying effect to constant spam.
If pilots rather fly 15min to just resupply than add actually working AA.
Fine for me.
Completely ineffective AA & Nuclear weapons. Neither is solved by delaying the spam, which is the problem.
Yeah, its so effective that people have shot 30-60 hits to plane with it without any damage.
Its so effective that it has been asked to be buffed as longs as I can remember.
Really, only way your going to get anything down with that thing is if the plane crashes on you and even in that case its debatable.
no other squads can build those type of weapons. and since the movable AT are coming, i guess itâs another reason. or you can bring more enginners unlike other squads.
if you canât see it that way, donât know what to tell you.
i suppose it could work.
but hitboxes are going to be an issue for a long time so⌠dunno.
yes, but actually no.
aa arenât ineffective, and nuclear bombs are getting worked so⌠delaying the nukes does actually solve the issue if you ask me. and a good trade too.
i mean, airplane broken modelsâŚ
the same one applied to tanks ( although less ).
but, as they said, itâs getting worked as well
doesnât mean itâs the right thing to do so.
usually, itâs not good either if drawbacks overclasses the proes⌠now does it?.
well, you can shoot airplanes from the side and the front thoughâŚ
Exactly and they are useeeeeleeeeeeees. Rendering entire squad useless.
It is ineffective and theres absolutely no debate on that matter.
Its been high reward 0 risk far as I remember so id say they are hardly working on it.
What drawbacks ? To this day planes doesnt have any counter from the ground absolutely nothing.
Its the sealclubber9000, hell Id even say cheating requires more skill and has actual risk of getting eventually banned.
Il remember that next time when I sink 9000 shots to the plane to all around it.
Thanks
no. they might be useless to you, but they are far from being useless for everyone else.
because this squads offers you things that arenât available in others.
not really, i play tanks and airplanes the same " weight ". but i have my own preferences in terms of vehicles that unfortunately, are not present yet.
but i donât make preferences on planes or tanks.
well, i see people ( no brag, but included my self ) using the AA and can be effective.
are we all weirdos?
the reason why we donât see any nerfs on planes itâs because itâs not that simple.
and i have to remind you, that changes are coming about them. ( soon or later ).
so you canât really do that much without having the first changes to begin with.
i donât like either getting nuked on every point. but the time itâs a small price that we have to pay if they do things corrently as they said.
yes, sooo useless to have a spawn point thats closer to the objectiveâŚ
on another note y are there nukes? the first nukes were used no earlier in combat than nagasaki and hiroshima. there were no nukes on the european theater
Really ? Well you do just fine with the current AA so it doesnt need buff and I do absolutely fine with planes MGâs so I dont think planes even needs bombs.
Sorry for the long wait on a reply! I donât think it would, because people who use the AA for anti-infantry put them at the end of long hallways or inside buildings, facing in a specific area with no other direction to engage. The ones who place it in open usually get killed quickly, even with a traverse buff the survivability and openness of it make it a high risk for little reward. And obviously a pilot is going to strafe the gun the second they see it firing on infantry. Get that quick easy kill since a single 20mm kills it.
I disagree with this as well. Enlisted isnât âcore infantryâ, itâs core combined-arms. There is no game-mode that has all infantry, no vehicles. And yes, infantry is meant to die; youâre meant to die, Iâm meant to die, that guy there is meant to die. And tanks are meant to do that, and be destroyed. And planes are meant to bomb, and dieâŚExcept they rarely die currently. I would like to point this out, again.
Planes. Are. The. Most. Indestructible. Object. In. The. Game. Please, go play Normandy for several hours as the Germans. Do your part to try and take down the A-20s from the ground. You will not take one down without being really lucky and a lot of effort.
If the AA gets a traverse buff, are you still going to see it used for anti-infantry? Of course. Are you going to see it used 200% as much? No. The ones who will do are the ones who already are, because itâs going to be effective no matter what.
And you know what, if the MG nest had the elevation to fight planes, people would be doing that even though itâs anti-infantry. How do I know they would? Cause Iâve already tried doing it, and people think alike. Iâve even tried using tanks to anti-air planes, and the anti-tank guns. Not very effective, AP or HE. Does barely anything. T-60 is probably the best anti-air tank, BTW.
Also anybody who allows an AA to be in the open, and turn towards them when they have a good, clear shot on the guy, deserves to be shredded. And if you go right back to the same spot you died, and died again, that should not be any surprise, it is that playerâs fault, and not because AA had a traverse buff.
making them life easier to shread infantry is not a valid option.
they can somewhat be a pain in the butt already, no need for further buffs about it.
exept, it is a core infantry game based.
otherwise wouldnât make much sense.
this is not a simply " war thunder with infantry ".
pointing the obvious iâm afraid.
considering that iâm level 15 on the americans and 20 on the germans⌠( which itâs the highest level i ever managed to arrive ) you are not telling me anything new.
and i think you are quite wrong here.
will people use it more towards infantry? yes.
and itâs going to be even worse.
no wonder why AA trucks or vehicles are not out yet. because guess what. those would be used against infantry for the majority of time instead of airplanes.
which doesnât sounds different from the AA emplacements now does it?.
you see, itâs very different.
you canât really compare machineguns emplacements to anti air guns.
if it works, it works. but those are not meant to.
i guess
i mean, it really depends. if itâs in the open but covered, he can somewhat deal damage.
exept, you wouldnât be able to shoot him if he actually has enough traverse speed to switch quickly to targets.
which itâs 70% of the situations.
on a personal note, as i run with enginenrs squads i somewhat use them on a daily. and i know for facts and experience that if they get buffed half of the things people usually ""suggests ââ about it, it would be an excellent anti infantry gun.
something that must be avoided for reasons that should be obvious to you.
I think months ago I recommended a traverse speed buff only on elevated angles e.g. above 20-30 degree. To prevent abusing it against infantry yet making it more capable against low flying planes.
Would not be too historical, and might still be used against infantry on hillside, but perhaps it could work in most other cases.
In the Monastery case it would not be any worse than before. And when the plane flies above you, you can quickly turn around. Iâm not speaking about a dead zone. Iâm speaking about an enhanced zone above your dead zone, and business as usual otherwise.
For the map elevations in Normany or buildings in Berlin: yep, thatâs where my idea fails.