Testing the next update (February 14)

When will there be high explosive or cumulative shells for Samovente 75/32 M41?


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In War Thunder they exist.
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10 Likes

A 75mm HE flinger would be too powerful for BR 1, it is fine as it is

And the fact that against tanks 75mm is an OP for 1 br is like “okay”

a weird BS rule DF follows even though it makes no sense, but 15.2 damage semi-auto rifles are somehow fine for BR2.

7 Likes

I mean, my downtiered Panzer 3 N disagrees

2 Likes

Yes. They should definitely add this for the regular troops. Even tankers get access to the complete set.

5 Likes

its called Winteranzug it was produced 1942 onwards. but yeah the grey version is great.

1 Like

Yep. Looks really cool. Thanks for the information. Appreciate it. :+1:

not sure if that is a bug, or on purpose

the italian machine gun squad (70th machine gun company / 80th infantry division) is missing his italian helmet on normandy map. they got it for berlin but normandy … → not sure if italian soldiers wear german helmets at that time

italian default helmet on berlin
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german default helmet on normandy? o.0
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AP mines are still useful, I don’t understand you guys

2 Likes

nope, that is a German Fallschirmjäger helmet, not Italian helmet at all.
Italian soldiers (except for premium squads) only wear Italian uniforms in Tunisia and wear German uniforms in every other campaign.

3 Likes

thx for the enlightenment.

It was reported.

APC spawned in side wall // Gaijin.net // Issues

Bug report manager marked it as “Fixed” and said “Will be fixed in next minor update”
But no result seen yet

And please consider correcting the plane spawn time on Pacific to 1min+ like in other campaigns instead of 15 second so player aren’t killed right after spawning

3 Likes

:memo: :memo: :memo: :hammer: :timer_clock: :timer_clock: :timer_clock: :thinking: :checkered_flag: :eyes:

4 Likes

It is confusing sometimes. They are italian in africa, wehrmacht in normandy and fallschirmjäger in berlin

Instead of nerfing grenade launchers you should buff the anti-infantry mines. They are a joke, taking 25%hp or less when the soldier is not directly in the center of explosion. I once survived 2 mines on a row with one soldier, without even getting downed. The damage is worse than pathetic.

@GeneralBrus do you like hearing the mine you planted go “boom” in the distance without getting anything in the kill field? Taking an anti-infantry mine to battle became a waste of backpack space.

2 Likes

The tank lost the recoil from the cannon, Tiger II at least. Feels like shooting a little laser instead of 88mm, the tank does not shake at all

the mines were nerfed because they were annoying to deal with, especially because they dont trigger when friendlies run over them, which means 1 team can run around and be aggressive inside of a mine field while the enemy team has to be careful and check the floors

I think AP mines would be good if they were restricted to engineers only, and then you can buff them to be as powerful as you want

It is impossible for AP mines to exist while being both powerful and spammable. Either they need to be weak and spammable, or strong and not spammable

3 Likes

Yes, because that means I know where my enemy is at - which makes me turn around and kill him before he sneaks up on me.

Also i don’t place just one mine, also if you want to be super cheeky place a AT mine ontop of a AP mine and you’ll have an even stronger mine than before the nerf.

AP mines are still used, still very effective and very fast to deploy - all the nerf did was making them less spamable because people need to put more effort into having the same result - which was the real issue with AP mines to begin with.

5 Likes

Useful, yes, but I have seen many guys run right over them while exploding, then casually shoot me because it didn’t effect them like a real AP mine would. :rofl: At the very least it should have incapacitated the dude for several seconds. I have run through several, in fact I think I have even posted once that on one occasion, my dude ran through three AP mines, and did not die, in fact they were minor hiccups on my journey through a building. If your sprinting, you don’t die very often when stepping on an AP mine from my experience. Yes, i still die from them, but not near as many as I used to, and to be honest, when they were full strength, I was unfortunate only once or twice every few games, not much at all since I anticipated them and took alternative routes.

2 Likes