they need to nerf guns in general, i keep getting shot by them, its so unfair
Maybe one way another is not too nerfing its dmg to almost inconsistency useless like what it is rn but make a crouching animation to deploy so it takes times and canât be much spammable. Currently, we can just walking around, placing it like scattering flowers on the floor which doesnât make much sense, standing up right and AP mine just being telephonically placed on the surface.
Is there any chance of all White US uniforms in the Bulge maps
Grenade launchers were balanced and were only limited to riflemen and AT gunners, so shouldnât have been nerfed. In addition, most grenade launchers are bolt-actions which also balances it out further. Now the BR3 meta will only be semi-autos which will be boring
Thanks
Issue forwarded to developers !
just need them to add blank round animation and its gtg, current gameplay is too spammable
i used grenade launchers on my AT gunners even at br5 just to give them some extra munitions to fire at tanks, now since they are nerfed i will just give everybody fg42s and hei auto rifles, i love darkflow reducing the diversity of weapons :3
Wow. Thatâs rich. This reminds me of another asymmetrical feature like location markers that appear only above teammates but not above enemies. Or another - your bullets hurting enemies but dealing no damage to the allies. Welcome to arcade mode.
I canât believe this level of absurd used in an argument
Man, this game gives you special high volume of enemy footsteps, it is so loud and recognizable it feels like using cheats.
But if you use mines for locating enemies, congratulations. Hey, letâs use sniper bullets for enemy location, you know, enemy loses 1% HP from a headshot (because of a justified damage nerf) so you can find the blood splatter which clearly confirms his location and finish him off with an axe. Thatâs your logic. Hit a guy with a weapon to locate him and hit him with a different weapon.
The reload animation for the M1A1 Carbine and M1911A1 is wrong. Can you forward this too please?
Browning Hi Power, Walther P38, Luger P08 too IIRC, and I think thereâre more.
Limitid to engineer and ATgunners only, otherwise you still have 9 multiplied 3 multiplied 2 totally 54 riflegrenades for a riflemen squad, witch is still worse than OMA in CODMW2(2009).
Now Darkflew only take danger close and fast hand away from noob tube, there is still a lot of ammo for it, I believe rifle grenade will still be toxic but slightly less toxic than before.
For HA lovers: itâs better for us to see germansmâs para in normandy than italian .
They should do the same for all squads : according to the battelfield , historical uniform when itâs possible and âclassic/commonâ uniform for the battelfield where this units never goes.
(Like chinese, marocan, wolkstrum, etc.)
For rifle GL , imo , dev should limit at max 1 gl AP and 1 AT by squads .
Stop nerfing , Stalin or Hi!ler didnât nerf there weapons bcause otherside were crying .
Dont pick and choose - AP mines were toxic and OP without a doubt, if you canât accept that they dont always one hit kill, you should then also get AP mines with actual trip wires that need at least a 5 second animation, or even better 20 seconds because some need to be burried with a shovel - which then also means they cant be used indoors - not to mention they should be triggered by allies aswell.
Congratulations, AP mines in the middle of a combat zone are unrealistic no matter what, while also not benefiting the gameplay and enjoyability of the game what so ever.
In other words: AP mines are still being used for a reason - because they are still effective, just not as OP anymore.
Well people also didnât use grenade launchers on the move like we see in enlisted - many of them old school grenade launchers required a specific handeling of the gun, otherwise the user would risk breaking his fingers because of the immense recoil, thats why you almost exclusively see those rifle grenades fired from a kneeling position.
So the damage nerf might be unjustified, and a utility nerf could be the better solution, but nerfing it seems easier than adding animations.
Bad argument because in the past explosives were able to damage and kill allied troops. And allies flamethrowers still can kill you as well, not to mention allied sources of fire in general.
Make them kill the user if shot while moving?
Sounds pretty based.