Oh I know
Patchnote was updated, check it out с:
Maybe it’s because we have magic bayonets and magic bipods
If the recoil of automatic rifles is increased, I think they need to be lowered in rank.
Because 70% of the threat of automatic rifles to low-level equipment comes from their controllability
when do i get to buy the heavy tank no.6 im still waiting
wait how do you open the Ho-Ri tank hatch? i dont remember being able to peak out with the commander
If you depress the gun the roof hatch will open up
Is that a premium squad?
And if we fix semi auto’s then we should fix full auto’s
Could you guys please take a look at the Austen event squad too? It has some issues with customization, and the Austen itself should probably be better than the MK2 (better ergonomics), yet for some reason, it has more dispersion.
so, the fix to GL spam is just making it as useless as impact grenades? lol. You could have nerfed its ammo capacity and rework their reload animation to be realistic.
- Tanks produce no muzzle flash or smoke
- Can you make all Japanese tanks hull MG be able to shoot when in the Gunner sight like Soviet T-28? Their 20 rounds MG and limited angles won’t make them OP anyway
Japanese tanks, hull MG, no coaxial MG can’t fire from Gunner position
Soviet tank with hull MGs can fire from Gunner position + coaxial MG…
D4Y1
D3A1
You guys make the zooming in less powerful but now can’t see scope without zooming in
Chi-Ri II 37mm still has no HE
could you ask the developers to fix the missing cosmetics on the german assault engineer squad
they have unique green coats in Moscow, but do not have them in Stalingrad or Bulge
please do not apply the change for grenade launcher because they are good now to be downtier for 1 br each
Continuing the discussion from Preliminary patch notes of update (February 14):
Can you make one for Murata and MAS-36 as well? Sharing sound with Mosin rifle is kinda meh. Better binding the sound with ones from their factions if not making new sounds to prevent confusion.
Sounds useless if now radius is really like impact grenade tbh. Plus I hope slower reload is temporarily because it should be done by correcting the reload animation not just increasing reload time alone, this rather a cheap solution. I think reduce dmg and radius is unnecessary, +reload speed is quite a nerf enough.
Don’t double nerf. Leave the damage, keep the reload time increase.
womp womp, no more HE clicking for free. . Time for everyone to learn to shoot guns as intended
Nice changes overall,look forward to them.my one thing I would like to ask is that now that grenade launchers are getting massively nerfed,there isn’t really any point to play the FG42 GL over the kreighoff since you get so little ammunition. can we give them 100 reserve (or whatever the krieghoff has) so it can remain a competitive option compared to other paratrooper squads?
The grenade launcher is just a gimmick anyway, its still a strong squad (big ammo pouch option would be nice though).
Im more concerned about the BR2 SKS-31 getting 15.2 damage as if the game didn’t have enough power creeping already