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So from max splash of 10m to 8m
from max dmg of 20 to kill at 2m.
Those are massive nerfs - im fine with them but just say what they are, dont leave it a mystery in the patch notes.
that’s roughly the guess based on what im testing in the test server
Will the rifle grenades actually kill a man when he is direct impacted now with them being nerfed?
it still will but the splash is heavily nerfed so u wont be able to wipe multiple target that easily
Why this weakening?
It’s already a weapon that few people use, isn’t it?
Why make him even weaker?
Now to only lower the recoil muliplier for all battle rifles in BR5 and weapon balance could be pretty solid.
Like the GL nerfs even as a explosives player - wounding targets still quite relevant, and realistic.
Lower? No no my friend these are full powered rifles in full auto. It should be more uncontrollable. Make me feel the power of the gun I’m shooting
The frick did you say this time?
So the reliability issue has been fixed alongside this nerf?
Automatic rifles other than the Soviet Union performed well
Now they should address the issue of excessive nerfing of equipment and mechanics
You can play with machine guns
Their recoil is very suitable for your needs
As always it should be tested in the test server to confirm it, a crude test is better than word
Would if I could!
Unfortunately DF deigns us unimportant enough for such luxury and I must beg you all for the information I desire and hope you spare time to tell me
Yeah lowering recoil mulitplier would INCREASE the recoil (if my logic here is correct).
Theyre full power auto rifles, they should be WIDELY UNCONTROLLABLE if firing full auto while standing. Only braced and prone should produce decent auto accuracy.
Currently theyre so strong that taking other squads at BR5 is kinda irrelevant.
I presume its one of the reasons last clanner competition was at BR4.
I want full powered rifles to play like full powered rifles. Simple as that. Just as I want semi auto’s to hit like they should, I want battle rifles to recoil as they should. As is it feels like they have less recoil than semi auto’s now
Maybe you should just provide a variety of bulletproof vests and individual defense equipment
This is more effective than constantly weakening equipment performance and mechanisms.
It can also increase players’ demand for costume cards and the diversity of individual equipment.
3 types of body armor (damage reduction)
Fireproof 30% Bulletproof 15% Fragmentation 30%
Bulletproof plate that can be set up
It will be destroyed after suffering a certain intensity of damage or accumulated damage.
- Tech tree Type 99 sniper has a unique sound while other Type 99 variants share the sound with Type 38 Arisaka. I think all Type 99 should use the Type 99 sniper sound to differentiate them from Type 38
- Type 99 sniper/rifle (long) version have more dmg than TT ones in exchange for lower rof?
- Why do all Type 99 variants have a random inconsistency rof?
rifle (early) 55 / rifle (long) 52 / rifle (late) 48
sniper 60 / sniper (long) 55 - Type 97 sniper and Type 99 rifle (early) / sniper still have a janky reload animation despite Type 99 rifle (late) / sniper (long) variants having quite a smooth reload animation
Soldier poses in the Hangar are now even weirder positioned. 4th and 5th are even away from the center point of screen
Maybe you can start from Mkb42 (H) and StG44 has a different set of poses that cause 4th and 5th to positioned differently and so on
PPD-BraMit
Glad to see you guys add more pose to Type 99 LMG but still…
Unfortunately no