Testing the next update (August 26)

Yeah the Kurtz one I’m pretty upset about. Its burst fire was unique and I really did enjoy using it back when

6 Likes

I guess you can check it in custom game against bots?

Definitely happy about the anti-kamikaze system and the 250kg being added to the BF-109 K-4. While I agree with pretty much all the small arms changes, I’m still disappointed to not see the MG 13’s semi-auto added in a seemingly perfect opportunity. If FXAA is being added, I’d also like to see SMAA as an option.

2 Likes

If they are not stuck by this game’s absymal pathfinding then it’s a win.

Finally a viable bf109 in the late game in turns of ground support

2 Likes

Well, in any case, bots have already proved it many times… rather, many enlisted players have repeatedly proved that bots are not so bad. So I believe in them. I hope they take over the world soon.

So this is how i THINK AI tanks will work from a more technical viewpoint, nothing is 100% until a CM or DEV confirms/Denies:

  • AI tanks are based on bot squad presets defined in profiles.
  • AI tanks will always use ammo in first slot (which is almost always AP)
  • AI Tanks movement has no real logic atm, from what’ve seen in-game it just drives around in CQ mode until it finds an enemy. In Invasion, it may just drive around the capzone.

Use this console command to test in Editor:

kép

Code indicating AI logic:

9 Likes

I wonder how they will determine where to shoot at an enemy tank in order to pen and damage it…

@Bazsi37 but btw are we not allowed to launch mods on test servers?
It is giving me this error when trying to launch my mod and any other mods

They will shoot at the nearest point from itself and probably cant damage it unless the enemy shows the weak spot directly

https://community.gaijin.net/issues/p/enlisted/i/XCwnpO3Kk7h3

Regarding this image, does the official still remember that there is a bug in BF 110 G-2 that can be fixed together in this update?

It actually work as the zombie tank during the event imo, obliuvsly need a lot of polishing and goodie like the ability of hull use mg

2 Likes

this was fixed with this update

3 Likes

Good news. Didnt see it listed?

1 Like

Well, when is the game going to implement choosing camo/paintjob for your tanks before spawning or let tank camo/paintjob adjust the biome or map just like soldiers uniform?

Also, I’d like to see Italian uniform customization for Stalingrad and Moscow map please, since they also participated on the wider Eastern Front (CSIR and ARMIR).

4 Likes

So tank slots will be occupied not only by noobs who take Pz II C to BR5, but also AI now?

How is this an improvement?


EXACTLY!

When can we have the features from 2002?
image

8 Likes

That’s correct.

to anyone’s interest heres the tank


Its a sherman II on tunisia and it will afk around the capture point and aim at it when it sees no target

2 Likes

And after a while the tank crew just left the tank and you can hop onto it!

But the tank barrel wont work unfortunately


and gunner’s view:

AH i know now, you need to go to your gunner and allow the gun to go back to the normal range.
And then the tank cannon works again (using commander can now move the gun!)

4 Likes

Okay, but should we also write a separate entry in the update log

1 Like