anyway if i may guess i think the game think that by equipping 2nd weapon it counts as already obtaining enemy weapon which result in others not getting extra ammo
but it just my guess tbh i tried without a 2nd weapon and i got ammo for the 1st gun i take but not the 2nd (need some clarity on that tbh)
This weapon would only make sense if the guerrillas couldnāt use any other weapon.
But at the moment itās just a reflection of how whatever this update brings is not at all polished.
One other great example is that guerillas by default have a big ammo bag for their primary weapon, while having a slot for a second. Which means an absolutely huge ammo reserve.
But they also have that gimmick with ammo for enemy weapons. As if you even need to pick up enemy guns off the ground when you already have a huge stockpile of ammo lol.
Mark my words, this update is going to be beginning of the end.
ā¦would it not be much better gameplay- (fun- and realism-wise) if the Guerillas only had a single, crummy weapon, and therefore had to use their wits to scavenge weapons from the enemy (or fellow soldiers). I am not really happy in general with being able to pick up guns with full ammo loads. Would be better if you had a random load (i.e. what is left in the gun and what the dead soldier might have on him). Iād rather see the ability to resupply an enemy weapons (i.e. one I picked up) from an enemy ammo crate (if I find one, before destroying it).
ā¦same goes for having a large backpack unlockedā¦ - ā¦would be better if people actually have to grind something like that, and even thenā¦a small one to unlock would make more sense for a guerilla fighter (as they usually hit run and hide) - a different thing would be if you say OK some of those are commando units (like the ANZAC Z Squad, or the British Commandos)ā¦they should have prime weapons