Testing expanded BR for maps

There are so many maps that can be entered for Soviets on the 5BR. For example, the capture of Königsberg ( modern Kaliningrad)

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Yes, as he said:

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IDK how it works in War Thunder since I don’t play War Thunder, but if it works something like “Oh Wow! You get to block out 1 or 2 Maps from your rotation!” then yeah its going to be horrible.

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If you leave 9/10 matches, you might as well stop playing the game.

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So we’ve been lied to, and this ain’t about testing whether opening maps to all BRs is good or not, but about what maps need adjustments because THE DECISION HAD ALREADY BEEN MADE FROM THE START.

Good job destroying all customer faith, lying in our faces and passing changes without actually caring about feedback. The fact this update came without any kind of “Campaign” filter/selection, and also came out as a mandatory rule for everyone (instead of a separate mode/queue/server) is also pretty telling about what that will look like: it won’t work as a hard-filter, and people will be constantly put into maps they don’t like, driving desertions up. Couple this with the announced plans to puish desertors, and it is clear to see what the vision for Enlisted is: War Thunder-ize it until it loses all its original identity.

Won’t be surprised if eventually we get Japanese vs Americans on Berlin and the same shit War Thunder has, I don’t care what any Community Manager says, trust has been broken and I know for a fact we’ll eventually reach that point. At this point I also don’t believe Major McDonalds when he says that opening maps to all BRs “won’t affect the intentions of making new maps”, when the pacing of new maps is clearly slowing down and now people (very dumb people) are distracted with this artificially-increased “map diversity” (until they get burnt out again).

Seems like I indeed will stop spending money and playing, because Gaijin keeps giving me signs that this game is going in the opposite direction it originally had.

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You have 4 map “likes” and 4 map “dislikes”, you get exactly 1 map ban if you have premium.

The map likes dont work, I know I haven’t got some maps that I have had liked for literal years at this point now.

The dislikes also dont work, I dislike some of the really common maps, but I get them all the time still.

The map ban works, but you only have 1 out of so many maps making it nearly fucking useless, especially since so many maps have a winter and summer variant, so you still have to play the map regardless.

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Yes, that’s unfortunately the bitter contradiction and mistake Enlisted made with its strategy of trying to balance all factions at all costs. Instead of accepting that each faction had advantages and disadvantages at different phases of the war.

And even disadvantages can be balanced at any time using the rock-paper-scissors principle of the three military branches.

But I see it the same way. On the one hand, they’re trying to recreate historical battlefields.
I recently saw a documentary about Stalingrad around 1940 by chance, and it felt like I’d already been there. Because Enlisted really tries to recreate it with very good historical accuracy.

Troop emblems, armor and hit zones on vehicles, damage models, different ammunition types and types, simulations of explosions through blast damage and shrapnel damage, squad configurations through different specializations, the possibility of changing the propeller blade control on aircraft, etc…
All these things are part of a simulation.

For me, these are all factors that try to provide the most immersion possible.

And those are exactly the things I love about the game and why I’ve spent so much time in it.

But I think the attempt to tailor and streamline everything for the casual gamer, a group of players for whom it doesn’t really matter whether they’re playing a WWII scenario or an arcade hit-and-run fantasy shooter set in space, is a mistake.

Exactly, these attempts to be as accurate as possible are what, in my opinion, made the game special. I play the game precisely because it’s a WWII scenario, and weapons play differently, and not all the same, like in Battlefield or Call of Duty.

I would think it a great shame if the developer continued on its current course of turning Enlisted on its head to create a second War Thunder. Then too much of what has defined the game over the past few years would be lost.

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Can but doesn’t mean it will at least not till mid-late 2026. So there are no point in tormenting Soviet players for next year if not more. We both know how slow Dark Gaijin are with their map creation.

on the fact of slow map creation, why not open the concept of a community mapping competition?

That way we all benefit.

Players get new maps.

Mappers get to show off their skills and hopefully get rewarded for it.

Gaijin get free labour.

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Stalingrad can be taken out with high BRs, but only after the developers make the Soviets more maps. And if they even bring back BR limits for certain maps. Which I really hope they do.

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Again, short-term decisions that hurt us in the long term. You give Gaijin a hand and they take your entire arm. Y’all have no long-term vision.

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Sadly they are not old Epic/Tripwire or old Darkflow so it will never happen. Modern Gaijin really hates awarding dedicated modders.

One man from the Russian forum has already suggested something like this. I think it’s a really good idea.

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youd be surprised, they have a really open skin modding scene, they also do time to time take completely new vehicle models from modders (with their permission) and add them to the game, I know a couple of updates ago they updated some cockpits using user made cockpit models.

Gaijin doesn’t really have big vision for Enlisted other than to downsize all development cost to the minimum and to just keep pumping premiums/bp weapons as they bring still a lot of money, few rare TT unlocks, 1-2 maps and a couple of lazy events with ai portraits and couple of wt ports all in span of a year.

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We should push the idea frankly, I mean I know games like company of heroes did amazingly off it, I mean I still go back to play CoH just because of the community maps.

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Dunno, that argument also falls flat because the Japanese never used the Ofenrohr in battle and in terms of preserving weapon performance…

  • The Event Fedorov shoots burst fire even though it didnt.
  • SA, SF rifles and MGs deals far less damage than BA rifles despite making no sense historically or realistically.
  • The FNAB shoots far slower than in real life.
  • SF rifles have ridiculously low recoil despite real life SG rifles all suffering from immense high recoil to the point they were not allowed in full auto mode or were withdrawn from service entirely. They also were not known for being that accurate.
  • Tank MGs dont overheat after like five shots and infantry MGs also overheat. Tank MG also do not magical deal less damage and share the same reload time across tanks and factions.
  • MG42 and MG34 had variety of RPM modifications.
  • Speaking of MGs, historically (and realistically) you could not use MGs like most people do ingame.

Why do almost all MGs have the same damage though?
And SMGs have so little recoil and differ in 1-3 area, that you might as well not notice it anyways.
We cannot get same DPS because otherwise the Soviet body armour might not work anymore.

Why do they all have about the same MG values?

If different armor means historical accuracy, you might as well call BFV and War Thunder or even WoT that.

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This entire post was made with insincerity I feel.

What are you talking about jets being already in stalingrad? You make no sense. This update changes everything. The volksstrum weapons were added with the battle of Berlin campaign. Until the merge happend then it got all mixed up.

Gaijin is too stingy to even give a single premium + gold prizes for 2nd and 3rd places. You can see their lack of interest as none of their team even commented on that post.
We would never get real prizes for mapping contests that’s for sure, they are too damn greedy, they behave like AAA devs atm. While real indie at the time and AA devs now behaved like this and encouraged players to make the best maps they can:

image

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