Tell all those who oppose historical accuracy: historical accuracy does not conflict with those who like the current mode

Note: I have never said to divide into six campaigns again. Please don’t misunderstand ,some players!!!

There are players calling for historical accuracy under each post, including me. I saw many comments against this, even saying that players like us should go to HLL, PS, RO2 and other places.

But I want to ask,:
WHY do I need to spend tens of dollars(not on Enlisted) and tens of gigabytes of hard disk space on games with worse graphics and physical systems?

If Enlisted establishes a new mode (and the current mode will be retained!!! We will be able to select modes like WT), there is a historical accuracy of play in this mode, which combines the interesting play of HLL, PS, RO2 and Enlisted’s excellent engine and display optimization


, it will be a great success, I guarantee.
The huge map, mod editor and perfect WT vehicle system are all our advantages. But I’m afraid we can only play these advantages in the historical modes of big map (Tommy’s map is a good example!)

Some people say that adding new game modes will further split the player community.
However, I don’t think it is a better choice to let as many as 20% - 50% of players(calculating comments from various platforms) leave Enlisted than to split the player group,


let alone after the combination of various campaigns, the lack of players is no longer a problem!

In the historical mode, we select USSR/ALLIES/AXIS, and then the system automatically determines which battlefield to send us to (we can also choose which battles to participate in only). Of course, this battlefield has historical accuracy (vehicle and weapon limitations) and a huge map, as I said in my previous “detailed map” post.

Well, although I have lost most of my expectations for Enlisted, I am still impressed by the sincerity of the developers to make major updates. This is my last attempt. I hope to save the situation.
I believe developers have noticed how many people asked to keep the historical accuracy in the last post. Keo, don’t let us down! :fox_face: @1942786 Thanks

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I would rather play against full team of real players, sorry mate. :man_shrugging: I think you dont understand what’s real problem here.

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Why do you think there will still be a shortage of players after developers have merged all the campaigns?

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I think the key to the game is not historical accuracy, but interesting gameplay and more room for game choices.

I don’t mean suffer, some naughty responders stop fuckin response me that it’s fun for me to equip 6 bolt action rifle soldiers against explosive and bolter players armed to the teeth.

I’m expect more fun and tactically meaningful gameplay.


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The circumstances of the game need not be completely historically accurate.

The in-game mortar ranges are also not historically accurate. Accurate mortars can fire at targets ranging from hundreds of meters to over a kilometer.

But these have to be fun and optional.


Most of the players, the payers in the game, they buy this rocket car in the hope that it will work as advertised one day.

These players will come here and claim to need so-called historical accuracy, when in fact they just need some fun and room for choice.

They probably don’t know how to use an editor or wait as patiently as I do. Then they just leave disappointed.

Maybe that’s what some mischievous player is hoping for, spreading sarcastic remarks under every post he doesn’t like and driving these players away.

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out of those 20%-50% maybe 5% will actually leave. and those 20%-50% make less than 0.1% of actual enlisted playerbase.

it is a problem if you want historical accuracy. you would still need to have at least 6 (or 8 later this year) separate queues and that is without any game balance.

it is not problem not wanting historical accuracy, it is problem of not knowing how to implement it with current playerbase and implementation of game balance. it is also problem of fixed MM queues vs flexible MM queues.

people who are not mathematicians or programmers simply dont understand complexity and number of players needed to implement historically accurate games with actual game balance. also cause historical accuracy is important you would need separate queues for almost every campaign cause you could differentiate almost every campaign by what weapons they were fielding or not.

it is easy to say “i want historical accuracy”, but nobody is presenting viable solution where you can have both historical accuracy and game balance without requiring order of magnitude more playerbase.

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You can say that with confidence when Enlisted has the same number of streaming rooms as its competitors.

I think this is a kind of self-confidence.

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At least, many proposed solutions, often in excess of 1,000 words.
And what have you done? Who are you to think that our solutions are unworkable?
I think that’s confidence on your part.

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I can certainly understand that some players like the way it is now. But if you like the current Enlisted, you don’t need to refute it here, because it may just be another space in game.

Suppose we can accept this assumption. Well Enlisted assumes a large player base.

Even if it’s not a World War II FPS competitor, let’s compare Gaijin’s offerings.

Big Brother Warthunder I believe has a larger player base.

Enlisted’s much-loved cousin, CRSED, undoubtedly has an even smaller player base.

Both Warthunder and CRSED have rich and varied game modes.

So I don’t think Enlisted adding a decent fun game mode isn’t an option. Well, you might say that lone wolf mode and custom rooms are not popular. Yes, only a very small number will participate in custom battles in the current game. But this is not a problem with the pattern itself. It is a problem that game developers have not done these modes well.

They are the same development team, compared to the refinement of CRSED, well, the development of new features and bug fixes for Enlisted custom rooms is really slow. If it comes to this, I am even a little impatient.


They still not yet brought custom blk loading feature to custom game players so far, I have been waiting for no less than half a year, as you can imagine.


In retrospect, I’m glad they at least made some replays workable.

But there are still many problems with the playback function itself, unable to locate and rewind

In comparison, I think it is faster to improve the problem of custom combat

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The solutions saying something along the lines of keeping what we have now, but removing the ability to choose campaigns and giving it a new coat of paint are hardly a good compromise, terrible even.

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just another computer engineer with some knowledge in computer algorithms and math.

i have given numerous replies on specific ideas and why they arent viable. usually they fail on 2 common factors: either they dont include balance or they require complexity (aka large playerbase).

this was my suggestion 2 months ago

it would bring best of both worlds. historical accuracy, balanced game, removed repeated grind. but it has problem of complexity. adding new campaigns and keeping them historically accurate while keeping the balance complicates number of queues

but cause i know that my idea cant be implemented i at least try to give constructive criticism on what is possible to implement so we dont have complete travesty of a game. like implementing max BR limits on campaigns/maps so you dont have tiger in moscow.

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So answer↓


Or you think balance problem?
I know Germans cannot compete with KV-1 but you can give them powerful planes or mechanism advantage.
I want to tell you if you try to change. You will at least get something. If you refuse to change and refuse to solve any problem because you are always worried about it, it is hopeless

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Your eyesight is very poor. Excuse me

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You can see that I like your suggestion. But why do you want to block similar suggestions now? This is a contradiction, which gives developers an excuse for stubbornness

If this is true, I hope you will conduct more investigations. I think there will be no shortage of players after this update. At the same time, this may be a small problem caused by your career: you pay too much attention to theory and lack of research on the actual situation.
The player group may be a problem, but it is not now, since the developers decided to merge the campaigns.
It is meaningless to make Enlisted a fuzzy mixture of HLL mode, COD mode and BFV mode, and players of none of modes are happy. Why not split it into several modes? We now have players in six campaigns, crowded in one mode(and unofficial custom mode?)

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that is not answer. if you are merging playerbase you will need to have them merged and not again separated to keep historical accuracy. but i will just quote myself so i dont need to write everything again

and i forgot to include time distribution in those calculations. cause most players are active in peak hours, off peak hours would be even more affected by 24 fixed queues. and that is why requirement for number of player is rising exponentially more constraints you add.

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Oh, right, my bad man, there’s also the ones who want split matchmaking which this whole system is trying to eliminate.

I never said it was necessary to separate.
You made the wrong assumption, so through rigorous logical reasoning, you got the wrong conclusion

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i dont get this topic… are you talking about mod or MM or… cause HA is usually brought into question with MM so i assumed you were talking about that…

btw MTL really doesnt help.

We can just select the Soviet Union/Alliance/Axis, and then the system will randomly match us to different campaigns and huge battlefields (with historical reality).
This is an imperfect suggestion, but it can avoid problems

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something like even battle event or you bring your own troops and equipment?

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The historical mode can also maintain the existing merger campaign.
The specific operation is as follows: In the historical mode, we select USSR/ALLIES/AXIS, and then the system automatically determines which battlefield to send us to (we can also choose which battles to participate in only). Of course, this battlefield has historical accuracy (vehicle and weapon limitations) and a huge map, as I said in my previous “detailed map” post.

Own, but maybe partly event troops set
But obviously, it’s not the current tech system.
Maybe in the historical mode, we can have weapons and vehicle systems similar to HLL, which is different from the normal mode

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