I swear I’ve already seen this one before.
My opinion is to just make the playable area larger
Regarding Gray Zone Tanks: Tanks sit in the gray zone for a very good reason: That’s where they belong! Tanks are meant to be used from long range, typically looking over a large area. They are there to support infantry, snipers, and other vehicles that are closer to the capture point. They are also used as spotters. If they weren’t meant to be used at range, then their weapons wouldn’t reach out to such long distances.
That being said, sometimes tanks work well at close to midrange. But they usually require some support from infantry—which doesn’t always happen in this game. The closer they are to be cap point, the shorter their life span—typically, when a tank is in this close the entire enemy team will hunt it. Thus, it’s not a very smart move to bring tanks in that close.
I think your frustration comes from the fact that you can’t easily rid yourself of a gray zone tank with a quick throw of an explosion pack. You must deal with it with another tank, a plane, or an engineer’s antitank gun. So there are options, even though people keep complaining that they can’t do anything about it.
However, I do wish the gray zone would be minimized—or completely removed—for different reasons: It’s next to impossible to flank properly on a good number of maps (especially with tanks or APCs). On some maps, tanks have no choice but to use a single road to move forward toward the cap point—which makes it very easy for the enemy to figure out where they are. Without proper flanking ability, you can’t really use proper strategies and tactics like in other games. I don’t know why the developers have locked us down in such a small cage.
Nonsense! Have you ever played H&G (Heroes and Generals)? Tanks in that game were faster, more agile, and more powerful. They were also harder to take down by infantry. You couldn’t kill them with a single grenade, like in Enlisted—especially the heavies. Yet, people still destroyed them.
Tanks in Enlisted are slow, clunky, and less powerful. Turrets turn much more slowly, and you also have the “bouncy red circles” you have to line up when aiming—which did not exist in H&G. In short, tanks are extremely weak in this game. I don’t know why so many people fool themselves into believing that tanks in Enlisted are so powerful: They’re not!
Furthermore, tanks have to traverse extremely uneven terrain on most maps—and avoid a myriad of clutter (sandbags, walls, dead vehicles, trenches, etc.). It can be frustrating to try to maneuver around so many different things in your way in such a large vehicle like a tank.
Finally, tanks in H&G did not have to move to a specific point to reload weapons. The tank simply reloaded weapons after a short period of time. Having to reload at specific points in Enlisted is just annoying.
So sorry, I can’t agree with your assessment that tanks are overpowered in this game.
I do have one suggestion though: In H&G there was a map where only tanks would battle each other—no infantry or other vehicles. It would be nice if we had that in Enlisted as well—a tank map were tankers could battle each other in whichever tank they chose.
Literally none of your comment addresses tanks sitting in the grey zone, with players cycling them once they killed by a plane.
It’s not good game design to have a safe area that one class can operate in with impunity.
I did address it: " You must deal with it with another tank, a plane, or an engineer’s antitank gun. So there are options, even though people keep complaining that they can’t do anything about it."
The gray zone is NOT “a safe area that one class can operate in with impunity”—see my previous paragraph. If it were a safe zone, the tank could not be attacked at all. In fact, you CAN attack tanks with infantry antitank projectile weapons (depending on range). People are just upset that they can’t use their explosive packs; in addition, it also appears that they do not like a challenge. They want an easy job of it.
But, as I said in my previous post, I’d like to get rid of the gray zone too—but for different reasons.
Oh, and I just realized, it isn’t as if one team has an advantage over the other: BOTH TEAMS can have tanks sitting in the gray zone.
You didn’t address it at all, because a player can continuously cycle tanks to stay in the grey zone the entire game and there are factions that have very limited effective AT options - see Japan and US.
The entire point is that the GZ is a problem and attempting to minimize this point is defending an inherently bad game and map design.
I have never encountered such a dumb player yet. Even if someone is so dumb to get killed (bombed) 3 or 4 times in a row, then usually he switches to infantry, to stop giving points for enemy pilots.
Besides - what is the point of that… - building an impassable barricade with a dead tanks ?
Learn to use equipment and skills to solve problems instead of protesting that explosive packets cannot fly to a tank 200 meters away on their own.
(Of course I agree that Japan’s ground anti-tank capabilities are laughable and their ground units have trouble countering Shermans)
This is a (team) game
If the IQ of those 70% idiots is not enough to help them distinguish priorities on the battlefield
You can find someone to team up with
At least make sure the other 3 people are not idiots
oh look another grey zone thread cause players are incapable of having skill and destroying tank at range.
btw i am tired of non stop repeating same thing every 2 days. if some counter is performing inadequately against some tank, then solution is not to penalize the tank, but to buff those counters.
I’ve seen them a lot. Typically US and German players, and typically Calliope > Jumbo > Kamikaze P47 and then King Tiger > KT (P) > Panther. Just because you have selection bias doesn’t mean it doesn’t exist and that it’s not an issue
No one is saying that. Your reading comprehension issues are showing (again) as you ignore (again) that a player with a few extra vehicle slots can and will just cycle in the gray zone, and there are several factions that are woefully underequipped to handle GZ tanks.
As I am almost always the carry in solo-queues I cannot afford to sit in a plane the entire game. This may be a team game in name, but 80% of players are worse than an AI teammate, because at least AI teammates will go on to the point.
Or just remove the exploit through rebalancing maps and game design. If the threads are constantly occurring, maybe it might actually be an issue. Crazy concept.
its skill issue that its difficult to destroy tanks 200m away
and its not a skill issue that YOU! you NEED to sit 200m away
comedy
please tell me how planes are exploiting game mechanics by not landing on ground and giving infantry fair fight?
yeah issue of players wanting to just lazily det pack every tank cause they dont want to learn to use other counters.
tanks easily destroy other tanks(unless most tanks against KT or default tanks vs BR3 tanks)
planes easily destroy tanks.
infantry can destroy tank on 200m depending on tank and infantry faction
devs already announced high caliber AT guns so infantry problem should be partially solved(other part is 200mm+ AT rocket launchers for japan/US)
so tell me it is not skill issue that tanks need to get to 20m away from enemy so they can get det packed? tanks are meant to slaughter infantry and be deterrent.
only comedy here is you thinking that tanks should be CQC weapon.
planes
Every faction has AA that is capable of shooting down planes. Every faction does not have capable AT guns or AT launchers. Additionally, due to how Plane damage models are in the game, infantry small arm fire devastates planes if they hit (plane mgs only do pistol-level damage).
However, kamikaze cycling planes is very much an issue and the devs are taking steps to finally address
lazy players
Says the one defending quite possibly the laziest mechanic in the game (sitting in an area that’s unable to be reached by infantry countermeasures and clicking LMB once every 8-10 seconds to get easy 10+ kills a shot, and only moving to try to avoid a bomb)
You’re basically outing yourself as a GZ camper at this point.
200 m is not a big distance for a tank. They are meant to be used a much longer distance (600- 800 m).
But if developers will nerf tanks, then planes also will be useless.
Without tanks and aircrafts game will not differ from Call of Duty and other games
Tanks still work when you dont sit in the greyzone, just fyi
Perhaps a chance to refine your tanking skills instead of crutching on absolute safety of 200m zone infantry cant run into
It is not about my skill but about vehicles which are available in Enlisted.
Some tanks have slow rotating turrets (Panzer III J, Wolverine) or do not have turrets at all (StuG, SU)… even with best skills they cannot be used as a breakthrough tank (Jumbo, T-34).
Yeah you’re right, the Wolverine and Stug are Tank destroyers, not infantry support, they shouldnt come with HE rounds to begin with