Tanks in the grey area

If the tanker is sitting in the gray zone and makes more than 5 frags (per respawn) from it. He will be fined -50% silver and experience.
The advantage is to distribute these withdrawn 50% percent between the remaining players.

Write your opinion on my proposal.

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You can deal with greyzone camping tanks using other tanks, aircrafts and AT guns.
Tanks don’t even know if they are inside greyzone or not as they can’t see that. Besides there are maps on which it is impossible for tanks to be near the objective such as railway bridge or D-day.

Its bad to punish players for some people’s skill issue.

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It’s bad to have an easily exploitable mechanic such as Greyzoning in the game.

  • Japan AT (gun and launcher) is inadequate at BR 4-5
  • American AT (gun and launcher) is inadequate vs Germany at BR 4-5 (since you can’t really flank a GZ tank)

Killing a greyzone tank also does almost nothing since players can simply spawn another one, forcing you to either be in a plane/tank all game to fight them (and thus not be on the objective) or you play objective and let them spam HE with impunity. It also relies on the match not having braindead teammates sitting in the planes all game.

Realistically DF should just fix the maps so you can’t sit balls deep in the grey zone.

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Can be said about literally everything. :man_shrugging:

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Which is why Enlisted’s vehicle spawning system is inherently flawed. The existence of a minimal-risk, high reward gameplay exploit loop (as this same thing applies to rocket-cycling, GZ AT guns, etc) isn’t exactly a good thing and should be looked at.

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You can camp with MG, HMG, sniper, mortar, AA gun, AT gun ect in grey zone, all of them are toxic why skill issue people only complain about tanks?

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  • MG and HMG you can just shoot the dude and break the gun with standard infantrymen
  • Do people actually use AA against infantry?
  • Snipers are trash so it’s not really an issue + killcam shows where they are.
  • Mortars are limited by needing marks to generally be effective and really aren’t frequently used.
  • AT guns are a issue in the same way GZ tanks are

Most importantly, a lot of your list is infantry, which is squishy and generally easy to kill. Most of them can be countered with a rifle and that’s the end of it. Infantry doesn’t always have the same luxury with tanks.

For the record I don’t think OP’s solution is the fix for it (GZ tankers really don’t care, they just want number to go up) but the point stands that it is an issue.

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Balls deep in the Gray Zone haha. You make it sound so appealing saying it this way. I truly agree with your post. Gray Zoning is not a skill, it’s taking advantage of a bad mechanic. It’s not skillful to exploit something that should have been dealt with years ago.

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i feel like one of the thing that could lessen gray zone tank could be to encourage tanker and infantry to help each other but iirc this idea have been discuss and nothing happen since then so this is most likely a no

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People don’t even know if they are grey zone.
You don’t see the enemies borders only vaguely remember if you played the map many times before.

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Except that if you lose your tank it’s gone for a long time unless you are cycling them, while if an infantry dies, the player just switches to next soldier and continues his business.
Teams can deny entry points by mines, artillery and mortars but for some reason noobs think that tanks are the most toxic.

Aircrafts spam is much more toxic than any grey zone tank could ever be, yet people don’t come in droves to the forum to cry.

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I don’t know what you’re talking about lmao, people bring up the issues with plane cycling all the time. Also most greyzoners I see are typically running 2-3 tanks in premium slots (usually Calliope + Jumbo for US, and Tiger + Panther for Germany)

What’s crazy is that you’re listing actual issues we agree on (plane cycle, mines, perpetual arty) while trying to dismiss greyzone tanking as an issue. Like, the issues can mutually exist as things that need to be addressed.

I genuinely don’t think mortars are an issue though. The amount of times I’ve seen them actually used well past the first 30s of a match can probably be counted on one hand

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They are in grey zone because they have slow turret rotation, the further they are the less they need to rotate their turrets and the better view they have on the enemy and the objective, they can also better see enemy tanks trying to ambush them.

None of the tanks are in greyzone because they want to greyzone camp so badly.

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So they want to sit in one place in near-perfect safety and farm kills with minimal input on their part. That’s greyzoning because they want to greyzone.

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Bad idea. To counter grey-zone tank:

  • use a plane
  • use kamikaze plane if skill issue
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And what do you do when they just cycle another one? Sit in a plane the whole game and lose the match because you don’t play objective?

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You could give the same fighting area to both sides, oh wait that did happen with train escort.
No tank was in greyzone but they still were 50-100m away from the train for the reasons I listed.
Tankers don’t greyzone camp because they are cowards but because a far away position, with a good view, preferably a hill top offers the best spot for armoured support.

The same way snipers and machine gunners look for elevated position that has a good view on advancing enemy. These spots are usually in grey zone.

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I would say they’re all toxic. Some are just easier than others.

Arty is an issue when a team is coordinated in cycling, but 1 player can’t abuse it. 1 player can abuse tanks/planes/ap mines/GLs very easily.

Anyone playing for a long time (especially pre-merge) can easily cycle vehicles. I know many people with both KTs in their lineup and a Panther for a third tank.

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Crazy thing about armored train was that you can flank around and get back rallies up so that a camping tank can’t be dealt with. Normal maps you can’t. Also peep Alligator Creek invasion, where American tanks on offense will almost always go sit on top of the hills, where they have clear LOS on 2-3 cap points (the first and future ones) and are some 200m away from the battle area. Or the Bulge maps where tanks will sit on either hillside and just sling HE with impunity.

MGs and Snipers can be shot with rifles. Tanks cannot. Snipers especially do not wipe entire squads with a single mouse click.

You’re the master of false equivalence, I’ll give you that.

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Also snipers and lmgs require LOS, HE does not. I have been clicked plenty when I was behind cover just cuz the shell landed nearby. I can at least put some suppressing fire down on the sniper/lmg.

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