Tanks camping objectives from outside of the map boundary

People using fighters to intercept?
What next?

But for real, half of the problem is planes not doing their jobs so the rest of their team suffers for it while they hog a slot. Meanwhile they farm infantry kills and the infantry on both sides lose.

Not just for tanks, but that applies to bombers and mortars not being destroyed as well.

2 Likes

Hey Annie you might know this how many Tank to Tank kills is a tank ace?


my back hurts from this colossal carry anyone got an Ice pack?

OP isn’t saying nerf tanks (even though they seriously need it for game balance), OP just doesn’t want out of bounds areas exploited.

Maybe if you’re so willing to constantly exploit any mechanic to get the kill maybe you’re the problem?

Maybe you’re not smart enough to get the point?

I pointed that if I could do it, anybody could (and definitely would 100% guaranteed). Hence, it would not be a good solution.

First of all you don’t have to be a dick, this is a forum not your highschool lunch table.

Secondly you’re not offering any counter solutions.

Back at you? You started it… If you don’t like my answer, then don’t speak to people this way, common sense.

Do you?

And I do actually, but you probably didn’t read. I support @VoyoMayPL idea.

tanks need the long range

I suggested that maybe you’re the problem if you have a willingness to constantly exploit game mechanics.

I didn’t insult you or call you a name. I pointed out behavior you were exhibiting.

My solution is simple: Nerf tanks etc.

It’s what I mean: if I can find a way, everyone can, and will. It’s finding the best advantages possible, since it’s not a role play game, everyone do it.

Take bomber planes for example. All they do now is kamikaze bomb. Everyone do it… everyone. It IS an exploit of the game.

It’s why I point out those that would exist IF such solution was implemented with the goal of preventing them.

3 Likes

NO! Tanks are already really weak if they are not just sitting out of reach camping. Their armor and damage models need a bit of fixing but they are not OP. They have really limited vision and unless you are running at them from the front you can just safely det.pack them with any soldier you have. Tanks are infantry support vehicles, without infantry they are just waiting to be blown up.

I disagree again. Trusting people not to exploit game mechanics is plain stupid, many games have lost most of their playerbase because of exploiters (because there WILL BE exploiters if there is an exploit)

Tanks can be pretty much immortal if taking the premium ones and in the hands of a good player.

They aren’t weak at all, wxceot the default ones.

So, nerf said OP premium tanks and we are fine. Not all tanks are created premium and as such, a blanket nerf would fix 1 issue creating 3 others. I’m fine with nerfing OP things as long as it’s specific to that thing and not just a way to create a new, different problem. If you nerf all tanks because of 1 OP tank, you create 1 balanced tank and many underperforming tanks. Doesn’t sound that much better to me. However gray zone camping is just annoying so I’d love to see a viable counter to it (no, I do not consider planes viable when it comes to dealing with gray zone campers).

Honestly all the Devs would need to do to fix the tank and bomber problems is to buff the AT/AA guns.

If both the AT and AA had more ammo, more lethality, cheaper/easier/faster to build, and could be built by more than just the dedicated engineer squads I think tanks/planes would be way less of a problem.

No tank is gonna try and play a sniping game with AT that can actually kill it. (AT needs Buff)

Dive bombing or kamikaze planes will be dissuaded if AA had a better chance of shooting them down before hand. (AA needs Buff)

It would also be helpful if Buffed AT/AA came pre built on certain positions.

This of course all would involve the development team buffing AA and AT and accepting that tankers are gonna complain.

This is fine and accurately represents the real dangers tankers faced in this era. For a long time infantry, not enemy tanks, were the biggest threat to tankers.

Hell infantry should be able to stick SMGs and LMGs into the vision slits and kill the crew via ricochets.

Y’know, because that’s what happened when infantry were able to swarm a tank that was too dumb or unfortunate to not be supported by infantry.

I’m still upset we can’t huck grenades through the turret hatches.

2 Likes

I agree with this aswell. The armor and damage models only need fixing because sometimes there’s absolutely 0 post-penetration damage as if you didn’t even penetrate the tank (even though you 100% did) or when shooting any module in the tank 6-7 times even after it turned red still doesn’t break it (can’t reverse with a broken transmission, so it was red but not broken or just ammo that refuses to blow up).

Y E S! I remember the ending scene from CoD 1 when 2 guys climb a Tiger, open the hatch and 1 just starts blasting while the other throws a grenade in and closes the hatch.

1 Like

This, I can but wholeheartedly agree. AA and AT truly need some love!

3 Likes

Tank hatches only open from the inside so the only Vehicles you could reasonably kill in that way would be M10 and M8 which would make them even less useful for anyone. I can see that would be bad mechanic even more so for M8 commanders maybe not so much for M10 commanders.

Thanks for clarifying, that being said there shouldn’t be any reason I can’t stick a firearm into the viewing ports and hose down the interior with ricochets.