Surrendering and taking prisoners

If you have lost a point and are surrounded, you should be able to surrender and receive a small sum of points. All of your soldiers in your squad will drop their weapons and have their hands raised. The enemy will be able to hold down a button to take them as prisoners and he will receive double the points that he would normally get for killing them. Of course, you will be able to shoot surrendering soldiers, but you will receive half of the points you would get for normally killing them.

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oh man i can already tell if this was a thing i would accidentally (literally no joke) kill them while in a fight

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Is enlisted turning into a roblox military RP server or am i missing something

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no

Loads war crime stick with malicious intent

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Correct. That is how war goes sometimes.

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Nah, just thinking of more complex gameplay that provides an authentic WW2 experience.

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“We aren’t Germans!”
Gets shot because GI’s can’t understand them

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so any disagreeing opinion is bait… oh great…

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No, just specifically you at the moment. You provided no reason why it would be a bad idea and how it would harm gameplay to add this feature and simply said “no” as if you are a dev. This is undoubtedly bait.

yes every disagreement is a bait. why do i need to explain to you why i think this is bad idea. i simply added my opinion.

but if you really want wider explanation… what does this add to the game? roleplay element? is this roleplay game? is this milsim? why would you add this in pure arcade shooter?

then further analyze reasons why soldiers would even surrender in this game when they are not in hopeless situation nor surrounded nor does it represent end of battle? provide me with examples in history where soldiers from the squad surrendered in middle of battle cause of losses even though there were numerous allied squads around them fighting.

this is not authentic. there are reasons for soldiers to surrender. there is absolutely 0 of those reasons in this game.

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Imo a short cutscene (literally less than 10s) with lost side surrendering at the end of a match would be nice.

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this would be only way i would find surrendering ok. you lost hopeless battle and soldiers surrender… not in middle of battle with numerous squads around you while fight is ongoing…

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Get that bait out of here. If you have a reason why this harms gameplay, then say it.

this is the only reasonable option here although remember it’s the same devs that cannot make animated steering wheel in time let alone the whole cutscene, they would need de facto make each cutscene for each map so it is consistent.

I think dagor engine isn’t quite good when it comes to animations and cutscenes.

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how about you write reasons why it adds to the gameplay? i have already wrote reasons why it shouldnt be included.

Yes, sir, it is.

  • Similarly in 1945 Major-General Raymond Hufft instructed his troops to not accept prisoner surrenders after they crossed the Rhine, instead of permitting them to engage in the unlawful execution of captured German soldiers; Hufft later reflected on this order that “if the Germans had won, I would have been on trial at Nuremberg instead of them”.

  • In two separate instances on July 14, 1943, in what would become one of the largest illegal massacres committed by the Western Allies during the Second World War 73 prisoners of war, 71 Italian and 2 German, were executed by the American 180th Infantry Regiment at Biscari, Sicily.

  • Not isolated to American soldiers, historian Mark Johnson has detailed how “the killing of unarmed Japanese was common” at the hands of Australians fighting in the Pacific. In spite of attempts by Australian military command to take prisoners, “it often proved difficult to prevent [the soldiers] from killing captured Japanese before they could be interrogated” and the 1943 diary of Eddie Stanton, stationed at the time at Goodenough Island, near Papua New Guinea, reported that “Japanese are still being shot all over the place…Nippo soldiers are just so much machine-gun practice”. Major General Paul Cullen subsequently detailed how the killing of Japanese prisoners during the Kokoda Track Campaign was not uncommon, accounting that at the battle of Gorari “the leading platoon captured five or seven Japanese and moved on to the next battle. The next platoon came along and bayoneted these Japanese.”

  • The Chasselay Massacre, June 1940

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If you have a reason why this harms gameplay, then say it. Be clear if it gives defenders or attackers an advantage.