So 2 situations that happened to me come to mind in this dicussion.
The first one. I was playing as a sniper and i was sneaking from one building to another to find a good spot to shoot from. While i was doing that i found an enemy soldier that had his back to me, so i took out my sidearm to preserve bullets for my sniper, shot him twice in the back, and got instantly killed by him with one shot.
Now the ideea of him quick turning and accurately shooting with 2 bullets lodged in his spine is a bit over the top, even considering they were shot from a pistol. So i think a wound penalty system would make sense, throw off your aim, blur you vision or smth.
The other situation i encountered was when i managed to flank a group of enemy soldiers and i opened up on them with a MP40, hitting most of them but only taking 2 out, but the others in the group decided they were alpha chads and were not impressed with me shooting at them and shot me.
Again, some suppression or wound system would be nice since nothing phases you until you get in a downed state and the only things that cause shake vision are bombs.
Itās already in game. When you get shot, your aim ājumpsā.
You probably encountered bot as they donāt have aim penalties that humans have.
It was discussed before and general opinion was no because people donāt like their vision being blurry nor they like that person who misses his shots is rewarded (personally I donāt agree with this one).
I think it could have been bots as well. If you shoot a lot of bullets in front of them, they agro quite good.
I tought of the same idea. If you get shot in the arm, handling a weapon becomes harder, getting shot in the leg, moveoment will be affected negatively, getting shot in the chest/back would affect stamina negatively and would make vision blurry. I honestly thing that this game needs more screen effects. When a bomb explodes next to you, and someone else was there, blood should be on your screen, and blur, next to the double sightness that is present. More blood and dirt effects on screen, water effects staying for longer,⦠Suppression system is a bad idea, but getting rewared for ādisablingā enemies by damaging their arms, legs, torsos, would be better maybe. More damage variables, and you should still be able to get knocked down when you have no medkits, as your teammates could help you still, as well as bots/squadmates. All above is my personal opinion.
-rewarding people that miss shots by shaking the enemy screen
no.
doesnt mean the other movement/fighting in this game is good perfect or doesnt need more time in the coding. but supression isnt something i want on a 100 bot batle
After checking 3 fan made sources about the game, it seems that suppression was always been present in BF4.
Apparently it was so shit mechanic you havenāt even noticed it
I strongly agree on suppression. With MG fired around the player or certain kind of wounds. I would like MGs having less damage and suppression effects, being more like supporting role.
But currently SMGs are SUPER op, and I really donāt think they need suppression. That will break the very foundation of the game.
And I feel like shot to abdomen, or certain body parts(in the nads, more precisely) are deadlier than shot to ther upper body, and I canāt say I agree with that.
Not less damage, damage is ok, maybe removing the ability to shoot from standing or crouch. Those things are heavy, and aiming down the sights with a 12 kg weapon while standing and shooting is ridiculous. Seeing a mg34 with the double drum on top shooting and moving at the same time is OP.
There is a reason why SMGs are in the 3-4 kg range, and the reduced weight helps you remain dynamic while fighting. But a MG is 3 times heavier and you shouldnāt be able to do the same things you would with a SMG.
Iām not āhistoricalā ārealisticā crap nerd(you can find those fools here), but from my experience with 10kg M249 SAW I think itās not that ridiculous. You can fire standing or crouching if you are in shape. Current accuracy is not that unrealistic.
And this game isnāt polished enough, so you canāt really mount MG as much as you intended or freely. Whole interaction with objects is kinda buggy(I always see my bullets hitting empty space between objects if I try to shoot between narrow gap!) Thatās why Iām not sure about the idea of disabling standing/crouching firing positions.
I always cringe a little when people boast with theyr realism / immersion ideology.
Like really, a person shooting 12kg machinegun while standing is the deal breaker for you ?
While bots that are arguably quite alot more common does fk all nothing that even distantly would resemble humanbeing.
Running to artillery yelling something, if your further than 50m away from your squad they become lost like 3yr old child in supermarket AND will run thru machinegun fire / tank / bombardment / artillery just to get back to mommy.
AND ofc they let you stab entire room full of bots as long as you use knife.
But you draw the realism line to shooting machinegun while standing ?
perhaps the fortnite would suit better for your realism needs
But I can agree onā¦really, all those āReAliStiCā āNOt HisToRicALā crap is out of control here. Go join the army if you want hardcore realistic, and go watch history channel if you want educational contents. Donāt mess with games. This is video game, and it has its own needs and balancing.
Andā¦have you ever fired light MG before, fully loaded, on the field, with different firing position? Itās entirely possible. Thatās why I said firing MGs standing/crouching is ok, and considering current status of the game(bad polishing causing bad interaction with objects, so you canāt mount MGs that smoothly), thatās better.
But as I said, I would like some suppression effect and lower damage with MGs.
Then why even bother modeling real weapons and using the ww2 theme? then why is everyone mad about zergrushing, fg42, etc.
If the mentality of āitās just a game, so we donāt need realismā applies then sooner ol later this will turn into Vanguard, where you can remove the stock of the MG42, add a short barel, front pistol grip, red dot on top and call it a day.