Suicide Bombing penalty

And I’ve talked about a lot of examples in this example table. Only the respawn score mechanism can satisfy all game scenarios with one thing at a time, such as 10x t-34 tanks against 1x Tiger and 1x Panther and 5x Panzer III in a battle of Kursk.

As designer, then you have no other tools to complete such a game rules narrative.

You as a player may not need limits, but their ideas to avoid restrictions are incompatible, expensive and ineffective.

For spawning scores, this tool is one of the best and most versatile from a game designer’s point of view, which is why the scoring mechanism is widely used in all games. You can see it every where to shape game rules by reasonable restriction.

Because it’s simple enough and effective.

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just FYI I’m not against having to get a certain score before being allowed to use certain things (because as far as I’m concerned its easy to get score). heck I may even prefer it.

I just know that the Muppets would hate it because they would rarely get to use some of the cool stuff. Like in Warthunder The Muppets get 0 kills and cant afford to spawn anything back in so they leave.

This is certainly not supposed to happen for me.

Players should always be allowed to deploy things, if the score is not enough they can only deploy bolt-action rifle squads.

As what you did in some RTS games, for example coh

This is the logical role of the bolt-action rifle meh here.

The game rules, It can be designed, depending on the design, the case doesn’t have to related to WT.

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yeah I realize that it would it would be slightly different in enlisted, But I would bet that only being able to spawn a rifle squad for every game would be as interesting as spawning nothing to people. There would be alot of people that cant score enough to play anything but rifle squad.

Jeez, get to the point, won’t you?

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For HA game with every weapons appearance.

I think the average weapon score should not be too high, for example 100 points to deploy a submachine gun or machine gun squad, which is reasonable. You just have to deal with any extreme situation

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Truth. Never blame a gamer for taking advantage of a loophole in the game design. Blame the designer for having a loophole.

Haha. I’m always trying to think from what I perceive to be the majority’s shoes. While I might 100% like what you are suggesting, I can see why alot would hate it (perhaps the majority since its a very casual playerbase). The VET would have the score for the most powerful stuff in the opening minutes and just start farming :slight_smile:

According to my statistics, players are simply leaving F2P here and moving on to other, more regulated paided WW2 games

We may have different preferences, and these suggestions are just player ideas. At the end of the day, the reason for this is that the developers did not provide a particularly good game mode.

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I still intend on jumping onto your Mod at some point. sounds great. keep up the good work. :+1:

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i think it should be crashing a plane with in 2 minutes of taking nets no xp

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I agree it’s silly and stupid but that’s just personal opinion.

Explain “toxic” in this case? It’s the same as bunny hopping or other unrealistic jittery movement of players. Enlisted is too much of an arcade game to punish people for non-realistic behaviour. They aren’t team killing or placing spawn points in locations where bots get stuck. They aren’t exploiting something for more points.
I sometimes accidentally do it mainly because the render distance of infantry is too low to pull up after releasing up to a point where I accept I’ll likely die when going in being a semi-suicide bombing run. After that when is pawn it might happen again like that doing it multiple times per match on occasion. Is that also “toxic”?
Those are my thoughts on it.

Complete nonsense.

You can suicide rush wirh infantry and tanks, but somehow with planes it’s bigger problem.
At least he’s not blocking slot lol.

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I’d add a warning if you suicide bomb for the first time in a match. 2nd suicide gives a penalty.

So all those pros who claim to crash “by accident” can have a chance to practice and fix their skill issue.

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I do it all the time, it feels pretty sweet everytime too after eating a few HE shells with my squads. Why should I risk missing my chance to take out a problematic tank? Why keep wasting time flying when my team needs me to play objectives? It’s 3 more squad wipes until I can try again if I miss or am shot down.

I don’t think a penalty would deter me either, Usually if I resort to such tactics it’s either use my plane as a missle or just get farmed all game because I have no other options to get at the tank.

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Thank you for all you comments and keeping it on topic, suicide bombing is not ok, at least in my opinion, it might not be toxic, but yes you want to destroy tanks because the HE shell wiped your squad twice (actually being effective), I think you need to learn to aim bombs and not just use plane as missile!

Keep discussion going :ok_hand:

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It’s not problem. But as always, you hate when others are playing the way you don’t want them to play. This really isn’t first time you are creating punishments or restrictions.

But as always, I don’t think anything will change. They already tried to punish suicide bombing. They take back theirs decision about not getting points.
So what’s outcome? Crashed plane doing zero dmg. Which is pretty lame.

I really hate this modern leftist mindset.

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I wonder, why in BF ppl don’t suicide bomb but they do here?
Is it just because planes are harder to get there or something more?

I don’t enjoy suicide bombing but it’s the most effective (most especially if the tank is greyzone camping) and quickest way to eliminate an enemy tank and be back to kill infantry on the ground

What you should ask is why I resort to suicide bombing, my answer is for efficiency, the objective is not going to protect or capture itself ( I don’t trust random teammates and evertime I trust them to defend or attack, they mostly fail ) so I need to be both air and ground to do the dirty work

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from what I remember in Battlefield, a lot of the planes required consecutive precise hits, to knock out a tank. That and depending on which one you play, (5 was the last I played) if you got too low, you would be insta deleted by AA or Fleigerfaust.

if you go to BF 4 vehicles had stupid abilities that make you invulnerable for a few seconds to avoid burst.

Id also say that battlefield planes tend to be on the UFO side, while enlisted Warthunder planes submit to gravity and damaged components.

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