I know some people think it is valid tactic, some of my clan does it too! I don’t mind if I kill you you take a plane and bomb me, what I don’t like is when you take a plane and crash into me and drop bombs just before you die, this is not how you should be playing, it is kinda toxic and like putting vehicles infront of doors and holes.
What I suggest is a significant XP penalty if the bombs and plane crash withing 0.25- g 0.5 seconds.
I hope people can discuss below civilly, keep on topic and let’s see thoughts on this…
Of course that it should be penalized. Planes are not a toys, but an expensive piece of military equipment, they require materials and hours of work to build.
Even in Pacific the Kamikaze were aimed against the ships, not a single tanks.
I would define it by any plane that crashes and drops bombs within a set time frame, I think half a sec is reasonable. But that would be for devs to define I guess.
I didn’t intend to crash. I play all factions of all campaigns and sometimes different planes take a bit of readjusting to.
My plane is about to be toast and has plenty of damage. Why not make sure I make it worthwhile?
Occassionally, I go out in an attacker plane but then can see that I’m needed on the ground to build rallies or cap/defend a poing. I put this in about the same class as 2).
Stop being offended. Play your game. Stop calling for nerfs, changes and punishment. Maybe you’d like the game more if you played less as a tanker?
I hardly tank, neither offended, you may or may not be the exception, there are players I see, who simply suicide their planes, this is toxic behaviour and really not fair play.
Sometimes, you get bombed, sometimes you get shot down, sometimes you get sniped, these are all fair game and with people playing properly…
I am not asking for a nerf, I am asking for a penalty, as for accidental deaths, denerally they are not straight into tanks (not just mine), it takes practice to drop bombs accurately, that is what people need to do, practice, not just nosedive into target and drop bombs immediately before.
You need respawn scores mech, I have talk so much this question about suicide when I first joined the forum. You can check out my release history, it’s public.
They’ve tried everything, including but not limited to weakening aerial bombs, increasing respawn penalty times, adding meaningless skydiving and landing scores for pilots, and adding aircraft carrier airports to allow players to repair planes.
These functions are very good. But alas, if you don’t have mechanics like respawn points, you can’t really encourage players to do immersive and reasonable things.
Players simply kill themselves in order to quickly turn into infantry in fast-paced combat.
This is caused by wrong designs in the game mode.
Suicide Plane, it’s not cool at all, especially when he’s an optimal option and it all goes bad, not cool at all. Its one of things that ruined the immersive gaming experience players wanted
I just think vehicles should be worth more tickets for losing them. Wont stop people from doing it, but they wont positive trade. Plane = more tickets > tank = more tickets > infantry done…Suiciding will be counter productive while still allowing it.
If it is a public ticket, honestly, players will not consider public scores, and players generally will not consider cooperation, they just waste these points competitively.
I don’t disagree, they wont change their behavior. Its just an invisible way of making it a bad choice while not restricting them. They will be happy they got their revenge, while others will realize that it was a bad trade.
And in some game modes you have unlimited common points, regarding the problem of common points handling, it is not compatible with existing game modes.
And from my experiments, players don’t think about it at all, they simply use what they want until the public score becomes 0.
now that part is true…But I’ve always hated unlimited tickets on 1 side. Really want that changed.
I really don’t think the game should be balanced from the way common “Muppets” play the game. I still think the game and modes should be balanced around playing it properly and the scores/ ticket balance should reflect it. (and that includes ticket cap/bleed standardization, it should be consistent for everyone and not altered to help muppets)
The Muppets can be blissfully ignorant and not be restricted while someone playing it properly can have a much greater influence on the result.
Sort of a middle ground. Muppets can do as they please and be none the wiser, Someone playing properly can take consolation in that his chance of winning is higher through better team choices, trades.
In terms of respawn scores, some players claim that they don’t like being limited, they don’t like being limited, but they try to limit other players. Because the game can’t go on without rules, so they come up with all sorts of things about nerfing what so called OP things and punishing things.
And the developers do did this for players. But there has been no good result.
You can’t not want to be restricted and at the same time restrict players in crappy ways, like nerfing things.
This is like while you want to giving the player the freedom to use something fun, but not wanting to restrict the player, and then making the weapon unfun (nerf weapon) in order to avoid abuse.
It’s just a contradiction. How can you diminish the reasonable range of damage from explosives? So much so that a grenade at your feet can’t kill infantries around it. many these things happening ruins the game.
The respawn score mechanism may not be perfect, but the score mechanism is the most common tool to deal with these problems, and it can be designed.
For example, the soul score they designed for CRSED is a good idea.
Putting vehicles in front of doors is a valid strategy. Using resources available to you is part of the game. Suicide bombing is annoying as much a tank in grey area that kill from 400m and never engage. Airplanes are the only way and you need some skills to do it. TNT has been nerfed as well making it a paradise for tankers. I dare to say that is to make tankers life easier.
The airplane bombs got nerfed to the point that 50kg do almost nothing. I am sorry but “suicide” bombing is not toxic but just an answer to those tanks that never engage in combat. If there is to be a penalty for that then a penalty should be implemented to stay in grey area.
I agree with what you said, but that’s not really the same as what I’m saying. I’m not talking about nerfing anything. I’m saying keep everything powerful and not artificially altered.
Just instead reflect it in the amount of tickets used up and how you trade.
This is just example
infantry squad loss = 10 tickets, tank loss = 20 tickets, plane loss = 25 tickets
You can use a “powerful” plane but if you lose it/abuse it just to kill “1” tank (kamikaze), its gonna cost your team in ticket trades. Plane Kamikazes tank, you trade 25 tickets for 20 for example. negative trade, wasn’t worth it.
Player keeps spamming tanks, has to kill 2 whole infantry squads per death to break even on ticket trade etc etc.
those numbers are just for example
its basically just the reverse of your suggestion. You are suggesting the make up the ticket difference (score) before they can access it. I’m just saying they can access it, but if they don’t trade well it wasn’t effective.