Suggestions for the game and improvements (my opinion)

Things that I hope will arrive in Enlisted and things that are already in the game and that have recently received attention and improvement, give rise to the desire to give suggestions and give opinions as well, remembering that no one is forced to agree with anyone.

Removal of the gray zone: I often come across players who get behind the gray zone often with vehicles or even snipers and take advantage of this, you can just turn to me and say: just take a tank and go destroy them but if you Take a time that doesn’t let you play as a tank, it’s difficult to destroy or flank enemies.
What does a gray area generate for the game?
break of tradition, imbalance, after all, it is in a place that I cannot reach by walking without dying, which makes no sense.
Solutions: larger maps and respawns further away from the objective for the 2 nations, respawn without a gray zone with immunity of a few seconds or until the first shot is fired, an easy and practical solution in addition to the map being further away from interference and it is much better too, besides of removing the gray area that breaks tradition.

Another change that would really make sense and that would generate balance Spaa Armors outside of the tank tree, being a single class on the map and with a vast Spaa tree, in addition to combating planes that spam rockets at objectives would generate a much greater balance to the game and I’m sure it would be very useful.

Troop transport vehicles open for everyone to enter as passengers and not blocked, many times you are with your friend and he is very far from the objective, he has to walk all the way even though there are spaces left in my truck, do not block it as it breaks completely immersion.

A cool change is being able to hang onto tanks or vehicles and hitch a ride, something seen in Heroes and Generals, an old WW2 game that has some really cool ideas related to vehicles.

loud sounds of tank ricochets and suppression shots: the sound and functioning of weaponry are fundamental tools for generating immersion, this suggestion may not everyone agree, but for me it is something that I really miss in the game.

Improvement of He (anti-infantry) ammunition for cannons and tanks in general, it is often necessary to literally hit the enemy soldier for the HE to work and this is a bit sad as it doesn’t make sense, and improvement in the movement of vehicles, avoiding crashes on objects they shouldn’t.

Paratrooper plane circling the map, something I would like to see and that would be interesting both for those who use paratroopers because there will be moments of tension with enemy attacks on the paratrooper plane, and for encouraging players to use fighters on both sides on the maps , together with the suggestion I mentioned above about the spaa class separated from tanks, it is a great suggestion for everyone points for those who play fighter and incentive, more dynamic and realistic jump system, after all the plane will be at a high altitude and will be prowling the map until it is dropped and it doesn’t appear out of nowhere, it will come flying, something much better than what we currently see in the game.

Reduction in grind because like it or not, this is a little scary for a beginner and fairer prices in relation to vehicles and in general, focus on really rare vehicles and not on common premium vehicles as is the case with m24, BA11,Churchill, stug 3 among others that should not be premium as they are common vehicles, I am referring to seized vehicles or even vehicles designed on top of seized vehicles, which is the case with the German kv1, there are several vehicles that can be premium without mixing the vehicle common which is what we see in the game nowadays and you have a large number of possible vehicles that can be premium in War Thunder, please gaijin don’t do this nonsense and don’t mix things up…

Evolution in the technological tree to modern warfare would be a cool and promising plan for the game and would please lovers of modern wars and lovers of WWII, I hope to see one day on Enlisted and the addition of some missing nations like France among others, I hope they do the right thing with the game and that you think before wanting to make a profit, I’m rooting for you and good work and waiting for the news, forgive me for making separate suggestions, as I wrote everything in a notepad and put it in the message, and feel free to give your opinion, I hope you get some attention from you there at gaijin, thank you.

3 Likes

I agree with most of thƮs except expanding beyond WW2.

4 Likes

sure just personally increase the payer, cough i mean player base to justify it, and no making a better game is not one to one increase players and payers to justify it, i guess like the day before they could employ unpaid workers, i mean cough volunteers’ man i should get that cough checked

1 Like

It protects players (infantry + tanks) from spawn-camping.

4 Likes

it protects them from being spawn camped, pretty sure what they are doing is spawning camping too :stuck_out_tongue:

3 Likes

spawn camping is killing people inside or as they come out of a spawn not killing people from the spawn point, unless you are killing people from your spawn point inside there spawn point or as they come out of there spawn point

1 Like

Yes, that was what I meant.

1 Like

tough crowd

1 Like

if you want to seal club play single player games most of us in Enlisted are not masochist here to fuel your sadistic wishes

1 Like

no idea if you are responding to me, I assume you are…but it was in jest

spawn camping ---- spawning and then camping.

lighten up fella

I understand your opinion and respect, after all everything has its cost and expenses in general, but we cannot stagnate the game with high prices, also remembering that gaijin is not just enlisted, there are many other games that generate a good income especially war Thunder, when you reduces the cost to a fair price and tidies up the ā€˜ā€˜house’’ in this case the ā€˜ā€˜game’’ to attract a good audience you can be sure that if people are having fun they will spend on the game, that is a fact, if If I go to a restaurant and the food is good, obviously I will come back to spend it, so there are no excuses for that, try taking some medicine for your cough (contains irony).

ok, but I would like to ask you what is the need to cover half of the map with a gray zone?
since you could simply provide immunity in a small region, until you take the first shot obviously far from the point on both sides

1 Like

Maybe I didn’t explain it well in the comment, forgive me for my broken English, but what I’m referring to is that it’s not the first time I’ve seen many vehicles on the enemy side using the gray zone to gain protection against infantry and using it as farm point, you can just turn to me and say that a player can just fly and drop a bomb on him at that location or simply tell me that just get a tank too and destroy it, yes that might solve it, but when you get an enemy team that doesn’t let your team advance with vehicles and enemy planes dominate the sky, what do you do with that tank that is spamming HE tirelessly protected by the gray zone shooting at your team, I would like you to explain to me what would make?
all of you who are in doubt about what I said.

huh?

part one of two, yes just like Disney who milks its theme parks to pay for everything else, it is nice to believe if you create something good you will get a return on investment, the trouble is that does not always happen they have to make back their money, second that robing Paul to pay peter communism joke, the trouble is
they could spend x number of dollars and get back y that is less
they could take x time to improve the game but it takes x number of days to increase player count and spending in which time the game instead shrinks
or lastly instead of people spending money the again raise the bar and demand even more improvemnts

as for the gray zone you mentioned one drop a bomb on a gray zone tank, or by hit a tank with a tank cannon, or an anti tank rifle, or an anti tank RPG or obscure it with smoke,

you are right it can be almost impossible to kil tanks in the gray zone, but i say don’t get rid of the gray zone stop people from being able to shoot out of it

1 Like

Furthering your economic comment, Wizards of the Coast (owned by Hasbro) is the only branch of Hasbro that turned a profit. Even then they were told to lay off a bunch of employees around Christmas time. Just a real world example of this hypothetical ā€œone branch could support the restā€.

1 Like

Well, to finish the subject about the gray zone, I disagree with you and respect your opinion, I can mention several games that are multiplayer and do not use this method of respawn protection, my criticism of it is that it limits the map, breaks the immersion , Hell let loose is from ww2 and does not use this precisely because it has a vast map, heroes and generals the maps are a little larger which generates more dynamic matches and once again they do not limit a large part of the map to generate characters

Regardless of whether you disagree or not, I appreciate your opinion.
I saw a lot of people with different opinions, regarding the price comment, I believe that for people from other countries things in this game are priced very bitterly, and with the price of a vehicle I can buy several games on Steam, I’m not the first person to criticize and I have seen many other companies that adapt to the economy and profit in other countries.

very high prices = little return from these countries.

Apart from these gray area comments, I mentioned about ricochet sound and suppression, I don’t see anything wrong with that, I don’t see anything bad related to separating space in departures for an anti-aircraft vehicle, but I believe that a different method than that of the engineers is not bad .
I also talked about the transport vehicle space being currently blocked in the game, do you think that’s bad?
What’s the need to lock the truck’s parking spaces since I could have a button to lock it or not, I don’t think that’s immersive, you know?
Same thing about parachute planes that simply appear in the sky.

that is what Enlisted should do imitate a dying and a dead game
i know enlisted is in bad shape but it is still in better shape than those two

1 Like

Yeah, those two games deffinitelly didn’t do anything right so we shouldn’t coppy anything from them, let alone coppy and improve (imagine such a waste of resources)!

If they had done something right, I’m sure they would have done better than:
H&G - 67% steam rating, lasted 7y
HLL - 84% steam rating, 3y+

1 Like

Heroes and generals is a game that I played for more than 2000 hours and the matches were always crowded, what killed the game was a decision to put bots in the game with a lot of problems like lack of content, etc.
Hell Let Loose still has full servers today, remembering that Enlisted has few places for players per map and unfortunately World War II games are a bit saturated in the industry, but that’s not the point, in Hell Let Loose you don’t see anyone complaining about map limitations etc. Don’t get me wrong, I played Enlisted practically from the beginning and just as anyone has their opinion I have mine, each game has its qualities and defects, Enlisted has things that none of the other games I mentioned have and are exclusive to it, Just as these two games I mentioned have their qualities, the problems I mentioned about Enlisted were not the cause of the death of Heroes and generals, after all, I followed the downfall of the game unfortunately.

I didn’t understand what the mockery was about with my normal comment to you, but either way, it’s best to close the matter. Just don’t distort the things I said, have a good day and good luck to you.