[[ Suggestions ]] Add Soul Balance Like C.R.S.E.D to Enlisted For High Level Weapons Spawn Limitation

Too Many High Level Weapons Will Soon Makes Problems

Well, one of the feature of Enlisted in the main page is realism

The game gives a feeling of participating in a real military battle, re-creates the atmosphere of the Second World War and is careful with details.

In the current game system. when player reach high level and got powerful weapons such as SVT for soviet and FG42 for german in Normandy, they can large-scale equipment for their infantry this powerful guns.

Some of the twitch streamer already reach level 26, and they equipment for their infantry with all FG42

After Few Months, Soon, when most of player reach that high level, We will see this weapons everywhere in the battle.

Such As, many of the german infantries will using FG42 in the Normandy Beach Which never happen in the history.

As Player for me, Even though i accept these Un Realism Stuffs. High Level Weapons without Limitation alson makes the battle gradually become monotonous and boring. Even time I m fighting with the same enemy, they are using quite same weapons.

I believe there already has a Solution to prevent these Problems cause by the Un-Limitation spawning of squad with high level weapons.

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Like the Soul Balance In C.R.S.E.D. which limitted players make them can not infinity using their heros ability and stuffs in the game.

maybe it has a name not call SOUL

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Well we can add something like this for the Enlisted Battle. Make each squad and vehicle needs costs some spawn points to deploy to the battle.

Squad with high level weapons or More Men and High Level Vehicle costs more SOUL.

By this way. developer can has a tool to balancing the battle by chaning the costs SOUL of different vehicles and squad and Weapons stuffs.

Extendable

Such SOUL system would be quite extendable.

We can encourage players to complete combat goals instead of acting as a sniper behind until they lose the battle.

Such as capture the control points and defend the control point. Contribute to victory in battle would get more SOUL.

Also we can punish the player by reducing their SOUL if they do something bad for the teamates. Such as “Quit the game before Battle Finish” or maybe “Fully Friendly Fire In the Futrue?” or some other bad things etc.

Ref:

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I don’t really understand what you are suggesting…

How do i earn “soul” or how ever you call it…
Is it a multi battle system or no…

If its a multi battle system then NO.

Someone grinded for the said gun and you shouldn’t stop them from using it.

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In CRSED, killing enemy or finishing some specail goals in the battle. player can get some SOUL value.

by costing SOUL value in the battle. they can use their hero’s ability, depoly a trap, and do other special things in the game.

SOUL value increase or reduce after each battle finish. if you dead you loose some SOUL value

So its a multi battle system? That’s a big no no from me.

FG-42 isn’t powerful enough to let me use it only once a battle, nothing is.
Also… Its pretty hard to understand you when you are using Google translate…

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FG42 it’s just an example.

Well another example. we will see Dozens of KV1 / KV2 in one battle in the futrue in the moscow, its bad for the game.

sorry. my mother language is not english. so i take some screenshot maybe help to understand.

We won’t see dozens of anything. The max tanks on battlefield is 2 or 3 in Moscow and even the KV-1s can be destroyed by level 1 soldier with explosive pack.

no we will, one dead and another spawn.

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No why even suggest this this game is nothing cursed or wt it works in wt cuz its only tanks never played cursed but it just makes no sense thats like saying in cod you unlocked the best gun I the game but can only use it once unless you get 35 kills before you die if not your gonna have to choose a worst gun when you spent weeks if not months getting it

i don’t particulary like it for a few reasons,

tha main issue;

which, this is truee.

and this is why our fallen comrade @73507743 made:
The "BIG" suggestion dedicated to new OBT players

so yeah, i agree that thise one is a bs.

well, the SVT was quite common since 1/3 of the army should have been equipped with. ending up being distributed casually resulting in some units having more of those rifles.

which, should be prevented and limited to only a few classes or only the 3rd mortar battalion.

well, paratrooper units were present. so, it’s not all truee that those weapons weren’t used. only in small example since only of 5000 rifle were made since 1942 to 44’.

but nontheless, a few were actually present.

considering that the mortar battalion ( if fg would be limited to assaulters only and snipers ) you would see in total of 20 fg42s/fg42s II ( if every german player has the 3rd mortar battalion in their line up )

just what tchof proposed.

limitation if it’s not for balance doesn’t sound good at all.

because for a few reasons, like, i could call a tiger at the beginning of the game, and still stomp the others.

or, who ever call the best squad first, and survive long enough to stomp the others, gets the win.

i guess it makes sense, but just like war thunder, i don’t think getting spawncamped or spawnkilled because those things are still present now days, it’s free real estate for players.

you are just gonna give them headache on trilions of factors that they would have to think about it.

such as, equipment, weapons, soldiers veterancy, and your skills.

ain’t gonna see this any time soon tbh.

ya don’t love snipers. dont’ ya?

honestly, they are not that bad as you might think. countless time i saw people, and i experienced my self that capable snipers are actually strong.

back to the gaining thingy. i guess it’ just work like war thunder. and i’m not a huge fun. because again, even if you bring your lower squad that cost less you wouldn’t be able to counter attack unless you bring the strong squad on your own. and if you are unlucky like war thunder, you die 3 times and you get a fat L without even being capable to counter attack because some pesky tank/planes or at the far back a squad will wipe you out at the spawn.

so this goes further than in game points?

than it’s a no.

limiting what i have grinded i’m not a huge fun of it. but if it gets carried away from the in game match, absolutly not.

[quote="[[ Suggestions ]] Spawn Balance For Vehicle And Squad With Transport Vehicle? Suggestions, post:1, topic:4071"]
I think there is some problem makes the game not enough funny in current game system, players can infinity spawn their highest level vehicle. which reduced the diversity of the battlefield. Imagine when the more powerful vehicle comes out to the game. Like German Panzer and Tiger or King Tiger,or Soviet KV2 in moscow. When most of the player reach that level with heavy tank. They wont choose and play the low level tanks anymore. Like puma or t26 stuff will never appear into the battle anymore…
[/quote]

and now that you let me think about it, i already answered there as well.
and i don’t think my mind changed that much.

sorry, but it’s a no from me.

once weeks and months is too long.

some thing like SOUL here, maybe just an tool for the developer to balancing the game.

i believe player can still using their high level weapons. but should not used too frequently.

Historically speaking have Americans all equipped with m1 garands. How to balance that?

While I get the point of your concerns, I also play top tiers of War Thunder, where after hard-earning endline vehicles, you’re more often than not PUNISHED for playing them by very high repair costs and unbelievably painful stock grind (like, you’re sent in battle without ESSENTIAL meta equipment / weapons and need to unlock them all with a grind even longer than that for the vehicle itself). Moreover, in SIM EC mode, you’re literally NOT ALLOWED to even play said vehicles unless before farming spawn points with lesser vehicles, EVERY MATCH.

So, NO, I can agree with some form of quantity limitation (like capped number of X weapon per squad), but as much as newbies have the right to stand a chance against veterans, the latter have the right to play what they grinded/paid for.

Well actually they can paid for more SOUL in C.R.S.E.D.

currently there is many low level player in the game.

but soon they will become the same as the high level player. (as we were upgrade battle level without VIP account in the CBT) when the reach that level after few weeks or months. high level player would be increase in proportion.

for me. the game would become monotonous and boring when that day comes

I disagree fully, what a terrible system. Let the people play how they want and even since the game isn’t competitive the people will also play their favourite weapons as long the balancing will allow that… (nearly one shot with every weapon + fast respawn).

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I think the system is good as is. I find the perk system a lot more concerning regarding balance than the actual weapons/ teams.

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not only do I have to get to rank 21 with a campaign for a SVT now I wouldnt even be able to use it from the start, thats just stupid

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except explosive packs only have like 20-30mm of armor penetration it seems, and KV-1s have no thinner than 30mm of armor.

I do agree that OP’s suggestion doesn’t really fix things, though.

From my experience it can pen over 50, i destroyed Pz 38t (f) frontally…