I play Normandy. A lot. Here are my suggestions:
The Rifleman is the core unit of the game. For Normandy, Riflemen tend to get sidelined by Assaulters. The Assaulter has its place in the game, but not by replacing another core unit.
Below are proposed Rifleman trees, going to Level 4. Riflemen are able to use the Bayonet and Grenade Launcher attachments to their weapon, while other classes cannot. The Bayonet and Grenade Launcher both take up inventory slots (melee weapon and secondary weapon respectively).
Key
Name and Designation of the Weapon
Caliber: Diameter of the weapon’s cartridge to the nearest tenth of a millimeter.
Velocity: muzzle velocity of the round in whole meters per second.
Rof: Rate of Fire, listed in minimum whole rounds per minute.
Feed: Weapon Action and Loading Mechanism.
Weight: Weight of the unloaded weapon to the nearest tenth of a kilogram.
Ctg. Mass: Mass of the round to the nearest tenth of a gram.
Energy: Kinetic Energy of the round to the nearest tenth of a KiloJoule.
Recoil: Energy divided by Weight to the nearest hundredth.
Range: Maximum distance in meters.
Radius: Lethal blast radius of an explosive in meters.
Allies
Rifleman I
Royal Army 50th Infantry Division, Gold Beach
- Unlocks at Level 1
- Can Mount No. 4 Bayonet
- Issued 100 rounds (20 clips)
Rifle No. 4 Mk I
Caliber: 7.7
Velocity: 744
RoF: 20
Feed: Bolt 10-rd magazine
Weight: 4.1
Ctg. Mass: 11.3
Energy: 3.1
Recoil: 0.76
Rifleman II
United States Army 1st Infantry Division, Omaha Beach
- Unlocks at Level 12
- Can mount M1 Bayonet
- Issued 80 rounds (10 clips)
M1 Rifle
Caliber: 7.6
Velocity: 853
RoF: 45
Feed: Semi 8-rd Clip
Weight: 5.3
Ctg. Mass: 11
Energy: 4
Recoil: 0.76
Rifleman III
Canadian Army 3rd Canadian Infantry Division, Juno Beach
- Unlocks at Level 23
- Can Equip No. 5 Cup Discharger
- Issued 100 rounds (20 clips)
- Issued 4 No. 23 Mk. III Rifle Grenade
Rifle No. 4 Mk I
Caliber: 7.7
Velocity: 744
RoF: 20
Feed: Bolt 10-rd magazine
Weight: 4.1
Ctg. Mass: 11.3
Energy: 3.1
Recoil: 0.76
No. 5 Mk. I Cup Discharger
RoF: 6
Feed: Hand-Loaded
Weight: 0.2
Range: 180
**No. 23 Mk. III Rifle Grenade
Weight: .765
Fuse: 4
Radius: 30
Rifleman IV
United States Army 101st Airborne Division, Carentan
- Unlocks at Level 34
- Can mount M7 Grenade Thrower Attachment
- Issued 80 rounds (10 clips)
- Issued 2 M17 Rifle Grenade
M1 Rifle
Caliber: 7.62
Velocity: 853
RoF: 45
Feed: Semi 8-rd Clip
Weight: 5.3
Ctg. Mass: 27
Energy: 9.8
Recoil: 1.85
M7 Grenade Launcher
Caliber: 22
Velocity:
RoF: 6
Feed: Hand-loaded
Weight: 5.8
Ctg. Mass:
Range: 200
M17 Rifle grenade
Weight: 0.6
Fuse: Contact
Radius: 9
Axis
Rifleman I
Wehrmacht 716th Infantry Division, Gold Beach
- Unlocks at Level 1
- Features Integral Bayonet
- Issued 60 rounds (12 clips)
MAS-36Caliber: 7.5
Muzzle Velocity: 850
RoF: 25
Feed: Bolt 5-rd Clip
Weight: 3.7
Ctg. Mass: 9
Energy: 3.3
Recoil: 0.89
Rifleman II
Wehrmacht 91st Infantry Division, Utah beach
- Unlocks at Level 12
- Can Mount Schiessbecher Grenade Launcher
- Issued 60 rounds (12 clips)
- Issued 15 HE Rifle Grenade
Kar 98kCaliber: 8
Muzzle Velocity: 760
RoF: 25
Feed: Bolt 5-rd Clip
Weight: 4.1
Ctg. Mass: 12.8
Energy: 3.7
Recoil: 0.9
Schiessbecher
Caliber: 30
Velocity:
RoF: 5
Feed: Hand-loaded
Weight: .75
Range: 280
Gewehrsprenggranate
Weight: 0.3
Fuse: Impact
Radius: 6.3
Rifleman III
Wehrmacht 352nd Infantry Division; Omaha Beach
- Unlocks at Level 23
- Issued 100 rounds (10 magazines)
Gewehr 43
Caliber: 7.92
Muzzle Velocity: 746
RoF: 85
Feed: Semi 10-rd Magazine
Weight: 2.4
Cartridge Mass: 12.8
Energy: 3.6
Recoil: 1.5
Rifleman IV
Wehrmacht 2nd Parachute Division; Carentan
- Unlocks at Level 34
- Features Integral Bayonet
- Can Mount Schiessbecher Grenade Launcher
- Issued 100 rounds (5 magazines)
- Issued 15 Gewehrsprenggranate
FG 42
Caliber: 7.92
Velocity: 740
RoF: 900
Feed: Semi/Auto 20-rd Magazine
Weight: 4.2
Cartridge Mass: 12.8
Energy: 3.5
Recoil: 0.83
Schiessbecher
Caliber: 30
Velocity:
RoF: 5
Feed: Hand-loaded
Weight: 0.75
Range: 280
Gewehrsprenggranate
Weight: 0.3
Fuse: Impact
Radius: 6.3
Abilities
Assistant Gunner
Rifleman deserve to have a more active role in preparing the battlefield. As such, they should be able to act as loaders and assistants for gunners. When serving as a loader, they can utilize their reload perk (if unlocked) to boost the reload speed of emplaced, towed, and crew-served weapons.
Hasty Fortification
When the going gets rough, the tough dig in and prepare to fight. As such, Rifleman should be able to equip a shovel (at the cost of their bayonet), to gain the ability to create small sandbag barriers. These barriers serve as a single-line of defense against grenades, bullets, and explosions.
Leave your comments, questions, and concerns below. I’m mostly putting out my thoughts on the Normandy campaign and I am working on two more posts for this series (Suggested Assaulter Changes and Suggested Gunner Changes - Normandy Only).