Stuka vs Sturmovik

lol - sounds like we are exact opposite sides of hte same coin then!

Which should mean it is actually balanced of course and we each keep coming up against better pilots than us!

1 Like

Same could be said about dying in a plane because someone built AA.

Issue is that the planes have no use ingame rn. A force multiplier is the same as “win more”. If your team was already gonna win, a bomb that kills 10 people will make it a steamroll. If they were losing already, 10 kills is not going to do anything to stop that.

Plane on plane combat, on top of that, is extremely rare. So there is little to no reason for planes to even “exist” in the current meta (not saying they should be removed), so the plane balance is not too bad of a thing. One side has a bigger bomb, other side has more bombs. One side is more nimble, the other side is a flying tank (IL-2 has decent armor) with heavier anarments.

Competent ground-based AA gunners are as rare as competent pilots.

1 Like

SMH… by your thinking - same goes for infantry or tanks - so why bother? :thinking:

I tend to agree that planes are out of scale for this game and probably shouldn’t be in it - but hte rest of your reasoning is just silly - please stop posting nonsense.

lol - competent pilots - for ground attack at least - are reasonably common… but yes that is the case

My point was that your argument that rearming etc at least doesnt get you killed is about as nonsense as this. being away from the action might not get you killed as much, but you dont get nearly as many kills either. If you become a problem, someone will shoot you down.

Well think of it this way as well, though it’s pretty much the only time planes are good:
If you’re on the attacking team in invasion mode, high KD squads are beneficial, so a plane makes for a very low-risk, moderate-reward system.

If you get shot down, it costs your team 1 reinforcement, but you can focus all of your bombing efforts on 1 corridor because there’s 1 objective and 1 direction the enemy team can be guaranteed to come from.

In conquest, I agree planes are totally useless, but they’re pretty good in invasion. I actually saw a Stuka on the attacker team repeatedly suicide-bombing the objective and honestly it wasn’t a bad idea.

I wasn’t making an argument about rearming tho - that was just some comments comparing experiences in aircraft. My “argument” was a question about the performance of hte 2 attack aircraft.

No, not at all.
Squads that can cap points are beneficial.

I’d argue they are more useful on defense as they can circle around until the cap gets contested, then bomb the shit out of it to give the defending team time to regain control, as there is no risk of friendly fire with it rn.

when Russia is on the offensive, even if we take the point quickly we tend to lose a metric shit-ton of reinforcements in the process.

Germany rarely drops below 900 on the first point while it’s normal for Russia to drop to 700 in the same amount of time. So I would say KD matters.

If you cannot contribute to the capping, even if you die after 500 kills, you will be losing a spawn ticket. Doesn’t matter how many kills you get if the enemy has infinite respawns.

It is not “either/or” - both are beneficial. Best if you can have both attributes in a single squad - but is not then a mix of both will make your lineup better than just 1 or other.

In this game there’s already a limit on hte number of squads you can have that can’t cap - fortunately those squads also have potential for high KDR 3/1 seem perfectly reasonable to me.

Perhaps once you get plenty of squads that can do both there’s less reason to have any that can do only 1… but then the game still enforces that 3/1 requirement… maybe at that time the 1 becomes less useful… I don’t know - not there yet.

In the meantime I’m really happy to have 1 squad that can get some kills!

Indeed - so then we must ask - does the enemy have infinite respawns?

In invasion, on defense, yes.

3/1 is pretty low, tbh.
With tanks it’s not too uncommon to get 10 KDR.

It literally does not matter how many kills you get on offense. The only kills you have to get are the ones that prevent you from capping the point.

Not in my games…!!!

Back to the topic - just managed to kill a Stuka - feel much better now - it still took almost all the Il-2’s ammo, and it still managed to finish a bomb run, but it then fell out of control trying to climb out - so that’s a start! :slight_smile:

And back to usual - got on the tail of a stuka - put heaps of ammo into him…several hits indicated… went and rearmed - came back and he was hunting me - head on from my resupply point with plenty of hits on him - I’m on fire, crash before I can bomb, but he does at least 2 more bomb runs and I never get a kill credit :frowning:

This wasn’t skill in a dogfight otr anything - just straight firepower - ludicrous!

Still better than kamikadze.

Maybe practice a bit more in war thunder, as the flightmodels are similar.
I think we use sim controls for realistic flight model rn?

The 20mm deals more damage than the 7.92mm, and the IL-2 has more armor around the engine/cockpit (asuming that was modeled here just like in war thunder)

And yet his 2 x 7.92 set me on fire and I did nothing…