Stop nerfing everything, look at the underlying circumstances first

in the last updates and announcements we had seen lots of weapon categories nerfs coming to enlisted, the most notorious ones been the massive shotgun category nerf, the MG nerf, the Semi automatic rifle nerf, and now we see the announcement of a massive SMG nerf.

if you look at the categories of weapons been nerf they all got something in common, they are all more or less weapons that are proficient at CQC combat compared to the remaining categories of weapons, been sniper rifles, AT rifles, AT weapons and bolt action rifles. this on it self says something, maybe the weapons are not over powered but bolt actions are underpowered, which for CQC combat it is to be expected. now if you need bolt action rifles to become more competitive, then nerfing everything to oblivion isn’t the solution to anything at all, instead you need to generate more situations where bolt action rifles are more useful than more CQC oriented weapons, so for example fields where the engagement range is around 80-200m in an open large objective. instead of the house fights that enlisted tend to have as capture points.

nerfing everything to random useless weapons is not a good idea by any means as in some cases it makes full categories of weapons become completely useless or nearly useless such as the case of the shotgun, and in other cases it makes weapon boring and frustrating to use in a bad way, such as bullets leaving the barrel of the gun at imposible angles, or weapons of low caliber with massive recoil and little damage. all of those situations suck hard. if you don’t believe download a nearly dead game called heroes and generals and look for you self what happens we you cater to the nerf everything groups.

Also around the fact of feedback for the love of god, in a asymmetrically balanced game never, for any reason cater to people asking for random weapon or vehicle nerfs on the other side. if you put attention people will always think that the grass is greener at the other side, as such if they got the best weapon at something of X category but the other team has the best weapon at something else in the Y category, they will try to push the idea that they need the best weapons at both X and Y category because they wont focus on what they got, but at what they don’t have.
this isn’t something unique to video games but it happens in real life too, so you should avoid to either made decisions only based on user feedback, but you should also avoid making changes only in pure data. you need to take in both, look at your design as see if it is working well, or it needs tweaking.

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I am not really looking forward to this as i believe the majority of the submachine guns are okay in terms of damage and they do not need a damage reduction. All guns in enlisted should be powerful and be easy to kill with.

I really don’t hope anymore shitty nerfs come along because the developers listen to a few cod kids saying “wahh this weapon is too powerful please nerf it because i die too often from it”

How the weapons are in enlisted current is fine it does need to be changed so its like a cod/battleifled fucking clone where it takes 4 to 6 shots to kill someone with a submachine gun.

So basically to the developers DO NOT NERF THE SUBMACHINE GUN DAMAGE its just effectively a pointless and bad change.

That’s what most game developers seem to do though instead of what they should do which is make everything viable and powerful. This is probably because they don’t play the game they develop or play it too a decent enough level or just listen to the cod kids that complain about something people “overpowered” when it isn’t or because they are just shit developers.

They are already pretty good i use them a lot over semi autos.

This sets off my ocd sadly its been a way of balancing guns in many games. Its not as bad as other methods though. But Jesus why do bullets fire off at angles when i move even ever so slightly with the lmg’s.

God damn i had such promise for that game it was fantastic at first and yes the developers did kill it with content unnecessary nerfs due to not knowing what to change and listening too all the cod kids complaining about weapons being overpowered.

I really hope enlisted does not go the same way as heroes and generals however it is a possibility.

I agree with this. Those people usually asking for something to be nerfed on the other side is because quite frankly they are a shit at the game. Skill issue. :slight_smile:

They will never learn to deal with that thing they see as overpowered because they won’t wont too and will continue to bitch about it. These people really just need to learn to play the game and shut the fuck up.

Sorry for my horrible language.

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I know they buffed the shotgun again however i remember it being better and more consistent before they nerfed it.

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Even with the buff, shotguns are pointless at the side of a second line bolt action rifle.

Yea i agree also the shotguns really do not belong on the assaulter class. perhaps the pump action has some place on that class however the double barrels should be a universal weapon and usable by all classes.

Make ENLiSTED More Hardcore again!

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It already more hardcore than other games and that’s what is good about it and it should stay that way so yes make enlisted more hardcore :slight_smile:

I find the MG Nerf, SemiAuto Nerf and the upcoming SMG Nerf terrible.
Bold Actions are too weak in the Endgame.

Even the Shotguns still make Hitmarkers even though the Enemy doesn’t stand a Chance and is only 2 meters in front of you.

Vitality Perk, Weapon Nerf.
Leads to CoD Fortnite Battlefield.

Extreme Buffs would also fix the problems.

The weaponry, soldier’s uniform, appearance and capabilities of the vehicles in the game are in line with historical facts.

we may change the Description S00N™

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I think that’s to be expected though especially when normal classes have access to select fire weapons such as m2 carbines and FG42’s. I think select fire weapons perhaps should to be limited per squad or moved too gunner (FG42) and moved too assaulter (m2 carbine) however i could be wrong about doing this.

Bolt actions seem a lot more accurate and potent than semi’s especially at range so in my mind they are still good.

Fuck this thing it does not belong in enlisted.

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Everything should instant Kill.
Only Skill will matters.

That the choice of Weapons only Dictates the Style of Play.
Damage should be Damage 100% is 100%

Hmm i don’t think everything should however i kind of wish the nagant revolver did :slight_smile:

Besides i think everyone would bitch even more if the PPSH killing in one hit.

idiots and retards crying for nerfs on hng forums greatly contributed to the decline of that game

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Yea it really did now the same thing is happening on the enlisted forums.

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The problem is that Idiots make more Noise.
Such a Threat like this one should blow up the Forum Frame so that the Developers react.
But People remain Silent, as always.

The way I see it, they should implement all easily measurable parameters as closely to reality as possible. Only those parameters that are more difficult to measure could be adjusted within reason. All the rest is to be fixed (if problems arise) through map and game mode design.

In many ways we have the exact opposite happen in Enlisted. And when things inevitably go wrong, they just hammer anything that sticks out, forgetting that it’s a delicate mechanism they are working with.

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@1942786 Stop nerfing everything before it’s TOO LATE. Allnerfnism would only lead you to H&G.

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Where did you guys take that info from? I only remember seeing the whole weapon rebalance thing(smg damage nerf, bolt action massive buffs) in Stalingrad, but I thought it will only happen there and no damage changes in other campaigns.

Thats where it begins. It will then be spread to other campaigns

Jams.