StG-44 (MP-43-1)


So I’ve been playing Germans on Normandy and I’ve been using TWO squads who have this weapon in them. MP-43 is absolutely broken. It deals more damage per shot than M1 carbine (which is a semi-auto weapon btw) and only deals 1 damage less than M1 garand and G-43. It has actually less recoil than MP-40 and ALSO it can kill a whole squad from kilometres away. Now I know StG was the first AR in the world but it was also very rare. At the picture, you can clearly see this guys holds two overpowered weapons at the same time, StG AND Mortar. My idea is to make StG only available to one soldier in the whole lineup. You can read more about this solution on my last post.
Weapon quantity imbalance - English speaking section / Suggestions - Enlisted

1 Like

I agree that this gun is just stupidly OP xD

1 Like

Honestly, all semi automatic rifles have lackluster damage and this weapon feels so different like it was taken from another game

1 Like

I am fine with most semi’s 2 shotting.
Mind you that the carbines are more like pistols with stocks.

1 Like

It’s a fully automatic weapon that fires full propellant rifle calibre. Of course it does as much damage as a rifle, what else would you expect ? The issue really rather is that Semi automatic guns are too weak.

1 Like

Exactly my point, Semi automatic rifles should deal 15 damage and bolt actions 16-19 damage per shot. StG shouldn’t be nerfed by a lot or at all, just make it very rare and limited on battlefield.

Edit: considering StG-44 fires a bigger bullet than SMG but smaller than rifle, it should get it’s recoil nerfed just a bit

1 Like

Why should 2 weapons firing the same round, with the same muzzle velocity, do different amounts of damage?

I was the first one who suggested that semi auto rifles should be better than bolt actions but guess what?

No one agreed!

If players don’t want it, devs won’t change it

There should be only 1 reason for different damage - and that is different energy in the bullet. So shorter barrels for a given round might cost muzzle velocity = less energy = less damage - carbines and the like.

SLR’s should reflect this with increased rate of fire being their advantage.

1 Like

No. It fires 7.92x33mm bullets, instead of 7.92x57mm. This bullet is also known as the 7.9mm mauser Kurtz round (or short).

It should be weaker accordingly.

It fires an identical bullet, but at lower velocity. Also, german SMGs fire 9mm so they are not actually a smaller caliber, their rounds are simply even shorter and thus lower velocity.

Balance? why should a LMG oneshot everyone? And Semi-auto? that would be too powerful. But bolt actions require that damage to be relevant like at all.

Caliber based damage just doesn’t work.

They should increase the recoil on it so it cant shread squads very easily

Balance? why should a LMG oneshot everyone? And Semi-auto? that would be too powerful. But bolt actions require that damage to be relevant like at all.

If they all use the same round then they should all do the same damage -I don’t particularly care if that is 1-shot or less than 1 shot, but it should all be the same.

the MG and SLR should be better weapons than the bolt-action because they put out more bullets so someone has a better chance of hitting - that is what they were, so replicate it properly and you get rid of a lot of whining.

Balance is not achieved by adding fantasy elements. It is achieved by addressing the real world differences that existed and using the real-world effects that made up for them.

Caliber based damage just doesn’t work.

energy damage, NOT caliber damage.

No, just no. We can simply “solve” this by having them fire diffrent bullets, as there were many diffrent loads for the bullets, uncluding a 7.92mm K.H. (hard core/AP/Black tip) round that could pierce armor.

There is NO reason to make the bolt actions NOT one shot, or have the MGs/Semi’s oneshot. It would annihilate balance.

that’s just arrant nonsense - the idea that bolt action rifles should be more lethal than MG’s or SLR’s using the same ammo is pure fantasy.

You are going to have to explain how it “annihilate balance” a lot better than just saying so.

It makes weapons perform as they should. If your game can’t cope with that hen stop saying it has any basis in reality and call it a fantasy game as it would be.

No. Just let them use the more lethal bullets. Some were made to be more accurate, while other bullets are literal practice rounds that have decreased loads to not wear the gun as quickly.

90% of your starter weapons will be bolt actions that already deal less damage than other bolt actions in-game despite firing your “same cartrige”. Then some guy with a LMG comes along with oneshots everyone with a rate of fire of 700+? That’s ~15x the DPS for no drawback other than recoil that you can negate with perks anyways.

Eeeh no thanks.

LMG already one-shots everything, why not give that to rifles too

where does lmg one shot everyone lol?4

That’s still a full Propellant rifle caliber round. Intermediate cartridges are not anything else but that.

In torso

1 Like

no. a 33mm long bullet (including propellant charge) is not the same as a 57mm long one.