bruh, I’ve been playing with “CBT mode on” ever since I finished all my trees. Outside of obvious 5-minute turbostomps the amount of games that drag out to “damn, that was a close one” is way higher than all the ragequitters seem to think
A match just from today:
Seems hopeless from the start? USA scraped the win out by the skin of their teeth (and im pretty sure it was a 4-stack that made the difference, they all zerged the last point with some coordination)
5-10 minutes stomps are not the only stomps you can have. i had 25 minute stomps. do you know how they happen? simply defenders are extremely good and are killing the shit out of attackers. attackers start to camp and snipe…
Well, I think it was you who said “losing 1st cap instantly = desertion, cause it’s utterly pointless”
That replay is a decent proof its actually not. Hell, 2nd cap was lost a bit too fast for my liking, yet the game was almost a dub
When im attacking and my team is a sack of potatoes that refuses to leave spawn, I mentally move the goal posts. On some maps, sometimes, capping just one point feels like a win to me.
yeah it is pointless if i am only one building rally point and cap is full of players and they get overrun in 30 seconds. if i see multiple people building rally points and we get overrun on first cap point then it is worth staying. there is big difference between teams in those 2 cases.
I WILL MAKE IT SIMPLE, in a match can i accomplish any of my daily challenges
or two how many points per minute can i make
if i can’t accomplish even or daily tasks
if i will make too few points per minute i leave