I had seen someone saying that they were trying to implement squad limits on the test server… GOOD!
I don’t know the fine details, (but would be very appreciative if someone dropped the exact limit numbers in the comments), as I’m on console and we are COMPLETELY EXCLUDED from test servers.
HOWEVER
I very firmly believe that players should not be allowed to spam the same type of squad over and over on loop, ESPECIALLY squads with higher than average potential
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flamethrowers, radio operators, and paratroopers being top of this list. You should be limited to the 1 squad of these (each) at maximum.
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assaulters and MG squads should be similar and limit it to 2 squads of these each at maximum.
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- Personally, I think assaulters and mg squads should be limited to 1 of each as well, but figure that will fight far too much pushback from the run-and-gun players.