Squad limits are Necessary

I had seen someone saying that they were trying to implement squad limits on the test server… GOOD!

I don’t know the fine details, (but would be very appreciative if someone dropped the exact limit numbers in the comments), as I’m on console and we are COMPLETELY EXCLUDED from test servers.

HOWEVER

I very firmly believe that players should not be allowed to spam the same type of squad over and over on loop, ESPECIALLY squads with higher than average potential

  • flamethrowers, radio operators, and paratroopers being top of this list. You should be limited to the 1 squad of these (each) at maximum.

  • assaulters and MG squads should be similar and limit it to 2 squads of these each at maximum.

    • Personally, I think assaulters and mg squads should be limited to 1 of each as well, but figure that will fight far too much pushback from the run-and-gun players.
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my not very well-thought-out idea was to group specific types of squads, e.g. cqc, support, specialist, etc.

so that after purchasing additional squad slots, the player could still take the ones he bought or likes, but after each death he would have to rotate through the remaining 2 types of squads before being able to choose, for example, support again.

or

let players bring eg. 3 assaulter squads but after each death the time to respawn the same squad type increases.

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well… it was supposed to be a thing:

but i suppose people were too much against it because it would have became a “”“”“pay to win”“”" ( emphasis on " " )

since you would have bought your way around.

personally, i couldn’t have cared less about that. as long it would have reduced the vehicle cycle, and same 3 assaulters /flame squads non stop to alot of people.

but, that’s about it.

nothing was given on why it’s no longer a thing.

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They are kind of testing this now.
So as always, use your imagination because we won’t get any hard data untill 15min after a feature goes live.

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ah, the anti-carousel is actually getting implemented for once?

jesus that one was announched 111 days ago, and given the actual merge and the major update before the merge, plus the lack of info about it… i thought they just gave up

It’s getting tested. And Eu… cat helper (sry but I never remember the name) said it’s not working and won’t make it on the steam release.

it’s Euthemya ( ac h t y a l l y, Euthymia - mouth-full name, ngl )

ah…

so let me get this straight.

it’s… not working because the alpha tester teams and the whole crew them selves don’t like it? ( eh, not accurate. more of my cynical part of me kicking in, so let’s try to clarify it a little with concrete infos and what not )

perhaps she can inform us about that @Euthymia07

why is not working?

They’re irrelevant, I can ignore restrictions with my premum squads. PPD 40 dsz, ppsh parkenized, as-44, suomi, stg45…

Let’s punish f2p players even more, lmao.

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i wouldn’t call them irrelevant since they mostly limit it’s capacity.

i rather have and face two assaulters squads with 1 prem assaulter / flame

rather than 3 of the same squads with 8 men / 7 men each non stop ( with meta weapons too ).

is it really though?

Yes, it makes f2ps less competitive meanwhile I don’t give a fck.
I hope they’re not going to limit my 2 sniper squads to just one. I love my sniper mkb. (And I just bought full camos for Stalingrad/normandy for them) Otherwise I couldn’t care less, because nothing will change for me anyway.

Only f2ps should be pissed off. It has bigger impact on them.

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Don’t waste your breath. No one will hear you

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BR4 US - premium jumbo, premium calliope, classic jumbo
BR5 US - p47, corsair, calliope.
BR5 Germany -premium panther A, premium JP, classic tiger 2 H.
(Better fix for vehicle cycling would be just block option to take another vehicle after yours has been destroyed for next 1 minute.
Problem solved, you’re welcome.)

Anyway, it just limit players in extremely weird way and it reduces variety for the sake of nerfing/punishing few meta cyclers.

Funnily enough, you can still be p2w cycler. You’re just very limited in options. It’s boring and it shouldn’t be implemented.
But I really don’t care…

People should just accept that full auto will be meta on high BR queue and move on. Taking freedom away from players isn’t a good way.

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I thought about all of this again and tbh I don’t know if this anti cycling mechanism is needed with BR in place. Before we had BR some limitations would be good but not now.
Making better MM via adding more queues would be far more benefitial. Especially since this whole system is esentially p2w.

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Wasn’t that proposed by devs themselves before? :thinking: I think some ppl were against it. I was for some sort of limitation to spam, but, I don’t think it matters that much nowadays.

Yeah, because this:

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which it would still requite alot of people to actually buy it.

potentially limiting cycling.

i’d see that as a win if you ask me.

the issue would be on infantry too.

given the 3 flames or assaulters

so. no… you wouldn’t solve a damn thing i’m afraid.

1 minutes is fairly easy ( when it comes to planes ) since you will essentially have to fly, bomb, wait additional 30 seconds and ready to redo the whole thing.

with infantry on the other hand, if you soft lock so hard ( because at top tier, you’ll be dying alot ) you’ll have to wait whole minuts before being able to respawn.

well, no.

you cannot.

you’re very limited.

and doing that it’s more time consuming.

eh…

not to be picky, but:

key word… " otherwise "

kinda changes the whole thing.

well, full auto is a problem, but not when it comes to the extent that it is now.

again, an event squad or a premium squad aren’t equally strong as free to players counter part.

and limitations should be putted in place to limit the unfun part that it becomes prelevant.

even though, it is a casual game… and " who cares, you can go to the next match " i’d find it miserable having to be forced to always have to run with the most optimal weapons and kill more in a ww2 game because otherwise i wouldn’t get jack shit in terms of xps.

i suppose a matter of opinions.

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Nice, so you support p2w. Definitely healthy approach for long run. I guess you don’t want this game to last long.

Flamers are no longer problem since patch that is forcing them to basically just stand on one place while using flamethrowers.

Limiting assaulters is hilarious when you have weapons like avt, fg, m2c.
You’ll basically just see only these 3weapons if you limit assaulters.
You should just accept the fact full auto is meta and it is what majority of people are enjoying the most.

Wut?

Yeah, because I’ve bought camo which is going to be completely useless if they’ll limit my snipers to only 1 squad per preset. :man_shrugging: It frustrates me especially since it’s completely unnecessary and won’t solve anything.
I believe everyone would be pissed off. But I don’t care in the scheme of bigger picture.

No, it isn’t. It’s literally what most people want to play. Except for few crybabies which are so frustrated by the fact they’ll have to constantly face full auto.
For such individuals, customs exist. I have no clue why should literally majority of playerbase be punished because of them.
Especially since full auto will prevail, just in different form.

Btw. Sorry for my bad english now. I am extremely tired but I am unable to sleep xdd

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It’s more braindead “solutions” to problems that are caused by other things. Infantry squads no longer seem to be extremely bullshit at this point, so I’m not sure what the complaining is about
And if people are “vehicle cycling” - get better at killing vehicles.
If they are “vehicle cycling” by just suiciding - add stacking timeout for each vehicle lost prematurely.
Locking people out of being able to use vehicles for playing normally is just insane - so now the sore loosers who get shot down and immediately build a flak cannon to shoot you in the back now are rewarded with completely gimping the opposing team for few minutes? So they can just pull in an HE slinger and sit in gray zone unperturbed?

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Btw. It’s worth to mention AT gunner bots are now (on test server) very effective with AT weaponry. They can destroy tanks just by themselves.

Now we need just better AA (tier II) to deal with planes more effectively. Or let bots use AAs as well.

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So, btw, squad limits do work on devserver - I put 2 common assaulter squads in lineup, started a custom game with bots. Once the game loaded I could only choose 1 assaulter squad, my squad located in top spot among reserve was available in battle insdead of my second assault squad.
Trying to put 3rd common or event assaulter squad in active lineup resulted in warning preventing me to add a 3rd assaulter squad.
Edit 1. I put 3 assaulter squads in lineup - 1 basic, 1 event, 1 premium. In battle I could only use 1 premium and 1 basic assault squad. Event squad was replaced with squad from reverve.

But not as intended, that’s why they’re not going to be (most likely) implemented next update (info from helper).

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