Squad limits are Necessary

limiting makes no sense because it prohibits someone from playing his own personal way, or being dedicated to your own role -and it is only a logical solution to squads that perform better than other squads → which shouldn’t even be a thing to begin with.

Well Paratroopers are supposed to be special forces right? I complain quite often that they perform better than other squads - so maybe this one could get some more buffs and actually be a “limited super squad” where only one squad can be brought into battle.

Assaulters though? I don’t see a reason to limit them, they are not better than any other squad in BR 5, and in lower BRs they only dominate because semi auto rifles are placed too high in the BRs and MGs kinda suck - if this gets fixed there is no reason for limiting those squads.

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They could just fix the way how AI is falling extremely slowly and for so long time. And paras would be yet again very strong force.
And I completely agree this is only limitation that make sense. Because currently, paras are all classes in one.

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wasn’t it you that claimed every bolt action rifle is as good as every full auto gun?

how is full auto a problem when all you need is a rifle?

guess even you have learned it by now.

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it’s not p2w.

dunno where you get that from tbh.

because limit in the long run the ability to have more powerful squads for an healthy relatively meta free to the extent, is balanced.

because premium squads are not, and should not be better than free to play ones.

ehh

true.

which those should be limited too.

but… we’ve been over this.

" enjoy " ?

you simply cannot cycle as a free to player.

it requires much more time and dedication.

beside, with the carousel limit, you wouldn’t be able to. as you’d need one prem unit.

Eh… for one camo?

doubt everyone will go crazy for that.

it’s called balanced.

it’s not about subjective matters.

not sure everyone will stick around for said full auto.

as much i’m used to it…

even though i don’t rock with it.

btw, they are still advertising this game as historical accurate over the steam discussions :skull:

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It’s just equivalent to 4000 golds(400-500 per soldier x 5 (number of soldiers) x 2 (2 campaign presets) (6250 bundle for 50e). But you are right, who cares?

And I don’t want to overspam widowmakers topic with meaningless arguing. I think my opinion was clear. Afterall, its just another insignificant opinion out of many.

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Agreed, it will also make leveling 7 rifleman squads more difficult.

Will people that bought extra squad slots get a refund? Also people will just get around this because you can just add assaulters, machine gunners, and Snipers to any squads and all of these use automatic weapons.

I brought up snipers because they physically can’t remove their ability to use automatic weapons like riflemen can, Sniper MKb-42(H), Sniper StG-44, Sniper AVS-36, can only be used by snipers wouldn’t be able to be used by any other classes.

So if they remove the ability to take more than 1 of the same class into battle along with automatic weapons for riflemen then all you got to do is:

Become a German Main and just run an Assaulter class with StG-44s, a Machine Gunner class with FG-42 IIs, and a Sniper class with Sniper StG-44s with scopes removed and boom, you’ve destroyed Gaijins new shitty system that everyone knew totally wouldn’t backfire considering other nations don’t have scoped assault rifles.

German bais gets stronger every update? Players quit the game because they don’t want to main Germany to have an advantage? Consequences have actions piemp…

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This is complete garbage because some factions have standard any class rifles that are better than other factions entire assault/MG lineup, so any sort of limitations will be extremely unfair for certain factions.

If you think 3-4-5-6 flamers are a problem you are probably really bad at the game. Flamers are not meta against real players.

Also to add, this restriction also damages vehicle setups massively in a way that IS NOT EVEN RELATED TO CYCLING.

If you are limited to say, 1-2 vehicle type that means that you cannot bring multiple types of vehicles to cover all bases. Even if you never cycle. Some people bring 109 but rarely spawn it because it’s a break glass situation, in a limited world they couldn’t/wouldn’t bring it ever.

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What do you propose to be the limit on Engineer squads? For me, they are the highest potential.

Holy moly. I like this…

however Grayzone just locked in lol.

On the upside, it does make a case for now allowing AI tank Hull gunners to Operate :slight_smile:

Probably unpopular opinion, But I really like the Idea of how Steel Division II limits what you can use in your deck based on division

Like you wont be limited on how many you can deploy (for enlisteds purposes) , but whats avaialble for your deck depends on your division.

For Example

if your deck is a Luftwaffe division, the following would be available

  • you can put elite infantry, assault units, engineers, paratroopers AA guns/AA vehicles
  • FG 42
  • Whole Airforce selection
  • limited tank selection, NO heavy tanks (panthers included…pretty much a heavy tank in reality)

If your deck is a Panzer division

  • you get elite assaulters, engineers, NO paratroopers
  • Whole Tank selection including Heavy tanks
  • Limited plane selection, NO heavy bombers/strike aircraft.

If your Deck is an Italian Division

  • Access to Italian vehicles and weapons etc

The there would be Mixed Units that are sort of Jack of all Trades, king of none

etc etc…you get my drift.

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Can you imagine trusting the devs with that sort of balancing…

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it would have to be done well yes. but…at least its not brand new…its been done before.

I really don’t like the idea. I mean, i could understand it when in comes to paratroopers, maybe flamethrowers. But overall limiting people playstyle is never good and it won’t make much diference, for example, remove the scope of some guns and you have another german assault squad. Besides people will still being able to bring OP things to battle, like full FG42II squad.

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All this nonsense again.

These kind of limitations don’t make any sense.

Semi autos should get buffed by removing their dispersion and lowering their BRs. At MAX BR there isn’t even a difference between FGs, STGs, Fedorov and M2 Carbine, picking 3 Assaulter Squads is only a question of preference.

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Indeed, the Flamer meta is basically over. Him still thinking we should limit them shows that he has no idea about balance and gameplay in general.

But…

:PP

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Haha, got a good intro to being blapped by my own bots in bigaction mod lol

It is funny how the rifleman squad which can be the best type of squad at high tier is not limited. If you have the resources or played a lot before the merge you can still cycle between 3 squads full of 9 men with FG-42 II or M2 Carbines.
The power level of certain types of squads can vary a lot between BR or even factions so i don’t think it is a solution. For example, USA/UK assaulters are pretty good at BR II, but at BR 3 and 4 their BAR and Johnsons are much better option for “aggressive” gameplay than their Thompsons and so is the M2 carbine at BR V.

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