So i havent found much information on squad gameplay because i do think the community might be intentionally deviating from this gamemode due to its flaws, therefore i do think it would be highly productive to give in some suggestions.
1- Squad stances
Telling your squad to intentionally lay low although they have their dynamic movement which is great, this can setup good killzones, covert movement or covert positioning.
2- Cover system
This i think is the reason that squad is not as big as it could, and its very self explanatory, right now they ai just randomly walks around to positions around the area you tell them to be, its awful because they have no defensive value as they turn to wrong ways and stay in wrong positions inside a house or trench,
Being able to tell your squad to setup their weapons somewhere facing something would make squads have a immediate different value other than respawns. Having your AI which is not that smart solely focus on one firetask you give them would make them highly more impactful and would change the way the game is played right now.
Examples for covers could be :
Setting up on a window.
Setting up on a Sandbag wall.
‘’ ‘’ ‘’ ‘’ Trench flank
‘’ ‘’ ‘’ ‘’ Bunker windows in general (both internal and externally)
Although i do understand that adding automatic cover for the ai to find might be difficult, these preset positions alone could change so much about how squads work.
3- Ai firemodes- Having the ability to dictate what your squad shoots at has high value in terms of covert and tactical gameplay for movement.
4- Movement orders- Being able to tell your squad if they push forward while they shoot or if they just sprint towards a set position adds a big depth on offensive gameplay, and this is something that could tie into ai firemode easily.
and finnally-
5 Fire orders- Telling your squad to surpress a area, or giving them a priority area to focus on could be a big change for MG squads and sniper squads, this could be something similar to Brothers in arms, where you select a specific group of targets that your squad shoots at and attempts to pin down as much as possible.
I hope this reaches the right place and helps the right people with good ideas, i would love to see this game become a grand tactical shooter and not just another FPS that dies later on release…
The potential this game has specially with the developers it belongs to is paramount.
Thank you all for reading and have a great day.