The Soviet-Japanese War (09.08.45-02.09.45) is a unique conflict that is not popularized in popular culture, although in contrast it can offer fans of history, admirers of the exploits of the heroes of the front and rear of the anti-Hitler coalition and us, the players of our favorite game, interesting facts scenarios.
Firstly, back in 1939 there was a border conflict between the Soviet-Mongolian troops and the armed forces of Japan, which broke the determination of the country of the rising sun to enter the war with the USSR in the Far East, which made it possible to transfer forces from this place to the west to defend so much of the socialist world, the third Rome, which is easily the basis of the first campaigns in our game âBattle for Moscowâ, the outcome of which was the beginning of the end of the Third Reich.Thus, the border conflict described by Japanese historians, called the second Russian-Japanese War, played one of the decisive roles in the Great Patriotic War and subsequently in the Second World War.
Secondly, this war is interesting for its timing, which can be explained by two factors.The first is that this war was essentially a âblitzkrieg in the Soviet way.âAlexander Mikhailovich Vasilevsky, the undefeated marshal of the Soviet Union, developed a brilliant plan by tactical standards: a full-scale offensive on all fronts:Trans-Baikal, the First and Second Far Eastern; had a lightning character.In just 12 days, the Red Army defeated the enemy troops in Manchuria, which numbered one million people, thereby consolidating this operation as an example of brilliant planning and command of troops.The second factor is no less interesting.The fact is that after the unconditional surrender of Nazi Germany, the threat from the aggressive Asian power, Japan, still hung in the world.Its defeat would put an end to the bloodiest war in history.Three sides fought for it at once.Of course, the Soviet Union together with the Mongolian troops,The United States of America with the support of friendly formations, as well as the guerrilla movement for independence in Japan-occupied China and Korea.All this contributed to the speedy loss of the imperial ambitions of âPacificâ Germany.
Thirdly, there are enough potential locations for maps in the campaign to inspire military gamedevs.The hot Gobi desert, which became the first test in the August storm, the Khingan Mountains with dense forests,the captured Chinese provinces, the territories of the puppet state of Manchukuo, the languishing North of the Korean Peninsula, the islands of the harsh Sea of Okhotsk, the long-awaited southern part of Sakhalin, transferred to Japan under the terms of the Portsmouth Treaty, the Kuril Ridge, an inseparable member of the brotherhood of the Ring of Fire.
As a result, I would like to describe my proposal for the game in a thesis:new campaign âBattle for the Far Eastâ; new class âScoutâ(Saboteur **), which will become the most mobile non-mechanized unit, giving more stable in time of action and detailed information about the situation on the battlefield, disrupting enemy plans, equipped with light weapons; detachments of Chinese and Korean guerrillas; special mounted detachments of Mongolia.
I hope that this proposal will not go unnoticed and will find a response in the fighting hearts of this wonderful community and the dexterous hands of the developers of this project.