My suggestions are all about big game experiences, and these problems are making the game less entertaining, and some people are abusing these mechanics to make the game worse.
In the current system, the defender has unlimited points, which leads to the phenomenon of unlimited planes, some people have three planes and take turns Banzai, which can be very effective at killing the attacker, but itās hilarious. They can change 20 teams in a battle, 20 planes to be exact, and planes can be disposable to the defending team.
This phenomenon also makes air combat meaningless because the offensive cannot and will not do anything to stop it if the defenders keep Banzai. Even the erection of anti-aircraft guns will not make a difference.
If you want to make a topic, enter all the content at the top. Donāt spread the content into several posts below.
The first time I use the forum, Iām not used to it, and this forum is different from War Thunderās forum
One person in the sky is one less on the point. Competent teams can and do take points. You just need to play to the map and what needs to be done in that tactical situation.
I would suggest that War Thunderās damage mechanism be shipped directly over to increase ground AA damage to aircraft to balance the aircraft side.
The vehicle recommendation is to increase damage to vehicle parts. A lot of times when the damage is too low and the first one to fire is not an advantage, plus the super fast crew replacement, it will cause the first one to fire and the first one to die. Sometimes ammo racks can take 2-3 hits without exploding, which is really weird.
For a simple example, the T70 of Stalingrad, with its fragile turret, was able to withstand 2-3 rounds of German 75-gun armor-piercing rounds and counterattack. Most of the time the first 75 will only red but not kill the gunner in the turret, and even if it does kill the gunner, it will change crew faster than it can reload, and then counter. I donāt think this is very reasonable at all, and Iām sure many people have encountered this situation.
You wouldnāt feel that way if you were on the offensive and the player blew up the entire squad over and over again, or if you just drove a tank and got banzai, youād feel bad because thereād be another plane on the other side and then banzai
I learned not to feel anything after 3500 matches and what equates to 38D played.
Every match for me is a puzzle to solve.
Iāve been bombed before, but then I learned to build rally points outside of normal paths that bombers take. Unless people mark, I do my thing without interruption.
As of Late AA is way more effective than it used to be and Iāve been downing planes at a regular pace.
I had maybe 10 plane kills in Normandy for my first 300 matches. Iām well past 250 now because of AA.
I also donāt tank all that much. I usually bring it out to force a point, disembark, and use the 5 man crew to assault a point.
As for killing tanks? Thats my hobby.
I passed 7000 last night.
You start a match and adapt to the game that evolves in front of you. Instead of getting angry at what is happening to you in a match, take the time to watch what you are doing and what you can do to change it.
Matches can and will be lost regardless of one solitary players input because there are 9 other players on your side and you have to hope they do right by the match as well.
If you are constantly being bombed , consider alternate paths, build AA, build rallys.
Learn.
Evolve.
Adapt.
Overcome.
Itās almost ascetic and I donāt agree with it, itās like trying to figure out how to eat a bad bowl of pasta. Shouldnāt players have their own opinions on how to fix this sick gameplay? Let both parties can better play is the best purpose. And no matter how much you try to circumvent bomber routes, you always have to get in that small area and occupy it, and you canāt go your whole life without driving a tank (if you really donāt want to), thereās no contradiction between growing your abilities and making suggestions to make the game better.
Can you tell me, what is your attitude towards these mechanisms? Was it fun or was it terrible?
How do I feel?
That a good question because how I feel had changed and evolved in playing this game.
I was forced to learn long before there were any guides to help me in this game. But I think that was more rewarding in the end and made me a better player.
Sure I had moments of frustration. Some balance choices I felt were either strange or unreasonable, but I learned to find ways around it. With each victory, with each success, I felt better.
I learned and most Importantly I didnāt chastise myself for each loss I incurred. It only steeled me to become better.
And I want to believe I have done okay in that regard.
As for the WT damage models you mention, Iāve never played that game so I canāt say if this is a good idea or not.
Iāve rarely had issues with the T70.
I dont usually aim for the turret though since that small target and dispersion can make for wierd outcomes. However direct frontal hits with a 75 should end it quickly.
Iāve killed them with everything in the German Arsenal.
You just need to hit the practice range and know where everything is and how to approach them. Iāve made some really fun shots with the GbR39 and AT rifle grenades that have OHK them.
Sure, you can run into some issues when you are new to a campaign and have low level gear, but beyond that once you learn how to handle things its pretty straight forward.
Especially since they made Improvements to post pen damage on AT weapons.
I support the warthunder system: by playing, waiting, or scoring in a game you earn point.
The points can then be spend to spawn a plane or a tank.
Low tier plane and tanks cost a lot less.
If planes are more precious, there will be less suicide bombing.
And if fighter plane are good against infantry and can OS any ground infantry, (but probably not OS other pilot), they will finaly be usefull for air domination. Right now, you take a fighter and wait in the sky for an ennemi plane to spawn.
In terms of balance, the imbalance in weapons and vehicles can be remedied by technology, but the imbalance in the basic mechanics of the game cannot be remedied by technology. After all, it is not a 1V1 game, and one personās power will never have more than 50% effect on the entire game.
Questions about tanks, is simply, stalingrad this map there are a lot of obstacles, it is easy to tank show turret but hidden body, only this time playing turret become the only choice, but low damage to eliminate against tanks became a problem, you can try a German 75 mm gun damage is very low, But Soviet guns ranging from 45mm to 76mm were very lethal.
I hope so too, it makes tanks and planes more valuable, it also reduces the number of suicides, and it also reduces the number of times new players have to drive their initial vehicles. The balance of this means adjusting the number of points that each player can earn, such as fewer defenders and more attackers. Make the act of air combat more meaningful. Air supremacy is no longer empty talk. The team that always dominates the air has the advantage. As opposed to the absolute air power that the defender now has due to unlimited regeneration times.
Too many times new players on the attacking side died too many times with the initial vehicle, after all, advanced vehicles have a crushing advantage over the initial vehicle, and usually those experienced players can kill more than 5 or more.
I hate suicide planes and I think there are many solutions to this problem.
Iām surprised that some players are keen to justify suicide planes, yes itās an efficient way to play in the game mechanics now, but that doesnāt mean suicide planes are justified, nor does it mean Players have to live with it.
I think the widespread presence of suicide planes in games is one of the big issues that undermines the immersion of the game.
Iāve also run into the problem where thereās an attacker making constant runs on the point, I spawn a fighter to shoot it down, his buddy immediately spawns in a fighter to go after me, they gang up, and then the enemy fighter just kamikazeās into the point once I go down
Iām in favor of the war thunder āearn a spawnā system as well.
I totally agree with you that suicide planes totally ruin the experience. A single suicide isnāt terrible, but an infinite suicide plane using mechanics is outrageous.
Or the reverse suicide plane where someone spawns a plane, gets shot down, then suicides 2 infantry squads so they get the plane again.